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Subject: DTE Gurus, Any clue how to copy Components?


electroglyph ( ) posted Thu, 10 July 2003 at 10:30 AM · edited Thu, 14 November 2024 at 11:05 AM

file_66377.jpg

This is a material I'm calling Rusty where it Rains. It's slope sensitive and orange where its flat shading to blue on the steeper slope. I'd like to copy out component 2 change the color to black, gray, white and put it in channel B. I want to use it as the reflection or specularity map so the rust is dull but the blue reflects more like metal. I want exactly the same settings so the reflection matches the rust spots but I also want to keep component 1 in the bump channel. Can I copy channels or the whole material A settings into Material B and tweak? If not I'll have to click on channel B and start turning all the dials until I get exactly the same settings. Hope this makes any sense at all.


electroglyph ( ) posted Thu, 10 July 2003 at 10:33 AM

Sorry I previewed the post then edited. When I posted before the image was not attached.


Slakker ( ) posted Thu, 10 July 2003 at 11:40 AM

Well, first of all you could save that texture in the DTE (click the TOP switch on the combination window) and then use it for material B as well, and just change the colors to black gray and white.


eelie ( ) posted Thu, 10 July 2003 at 12:18 PM

I've not found any way to copy just one component. When I get one I like, I've just written down all the settings (only about a gillion of them), then started a new texture and used those settings. Long way around it, but it works. Hopefully someone will come along and say "sure, it's just..." ~click, click, click~ :o)


ringbearer ( ) posted Thu, 10 July 2003 at 1:05 PM

Just click on the texture and drag it where you want it. Hope I'm understanding that is what you want to do. Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


Allen9 ( ) posted Thu, 10 July 2003 at 1:21 PM

Yep, I've done that before. Click on the component in "B" for example, then drag it to "C".


electroglyph ( ) posted Thu, 10 July 2003 at 1:27 PM

I can drag from component 1 to component 2. what I want to do is drag from component 2 in texture A and drop it into component 2 of texture B but I can't open two component windows simultaneously. Is there a way I can copy all the settings from texture A into the texture B channel. If not I'll have to open wavey in channel B and duplicate all the noise filter phase and color changes I did to create channel A.


Slakker ( ) posted Thu, 10 July 2003 at 1:43 PM

Yea...do what i ALREADY POSTED.... save the texture in channel a with the TOP BUTTON ON THE COMBINATIONS WINDOW IN THE DTE. Then, marble channel B with whatever you want, SHIFT CLICK ON THE UPPER RIGHT ARROW OF CHANNEL B. Then, simply choose your texture for channel B. It's not that hard, if you would just READ.


electroglyph ( ) posted Thu, 10 July 2003 at 1:56 PM

Thanks Slakker, Sorry I'm so dense. I can't keep the texture window open to look at what you are talking about. In order to use the browser I have to be out of the editor and minimize Bryce. I'm sitting here while the room I was in clears of THF and acetone. I Saved the texture as rusty in sand and reloaded it into B Thanks again,


eelie ( ) posted Thu, 10 July 2003 at 6:08 PM

I have to say Slakker that I had to read both of your posts (and the others) several times to understand what you were talking about. I'm thinking A, B, C in the textures; you all are talking (apparently) A, B, C in the materials. There's too many things that sound alike! :o)


Zhann ( ) posted Thu, 10 July 2003 at 6:43 PM

Now children, play nice.......;] I guess stating where you 'are' would be helpful, whether in the 'Materials Lab' or the 'DTE'....

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Zhann ( ) posted Thu, 10 July 2003 at 6:49 PM

I guess I should clarify that, the Materials Lab (were the preview window is and all the diffuse, ambient, etc,) there are 4 channels, each one of those four channels can be changed independently in the Deep Texture Editor (which has 4 components), the image in the channel is a texture, after you're finish with however many channels you've tweaked in the DTE, that final texture is the 'material'...does that make sense?

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Ang25 ( ) posted Thu, 10 July 2003 at 10:31 PM

ok, I'm dizzy.


croowe ( ) posted Fri, 11 July 2003 at 4:26 AM

Me to Ang25, the DTE scares the hell out me, way to many settings in there.


electroglyph ( ) posted Fri, 11 July 2003 at 9:41 AM

file_66379.jpg

For those of us who see better than we read. You can click down and hold on a window to drag one component onto any other in the deep texture editor. If you add two windows you may want the effect of the first to be stronger so you could drag it to the third window. You might want to apply the material again and change phase to get interference, whatever.


electroglyph ( ) posted Fri, 11 July 2003 at 9:53 AM

file_66380.jpg

In the materials lab click on the top right round button with the down arrow while holding the "Shift" key on the keyboard. The Textures Window will open instead of just the names for the textures. Open the texture library you want to dump the texture into. I picked Sand for this one. Click "Add" at the bottom of the textures window. The Add Preset Window opens. Type a name (I picked Rusty) and description and click the check mark. You can now click on the B dot in the Materials lab for an atribute like specularity and load rusty from the sand menu. I did this so I could turn off the bump from component 1 and just apply specularity to the color.


ringbearer ( ) posted Fri, 11 July 2003 at 12:22 PM

file_66381.jpg

Also, while in the DTE, you can shift click on the title of the combination window and this will bring up the texture library. Just in case you didn't know, you can also edit clouds in the sky lab the same way. Click on the edit button (under clouds) and it will take you to the DTE, go to the texture library and play, you can get some pretty crazy looking clouds this way.

Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


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