Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Wonderful!!
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As a fellow poser animator I Congratulate you on this Qudaraped walk Cycle!! Quardapeds are NO easy task in ANY Program well Done :-)
Thanks again, although I'm afraid I sound like an award-ceremony actor for saying it :8} . I do like figuring out how animals move- not just the mechanics and the effect of gravity and velocity, but also the characteristic mood, or personality, or feel, that makes them what they are. The thing birdwatchers call 'jizz' (which reminds me, a friend has challenged me to animate the morphed Daz eagle so it's possible to tell what species of bird it is just from the way it flies. Now there's a challenge and a half!). As to animating quadrupeds specifically, Muybridge photo sequences are invaluable. I can also occasionally be found travelling along the hallway on all fours, with occasional stops, starts and rewinds :p . Joe, my cat walk cycles (already in Freestuff) work pretty well with the MilCat, apart from the tail. Much better than the lion. If anyone's still reading, I've finished the tutorial on lion editing. I'm putting up another post asking if there's a Mac user who can translate my instructions for editing the lion into Macspeak. I think SimpleText will do it, but I don't know specifics about menus, labels, and file types on the Mac.
Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=HaiGan&Topsectionid=0
"my only quibble is that male lions tend to be a bit slouchier about the shoulder movement than your fella" Yes, I preferred my first effort from that point of view- it had that 'looks like a great lazy slob but if he can be bothered he can kill you in less than a second' sort of feel to it. Not sure what's next, but there's been a surprising amount of interest in this so I may well keep working on more stuff for the lion, and Dedicated Digital's tiger as well. See how far I can push the limits of the models!Walk Designer animates everything, xantor- back legs, front legs, head, tail, hip, the whole shebang- if you use it the right way! You DO need to make sure the character that you load up as the figure type is set up the right way- IK chains off and body parts named correctly. The lion uses non-standard body part names, hence the need to edit the character before it can be used in Walk Designer. You can modify the walk using some of the dials, such as 'Stride' and 'Head Bob' and 'Arm Swing', although you have to use those subtly unless you want a cartoon walk. All my Walk Designer compatible animation freebies include an explanation in the Readme on how to get the animal walking properly, not wobbling along with its front legs stuck out to either side (which is the usual result of sticking an animal through Walk Designer without tweaking a few things first). I remember how frustrated I got trying to get animals working with Walk Designer, so I've passed along the information now I've got things figured out! Hmm... I need to go back and redo the cat cycle a bit- I've learned more since I wrote that one, and I want to update it to include the MilCat.
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I have also got the lion walking using Walk Designer. Not wonderfully, but walking nontheless. However, to get it to work I've had to edit both the character file and the geometry file. The Walk Designer pose file won't work properly as a pose file for the unedited lion, and the Walk Designer compatible lion won't work properly with poses for the standard lion.
Now, I could simply post the 3 versions of the walk cycle for the standard Poser lion. It won't work with Walk designer, but it will work with the standard lion, and I can submit it to Freestuff right away.
/Or/
I could write out instructions as to how to edit the files for the lion and include the Walk Designer pose file, which will then make it useable with Walk Designer but will take a little longer.
For those who already know how to edit the files and want to know the trick, just change all references in the .cr2 and .obj as follows: lFrontFoot to lHand, lBackFoot to lFoot, rFrontFoot to rHand and rBackFoot to rFoot. Walk Designer will now condescend to work with the lion. It's also advisable to give the altered .obj file a new name and change the pointers in the new .cr2 file to point it at the new geometry file!