Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)
This one was my effort- original and morphed in the same pose for comparison. As far as getting it's head down, it looks better but it's actually made it further from the ground, not closer! If you'd like those morphs to include in your own work, let me know I'd be happy to send them, but I don't consider them finished and they might not be terribly useful if you've regrouped the neck anyway.
So, all the best, because the poor beast badly needs the help.
Then on the right, look! I tweaked the joint parameters and it can reach! Except it doesn't look so good without a dark texture to hide the flaws, and oops, I now have a horse that can't lift its head back up again. Which is pretty much why I stopped, because I looked as if I'd have two modified horses, one only for head-up poses and one for head-down poses. Not too good if you're playing with a scene and suddenly decide you want a head-up horse not a head-down horse after you've posed the rider and everything. :p
Great work all of you, now keep it up please! :0) Seriously I wondered if a combination of reworked joints and morph targets as in JMC would get any nearer? I'd really love to have a horse that can graze without any postwork. BTW HaiGan, is that Black one of Moonrose's textures? The dappling is georgeous! Alla
Cool...I am morph challenged...well in fact modeling challenged....I like the improvements believe me!...I have relied on post work to re-structure the neck when needed......glad to meet another "show" person, I did show quarter horses myself, as well as arabians, appaloosas, other color breeds...paints, pintos, palominos...I love all the cool morphs that have been developed.....EdW I really like the changes in the neck...the poor p4 horse has been neglected...I have the Heavy horse and it has nice additions......I am so happy to see people working on the horse....
Oookay, lesson wasn't needed, very cool to have someone good at the mechanics of Poser figures who also really knows horses. :) I think the horse simply has too few polygons in the neck to ever acheive perfection, but what you've got there is looking very promising, especially if you've managed to come up with something that has a full range of movement. Kudos! So... are you going to try solving the problem with the weird kink in the neck when moving the head from side to side too? Pretty please?
Lorraine....I plan on making this available on my site in the next day or two. It won't be in freestuff. I'll include the new cr2, a couple of poses and a pcf to recode the new obj file. As far as the head..... I tried moving the joint centers and it seems to make it worse not better, so I would say this is about as good as I can get it. Ed
EdW, thanks for your efforts on this. Perhaps you could try encoding against a different file, say the dogHiP3.obj, in case your copy of horseHiP3.obj got changed during the update process? AFAIK Mover just wants a file to encode against to confirm possesion of an identical file, the actual contents of that file are less improtant.
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