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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 01 2:42 pm)



Subject: Poser4 and Studio side by side renders


PheonixRising ( ) posted Thu, 25 December 2003 at 3:40 AM · edited Sat, 27 July 2024 at 3:07 PM

file_90476.jpg

It has soooo much Potential. Two Pin (Bulb) lights in Studio and Complex Global Lighting in Poser4. Studio Render took a bit but was worth it.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 25 December 2003 at 3:42 AM

Content Advisory! This message contains nudity

file_90477.jpg

This is realtime for any who are curious. Seeing in realtime prevents all those in-between test renders. So happy they added the spot render. I begged them to add it.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 25 December 2003 at 4:37 AM

file_90478.jpg

May be the way Studio is setting the materials when it imports, but Poser4 is clearer in the extreme magnification area. maybe it is a specular/diffusing thingy. Poser: Eyes are sharper Studio: Lips are crisper Hmmm

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Thu, 25 December 2003 at 5:03 AM

Yeah The countours are ver crisp in Studio. The nostrils, mouth and teeth are crisp. Thisit is just the material settings upon import

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Marque ( ) posted Thu, 25 December 2003 at 5:17 AM

I'd say it's a pretty good start for an alpha. Marque


PheonixRising ( ) posted Thu, 25 December 2003 at 5:32 AM

file_90479.jpg

Aye there are things I would like to see eventually. - Ability to increase radius of Pin lights - Ability to manually set dial values with keypad - Reflections that reflect light as well as image. The light should bounce off the column and light the back of the chair and table. I turned texture off on column, slid reflection to 100% and set Reflection color to a pastel blue. I am so happy to be able to use content with reflections. Bounced lighting would be nicer though. Also not sure what is causing the rim of the urn to ripple. Should be smooth.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Tempus Fugit ( ) posted Thu, 25 December 2003 at 6:00 AM

I think you can right-click on the dials and set the number on the keyboard. I've got a rendering going in the background (pushing the size limits), so I can't verify it at the moment... -Jeff


Crescent ( ) posted Thu, 25 December 2003 at 8:54 AM

At least for posing, you can set the dials numerically by right clicking then typing the value. I'd assume it's the same for other areas. I just tried putting in a light and it worked, but I have no idea of the scale involved, so positioning it is going to take a bit of work until I figure that out. (Numeric is sooo much easier for me than sliding dials around!)


SnowSultan ( ) posted Thu, 25 December 2003 at 11:40 AM

Anton, did you have to turn off the column's texture to be able to get reflections on it? Maybe that's what I was doing wrong. :) Thanks very much for these examples. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


Penguinisto ( ) posted Thu, 25 December 2003 at 12:07 PM

To get the clearer eyes, what were the the eyeball parts set to, material-wise? That may have something to do with it... (lemme go check once this render I'm toying with is done...) /P


melanie ( ) posted Thu, 25 December 2003 at 2:09 PM

Anton, how do you get your render to look finished? I tried rendering Vicki and her hair comes out like a draft. It seems to be rendering what it sees in the preview. The hair looks blurred and it just doesn't look like a final render. Your render above looks fantastic! How do you set the render to look finished? Melanie


MallenLane ( ) posted Thu, 25 December 2003 at 5:05 PM

There are two renderers, one is a antialiased OpenGL, the there is a renderman variant. Under Render settings make sure that OpenGL Render isn't toggled.


melanie ( ) posted Thu, 25 December 2003 at 6:21 PM

OK, I'll try that. I know the program is still in its "foetus" stage, and it's not all there yet. It'll take time to figure it all out. Thanks for the tip. Melanie


PheonixRising ( ) posted Thu, 25 December 2003 at 6:47 PM

I turned the texture off on the column to get the reflection to be proper. Sliding the texture strength down would be an option as well. I love the pin lights(Lightbulbs) because they create beautiful gradients. I do not use the open gl for anything other than drafts and tests.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


melanie ( ) posted Thu, 25 December 2003 at 7:31 PM

Wow, I can see I have a lot to learn. I'll have to figure out the lights and the cameras. It's all so confusing, but it'll get easier as it goes along. Melanie


millman ( ) posted Thu, 25 December 2003 at 8:24 PM

Anton, when you say pin lights, can I assume you're talking about what I call point lights? (No dimensions, just an omnidirectional light that can be placed where needed.) If so, how is control of their placement handled? (X-Y-Z coords or by some other method.) Also, can they be placed inside a closed room and still illuminate the room? or better yet, can they be assigned to appear to come from an object designated to "looks_like (object)"?


Penguinisto ( ) posted Fri, 26 December 2003 at 1:24 PM

millman - yep; they operate the same as Vue (and everyone else's) "point lights". /P


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