Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
hmm, interesting. As far as I'm concerned I've transformed Bryce into a rendering lab for Wings3D. Rarely do I make actual landscape scenes anymore, and most skies that I have done have been either tweaked presets or just plain old photoshop postwork. It's not that I'm not happy with what can be done, it's simply that the amount of work involved is too much for me. I mean I could make a backdrop in Terragen in two clicks flat that would normally take me a whole day in Bryce... Plus I've specialized in a certain area of rendering with Bryce and it's very hard for me to move on. That's just me though. shrug Drac
I'm all for learning new tricks for skys. I struggled for two days trying to make decent clouds that didn't have artifacts in them or look squished up against the inside of the sphere with lighting on them that worked for my scene and still am not terribly happy with it. I've gotten closer to my ideal than ever before, but it's still not quite right. This idea is great! This looks like part of an explosion or something...sort of "aliens out of the clouds" in Independence Day. I'm curious about one thing. When you say a "procedural gel" what do you mean? I know how to use the gel function for caustics or something like that, but what defines the term "procedural?" Susan p.s. Eeek!!! I'm reverting to being a newbie! :o)
I think for any good Bryce image it must have a proper sky.Proper clouds to portray reality,or fantasy depending on what is being created.I view almost every image in the Bryce galleries, and one must have a look at Jstsittinghere's sky creations.I know for a fact how many hours and days she puts in to adjusting and perfecting exceptional skies.I have downloaded the free ones,and have had her make some custom ones for me.Now I am learning some of those techniques,such as the one I entered in the Feb contest. Mainly... her posts are for skies only."Jst making skies".
Painting: The art of protecting flat surfaces from the weather and exposing them to the critic_____website
This is a great thread, I have often thought to myself that if I ever won the monthly
challenge " insert laughter track here" I would challenge everyone to the skylab. I can't remember any in depth threads dealing with this. I hope everyone jumps on board here on this one because it's a tough nut to crack and I would love to learn some new techniques on the sky lab. I have to agree with you shadow, Avin's Sky Pack is excellent but I love Agoria's Sky Pack, ever seen that one ?
One rather silly bug in Bryce 5 (not B4) with proc light gells - if you save a file with it on it will always be on when you reload the file, even if you save it with it off. This includes batch rendering. Really minor point but it really confused the heck out of me the first time it happened! Best; Dan
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Oftentimes I've had issues with Bryce's skylab. It has some very cool functions and techniques, but since it is at best a 2D image spherical-ized and has no depth, there is a limit to what you can do with it. The "Volumetric World" function is inefficient and even test-rendering it has never been a viable alternative... On my last gallery image, "With the Choedan Kal", I followed an idea from OCDDoug. Putting a radial light with a procedural gel applied to it inside of a volumetric cloud sphere/slab/whatever has really opened up some new and interesting techniques, and nearly replaced the Skylab skies for me... This is a quick, Bryce 4 rendering of ONLY a volumetric sphere and a radial light inside, all Skylab functions turned off. Something different, perhaps it will be worth messing with? It rendered fairly quick in Bryce 4, on the slowest computer ever (according to the benchmark thread...!) at 1 hour 20 minutes, which probably means 20 minutes for anyone else! But I started this thread to explore OTHER cloud-types. Anyone else with different sky methods, or new, non-Skylab techniques? I suppose even new Skylab techniques would be cool too! The most recent, powerful Skylab skies I've seen and played with are AlvinYlaya's sky mats... Not saying there are not other awesome skies, but hats off to Alvin for originality and detail! So dig in, lets see some new sky and cloud techniques! Postwork begone, I'm really curious what we can do with JUST Bryce, any version? I know there are a lot of techniques out there that are personal secrets, let's get some of them out in the open!