Mon, Feb 10, 6:00 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: phi program for mac


mpm7 ( ) posted Thu, 22 June 2000 at 9:14 PM ยท edited Fri, 10 January 2025 at 9:13 PM

I'm just looking for a phi program for mac, the ones in the poser utilities are all for pc.


lynnJonathan ( ) posted Fri, 23 June 2000 at 12:12 AM

Wish there was one. I've tried useing simple text like manual says you can. But it never works. You can always use the group tool to spawn props(break all the obj groups into seperate objects) and then parent them right in the hierarchy editor. Click the Create Figure button and you'll have the figure in the figures library under "new figures".


wal ( ) posted Fri, 23 June 2000 at 4:25 AM

Think about purchasing the Windows emulator "Virtual PC" if you can efford it, and if you have additional use of it besides the Poser tools. ;-)


mpm7 ( ) posted Fri, 23 June 2000 at 6:17 AM

so it can be done that way lynn?I had done that but than when I try setting the joint parameters it seemed impossible to imitate the behaviour of an already made poser figure,I suppose its just about trial and error.Plus do the spwaned props need to have textures applied to them before they are parented to one another, I have a model already assembled in your suggested way but I can't apply textures to it now. I am weary of using another program ontop of all this(VPC)I wish I could do all of this in just one.(AM2000?Hmmmmm?)


jnmoore ( ) posted Fri, 23 June 2000 at 9:25 AM

Virtual PC is almost as expensive as a used PC. Look in your local newspaper for a PC a couple of years old -- you can usually pick up one pretty cheap (around $200 -- $300).


lynnJonathan ( ) posted Fri, 23 June 2000 at 10:00 AM

I use UV mapper before I import the obj. file. You dont have to apply textures before hand. Its good to apply materials before breaking it up so you have something to apply textures to. Saves time rather than doing each part seperate later. As for joint parameters-That takes time. If you name all the parts correct like the manual says on page 306 you can use the standard rotation order button on the figure (helps) and you only have to do one side of the character. Then semetry the other. I have Virtual PC myself. I hate it. Like working in slow motion.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.