Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I seem to recal something about upping the TIR to get a more realist up out of the water interface. Also the water should have a perceptable haze (not a lot, just some and a bluish cast with distance) Try a volume slab cut with your surface terrain.
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Sometimes Bryce can do some weird stuff. When I work with terrains, I layer one on top of another to get more detail and if I tilt them, sometimes I get unintended transparent holes showing through,.........never been able to figure out why.
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a perfect alignment of surface polygons can induce a confusion in almost any render engine as it trys to figure which texture to display. in that situation i would tweak the rotate or resize just a shade to help remove such a line up.
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yeah, might try that. setting a a transparancy texture on the ater SHOULD work though. Well, it does work, you can just see it in the light on the right. I'll try various things to increase it. I was more concerned that it should be distorted rather than the caustics.
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Phillip Drawbridge
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maybe the banding is 'cause of soft shadows through transparent surfaces at normal render mode? soft shadows create those artefacts with transparent objects whenever you're not in premium mode.
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Or you could try a square parallel with a caustic image applied as a gel shining into the pool. I would use one of these for the overall room light and a separate one for the light from the windows (angles appropriately of course)
Pass no temptation lightly by, for one never knows when it may pass again!
I don't think caustics are the problem. I'm about 33% through AA render and I can see the caustics in the light shining on the walls. But the lights edges are very straight. I just seems to me that they should be distorted. Think I might keep it going as is and hope no one notices. ;-) Hopefully you'll all forget this conversation by tomorrow.
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Phillip Drawbridge
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The render has finished and it does actually distort the light. I think I have the refraction set so low that it's a little subtle. But it's there. I'll post the picture here and in the gallery so you can see. The caustics are showing up as well. It may not be realistic, but looks OK.
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Phillip Drawbridge
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You can't really see the window clearly from below anyway right? Why don't you render the back wall and warp the frame using smudge tools in your paint program? Create an image and transmap and apply to a 2d in bryce. Delete the original wall and use the 2d for your underwater shot. If the water texture warps it it will just appear more warped from below.
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Phillip Drawbridge
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But it's doing that stupid corruption banding crappy stuff about 1/3 of the way down (and a little near the top).
Bryce can sometimes be soul destroying.
grrrr. Guess I'll start again.
You may recognise the room from a picture a did a while back.
Now a question. The viewpoint is from under water, so looking at everything through the surface of the water is distorted. So that's fine and everything under the water isn't distorted (tiles) so that's fine too. But see the light coming through the window and then through the water and hitting the right wall of the pool?... Should that have a more pronounced ripple effect, since the light is going through ripples before hitting the side of the pool? Guess I'll have to go take a swim and see what it looks like in real life.
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Phillip Drawbridge
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