Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Wonderful, incredibly realistic. I've been trying so hard with mediocre results. Even some screen prints of your settings would be appreciated. -Lin
Love the results! Please do add some screen shots or a tutorial. Peggy
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
yes he means iceberg ......so make a terain iceberg in terrain editor so after that make a function using chipped in function tab after that in the same tab klik fractal layer and turbulence and turned on both in turbulence also tab klik edid and choose smooth noise. klik enter and close the tab fuction ,aplly to terain, also something else who forgot jimgranite to said klik some time difussion filter to terain editor 2 time or more ...so go out of terain editor .. and try to flat more your terain ... you need a wavy flat terain... .. choose both your new terain and the main terain and apply a water Mat file ...... i tried to help u :) Benettor
Attached Link: http://kostsip.tripod.com/Untitled-1.jpg
ok:") follow the steps ..... this is not my article here but i shall try to help u with my small tutorial with photos.... just for the people who dont know:(I'll try to do some screen prints of my settings when I get home. Going out of town for the weekend. Benettor has the right idea. Ggrace's pic looks pretty close. I used a bunch of copies of the first terrain to get the water going back into the distance. I also put a water plane underneath. The two pics I did both used volumetric atmospheres and it seemed to show the reflections on the water better. Yes you start with a glacier terrain because that gives you a nice flat terrain. Then you hit the function tab in the upper right corner. You have to edit the function which takes some getting used to, but the chipped function is what scoops out the nice valleys to make the top of your glacier wavy. I had tried smooth noise and fractal before but never got anything that looked like waves. Good luck!
Thanks, everyone. Bennetor, you're link does not work though ... no image. Nice work Ggrace ... I'd say you're very close! The only thing I notice is that your water seems to be TOO reflective (almsot glass or plasticy looking) ... but this might just be needing to render the atmosphere as volumetric. But way to go! -Tim
Well I am less confused now here is how "jimgranite" Did it. Goto the terane editor and make your iceberg. Then goto the last icon on top it has a mountain and a plus. then right click on the function and you get a menu of functions chipped is one in the basic area. select that and tell it ok then go back to it and right click the chipped function and select edit function and there is the menu with fractal layer turn it on and turblence turn it on and noise select smooth noise there are lots of other interesting possibilities for all kins of terane. This should keep us busey for some time. Thank you jimgranite for making me learn a lot more about VPro today. Aloha Glenn
Thanks ggrace for your understandable explanation. I was finally able to duplicate the water as in original post. :o) Hard for a newbie to follow someone that is good with Vue and don't understand that new ones have problems not going to a certain feature they think we should know where it is located. :o) Been fun following this thread and trying to get water as in first post. :o)
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Would one of you mind posting your EXACT settings? I've tried a number of times, but am getting nothing really remotely close to what you are showing here. Here are the settings I'm using: - Create a 512 x 512 terrain - Hit RESET, then click on ICEBURG - Now click on ADD FUNCTION (upper-right icon) - Double-click function (picture) and choose CHIPPED. (Now is already selected though by default from previus attempts.) - Get a graph looking like waves going up a hill. - Now I right-click on the function (picture) and choose EDIT. - Fractal Layer is ALREADY CHECKED - Check TURBULENCE "ON" and then click EDIT TURBULENCE EDIT WINDOW: - Complexity is set at "2" - NOISE: Basic Noise = "Noise(smooth)", Combination="Add" - TURBULENCE: Scale = "2.00", Amplitude = "0.25", Harmonics = "0.50" - CLOSE TURB EDIT WINDOW OTHER SETTINGS Bottom of function edit window, says "Details of layer 1 of 2": - Amplitude = "1.000" - Offset = "0.300" - Type = "Chipped" - Scale = x,y,x = 2.00 Do you turn on TURBULENCE for the Noise(smooth) function as well?? Thanks, Tim
I have ... I've tried it at least a dozen times now. That's why I am asking for all the other settings. My terrains always end up to "spikey" and the curves are not gradual enough ... I end up with "splashes" and such. I've done everything to the letter and even experimented with some of the values, nothing works. At this point, it would be a lot easier just to fire up After Effects, use Atomic's Psunami plug-in, and then comp my stuff together. I can get great motion then too. That's probably what I should have done from the begining. Just thought it would be fun in Vue ... WRONG. -Tim -Tim
Was sick yesterday so no Vue or internet. better today. I will work on a short tutorial on this function later on. But for Tim just a short tip. My waves were too big initially too. I'll save them for a storm. But the qick and dirty way is to just flatten the terrane. Go to one of the side views and find the middle handle on top of the terrane and pull it down toward the ground. It also helps to set the original ground plane to the same water material. so any "holes" wont be noticable Don't forget the clip slider either. Then its just play till you get the right 'for you' settings. The atmospheres will give much different appearances to the same water also. I like a water with some foam in it so don't neglect the material editor either. Approach this as Play -glenn
Well, nobody has seen my remark - as usual :-)) Maybe you give the little free program Caustics Generaltor a try. Great waves you can make there. The prog does a b&w map that you then can use in the terrain editor! Very straight forward, very nice. Try it out. If you dont know where find it, do a search at google. Thats how i found it, after monsoon has mentioned it at 3DCommune.
One day your ship comes in - but you're at the airport.
One day your ship comes in - but you're at the airport.
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