Sat, Nov 30, 1:54 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Heeeeeeeeelp!!!!!!!!!


seaturtle ( ) posted Fri, 13 June 2003 at 11:32 AM · edited Sat, 30 November 2024 at 1:04 PM

Attached Link: http://www.markstef.com

O.k. here is the deal. I am makeing simple buildings in Lightwave. I mean simple. A small ledge, 4 side, and roof. Now when I save it as an .obj and bring it into Poser it becomes beveled. Any ideas. I need it crisp.


SAMS3D ( ) posted Fri, 13 June 2003 at 11:50 AM

Poser has a smoothing engine and rounds everything, two things you can do, either bevel your edges...all of them, or take and put your object into UV mapper and then click edit, tools, split verticies. Then save, all will be crisp, but your file will be alot larger. Don't save any normals. Sharen


TrekkieGrrrl ( ) posted Fri, 13 June 2003 at 11:51 AM

One easy way to solve it is to bring it into UVMapper and choose Split vertices. Then save and voila! Crisp edges :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



TrekkieGrrrl ( ) posted Fri, 13 June 2003 at 11:54 AM

Oh well I type slow. BUT I have 2 hands wrapped in bandages today.. In other words: Sharen beat me to it... :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



seaturtle ( ) posted Fri, 13 June 2003 at 12:19 PM

It does not work! waaaaaaaaaaaaa hhhaa haaaaaaaa yyyyyyyyyyyy.........Help meeeeeee..........I am on a mac! which uv mapper are you talking about?


LaurieA ( ) posted Fri, 13 June 2003 at 12:23 PM

When you import it into Poser after splitting the vertices, leave "Weld Identical Vertices" unchecked. Laurie



SAMS3D ( ) posted Fri, 13 June 2003 at 12:40 PM

LOL, Ernyoka1, what happened to your hands? Are you alright? Sharen


Lyrra ( ) posted Fri, 13 June 2003 at 12:57 PM

Attached Link: http://www.uvmapper.com

Many modelers for Poser use the free UVmapper by Steve Cox, or the pay UvmapperPro .. not sure if there is a mac version ..but you can go look. It has a lot of nifty useful features, not all of which have to do with mapping :)



Hanz ( ) posted Fri, 13 June 2003 at 1:11 PM

Ja, Ernyoka1, hvad har du lavet med hderne? (Translates: Yes, Ernyoka1, what did you do with your hands?) -Hanz


seaturtle ( ) posted Fri, 13 June 2003 at 1:19 PM

o.k. I was successful on one but it was just a box, and then I keep crashing when I export the .obj and the bar says "facets" uvmapper just freezes. My objects are not just boxes they have othe edges to them like molding on the outside of a building. Any ideas....and thanks by the way Sharon and everyone else.


steveshanks ( ) posted Fri, 13 June 2003 at 1:28 PM

you'll be able to do it in LW, what you need to do is select a polygon and split it off so it has the same polys but more points..like a cube has 6 polys and 8 points but if you split it it will have 8 polys and 24 points coz each poly is seperate....uvmapper will do this to the whole model or parts you select but it can get tricky in your type of situation where you have smooth curves so you need to do it on individual polys where you want a sharp edge.....sorry i don't know the command but its called disconnect in cinema 4d...Steve


TrekkieGrrrl ( ) posted Fri, 13 June 2003 at 1:43 PM

Heh well one hand has been in bandage for almost a week now, forgot the name of it but it comes when you type too much (at work even) and it hurts. Ant today I injured my other hand on a shard of glass while trying to do garden work. Seems someone threw a bottle or something inder the hedge where I stuck my hand :o/ So right now I have only a few of my usual "type-fingers" left :o) Nothing serious, but awkward and annoying. And painfull.... I had to get a tetanus shot too...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



DominiqueB ( ) posted Fri, 13 June 2003 at 1:46 PM

Here is the easiest way, go to Detail>Points>Unweld, and voila all the polygons are now separate entities, that is all there is to it. With all due respect to Steve Cox's wonderful UvMapper, all your UV mapping should be done in Lightwave which has really great uv mapping functions.

Dominique Digital Cats Media


seaturtle ( ) posted Fri, 13 June 2003 at 1:59 PM

Thanks Dominique that worked, question do you know how to export custom uv maps in lightwave, Like say just showing 4 sides of a building? and do you know if those uvmaps once textured will be fine in Poser?


steveshanks ( ) posted Fri, 13 June 2003 at 2:00 PM

Can you use that function on only certain polys Dominique, reason i ask is so it won't sharpen curves and this question comes up a lot..Steve


DominiqueB ( ) posted Fri, 13 June 2003 at 2:12 PM

file_62599.jpg

You can use it on whatever polygon you choose. In order for Lightwave to export your uvmaps with the obj, you have first to assign your materials: in the material editor choose the material, assign uv mapping in the type, choose the name of the uv map you made, then save the LW object. Export your obj and the uv information will be there. They will import just fine in Poser, not only that but you can have multiple uv maps for one object the same as the Millenium People.

Dominique Digital Cats Media


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.