Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 21 9:55 pm)
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The back of the knee and front of the elbow give away artificial persons. It's a fail-safe way for meat persons (humans) to recognize them.
www.youtube.com/user/ShawnDriscollCG
its not anywhere near done yet... I'm just happy that the mesh isn't tearing with lots of little holes in it... lol. In fact, the elbows are working better in Carrara than they are in Poser. Vickie isn't very realistic for a human anyway, so I know she'll never look real. But the rig will work with minimal adjustment for most humanoid characters, realistic and non... which is why I'm doing it. The model isnt the important part of this picture.
Nice way to put it, Shonner. Yah, for me, in descending order it is point of elbow, front of knee, lower rib margin, shoulder point that give it away. Also underside of raised arm and back of flexed knee. All but the latter are places where the underlying bone structure makes itself seen. But, and not to expand the discussion off the topic, it is the pose that gives it away to me in most Poser art. Apparently most people using Poser haven't seen a real human being in a while. They don't move organically, from inside. Contraposto is not conserved. The head doesn't lead the body. Sorry....didn't mean to hijack.
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If Carrara can fool humans into believing artificials are humans (compared to what Poser does with them), then that's pretty darn good. Anyone see Westworld? The hands gave the androids away.
www.youtube.com/user/ShawnDriscollCG
Well, its possible. Its just HARD work. :) Well update... I've gotten a shoulder rig to work well now. My brain is now fried, and I haven't made it to the hands. I figured... save the worst till last... though I think the hands may be easier than the hip and shoulder joints were. (famous last words) Don't worry, I will document the method and make the skeleton a freebie for the Carrara folk. You will have to refine it slightly by doing some vertex weight editing through the groin, but its not bad, I've worked hard to minimise that problem as much as possible, and for some renders you may not even have to do that. I'd like to see more character animation done with Carrara. Carrara is a far more powerful app than Poser for animation, hands down... just want to push its capabilities in all directions and show folks you can do a whole lot more with it. I also hope that Eovia concentrates more on character tools in the next version.
Ack, I feel your pain on the geometry issues. I loathe what Poser does with some objects. But, for me anyways, it's not much of an issue since I make my props in Cararra and I know they'll display properly in Cararra when I import them back from Poser. Nice work rigging Vicky, I remember importing a Poser animation .obj by .obj into Cararra1.0 just to see if it would work. But, that's before we had bones to play with.
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