Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Yes - great work! I think once people really start to explore the potential of the shaders, they will jump on the P5 bandwagon. I would have gladly paid for that upgrade even without the hair and cloth. I have been able to create some very impressive shaders which render soo much faster than textures AND have higher detail levels! I REALLY like that water you made - it has a nice "swampy" feel to go with the mossy tree trunk! BTW, although I kinda like the grainy texture on the rocks/tree trunk, I think it comes from your Minimum shading rate (pixel area) being set to a high value. If you go to your Render Options and set the minimum shading rate to or 0.3 or 0.2 you will find that the textures will have a lot more detail, and will not be so grainy. But if it is intentional, then as I said, I kinda like the effect here. :-)
OK, I'll start with the water shader. I'll post the tree shader screen drop later (sorry, short of time at the moment...) First: create a water texture. I did it in Photosop, simple clouds in nice blue (or swampy greenish, like here), some gausian blur, anything You like. Second: bump map. In distortion in photoshop, add some ripples, tides, whatever you like... Third: poser 5 material room. Easy - texture applies to the diffuse and spectacular (the top ones) bump to the bump (about 0.5 or 0.2) Reflection color - lighting, raytrace. (I'm writing from memory, i don't remember the chain exactly now). Set it as it is by default, later you can adjust. Remember to set the Raytrace on in the Render Options of Firefly. One light should point to the surface of the water, but it is better when it doesn't cast any shadow. And the most important thing: experiment!!!
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