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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Conversion of Poser 3 & 4 characters into Max R3 can be done using the MLI2MAX.zip and OBJ2MAX.zip files from HABWARE. They work great!! I've converted several characters already! But now, I've got a question that I'm hoping can be answered by someone. Can bones in MAX be applied to a Poser character to create animations with?
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I been working with 3d studio for 6 years now, and when poser came out (poser v1) the graphic's where not so good by comparison to CS/MAX, but now if you now seen poser 3&4 i whistle a different tune, the meshes in poser 3/4 are VERY Good, from what I've seen I'd now say poser 4.1 is your best bet, now had anyone converted a poser 4 meshes into max 3 successfully because I can't do it, there always messing up? if there is anyone that can to it please by GOD let me know how!! Wayne Stewart (a.k.s. Scaramanga) howard_s11@yahoo.com