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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Judy and Poser5


arrow1 ( ) posted Wed, 14 April 2004 at 5:32 PM · edited Tue, 04 February 2025 at 3:45 PM

I was wondering if there is much available by way of textures, morphs etc for the Poser 5 characters especially the Judy figure? There doesn't seem to be "much ado" about P5 characters as with the V3 and M3! arrow1

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ynsaen ( ) posted Wed, 14 April 2004 at 5:59 PM

Judy can accept any texture for Victoria 2. There are more of those than V3 ones.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Little_Dragon ( ) posted Wed, 14 April 2004 at 6:28 PM

You can also use Dark_Whisper's Universal Texture Converter to adapt existing V3 and M3 textures.

If you'll check the Marketplace here, you'll actually find several pages of Judy products (hair, clothing, poses, characters and morph sets, etc.).



estherau ( ) posted Wed, 14 April 2004 at 8:57 PM

I've had a quick look at Judy and Don, and they just don't seem to bend as naturally as the daz figures. To me they don't look as real. Love esther

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hauksdottir ( ) posted Thu, 15 April 2004 at 7:30 AM

file_105904.jpg

Deecey just released 10 free faces for Judy (you can find them in free stuff here). They are in 3 sets. I helped on the project (you can peek in Product Showcase Forum for "Mindy") to see what we've been up to. Anyway, this is one of mine and she is free for you to play with. I'm working on an image for a contest, this is a test render, no postwork because I'm still assembling elements. The Evil Queen Dress is by Xurge and April, and is way cool. The cowl part won't work with these ears. ;^) However, the dress and overskirt should work nicely for my nefarious purposes. There are some P5 clothes at PhilC's site and at RDNA, both free and for sale. SergeMarck at PoserFashion has made a couple of Judy garments, IIRC. The kids started out with decent wardrobes, but have had little support since. PoserStyle offers quicksuits, but folks have been slow to build off of them. Anyway, look in freestuff here for these morph targets, and I saw some P5 materials next to them. There is hair, too. Gee... I just noticed the fangs! Carolly


narcissus ( ) posted Thu, 15 April 2004 at 8:57 AM

file_105905.jpg

Those morphs are fantastic! Deecey and hauksdottir thank you very much!


DCArt ( ) posted Thu, 15 April 2004 at 9:59 AM

We are BOTH glad that you like them. 8-) I'm packaging up the morph kit that was used to create them, for those who are interested in creating your own morphs for Judy.



DCArt ( ) posted Thu, 15 April 2004 at 10:07 AM

Carolly, that wouldn't be the texture from the Swashbuckler expansion pack would it? I did that so long ago and didn't even think to use them for the elves! LOL



gryffnn ( ) posted Thu, 15 April 2004 at 12:20 PM

My P5JudyMagic in the marketplace includes 183 custom head morphs, along with all the 189 original Judy and Bonus Judy morphs. There are 8 character faces, 12 morphs that automatically reposition and/or resize the eyes, dials for "eyesSideSide" and "eyesUpDown", epicanthal eyefolds, teeth morphs, etc. The morphs are organized both in groups and alphabetical list, and there's a big user guide. HTH - Elisa/gryffnn


hauksdottir ( ) posted Thu, 15 April 2004 at 5:13 PM

file_105906.jpg

Well, I just want to see them used... if you guys like them, I'm thrilled. If it makes for better art, fantastic! Hmann did a kit, Griffnn did a kit, and now Deecey has done a kit. That is a ***lot*** of potential for face-shaping. The only non-Deecey morph I used in any of my faces was ear-rotation. Elf ears look better at an angle, IMHO. This means that if a person were to combine kits, they would get ***all*** sorts of faces.... most of them prettier or stranger or more interesting than the basic Judy. One can also go uglier... thinking of Haggrith! ;^) Deecey, I am just using default texture with a pistachio base tint and hot pink under the iris. Depending upon how close her face is in the final rendering, I might have to make an original texture for her. I do have several Vicki textures, but most of them have makeup. I don't have a swashbuckler texture. After running this side test last night, I added a lemon chiffon basetint to the dress to better fit the wings. However, I might end up retexturing the dress, too. It depends upon final composition. I need to go check my collection of wands and staves next! Oh, the wings are Traveler's luna moth... they are from his Props Club, but might also be at RDNA now. His moth antennae have a quirk, and until I can get them straightened, will use the crown. So, Judy does NOT have to look like Judy. And there exists a bunch of stuff which can be made to fit her. And if more people use her, even more stuff will be created. Carolly


Riddokun ( ) posted Fri, 16 April 2004 at 6:39 PM

well for additional judy , i just would say one thing: AnAn, from Yamato... (he made marvels with CanCan for Posette, made the Cute tenten for v2, and now turned basic Judy into such a beautiful character AnAn... i always am impressed by Yamato's work...)


millman ( ) posted Sat, 17 April 2004 at 7:56 AM

Hmmmm. For all the abuse poor Judy gets, I like her. Sometimes her expression isn't the easiest to work with, but thinking that some of the girls I dated years ago were not especially pretty of face, but still beautiful of person. Agree with Yamato's characters, AnAn, CanCan, RanRan, just beautiful, although in this world, there are other people besides orientals, and sometimes coming up with or finding other characters for Posette that fit the mental pictures can be difficult. Such is life.


hauksdottir ( ) posted Sat, 17 April 2004 at 2:04 PM

That's why having dozens and dozens of morphs from different makers will help. Do you remember Traveler's original Morph World... where there must have been 300 breast morphs for Posette? Lots of characters of all sorts came about becuase the original model was very basic and very adaptable... once the morphs were made. If you got the Costume Shop CD you got a male and female with a few more face morphs (11?), but it was still really simple. This family doesn't have nearly enough morphs. We will also need morphs to do major body sculpting. If getting clothes to fit becomes easier with Tailor and Clothes Converter and such, then body-sculpting will lead to a lot more unique people in our art. Whether portrait or establishing shot we can avoid the stereotyped and all-too-recognizable Vicki, and still have someone interesting and attractive in the picture. Carolly


DCArt ( ) posted Sat, 17 April 2004 at 3:06 PM

We will also need morphs to do major body sculpting If there appears to be an interest in the face morphs from everyone, and if Judy is used more in the galleries, it may inspire morph makers to tackle the body (which is a lot more intensive work). But arms could be twisted if the demand is there. 8-)



DCArt ( ) posted Sat, 17 April 2004 at 3:11 PM

Actually, seeing as we are on the topic ... I think Judy and the other Poser 5 figures have potential. That was part of my incentive for putting the morph packs out (and I do agree that in combination with the other morph sets available for Judy, that a WIDE variety of faces can be achieved now). What else do the Poser 5 characters need? Would textures or clothing increase their popularity, or would the body morphs be more important? It's a good topic to discuss.



arrow1 ( ) posted Sat, 17 April 2004 at 9:19 PM

I would like to see more Body and chest morphs to make the Judy's figure more adaptable and poses.Also a variety of Textures covering various skin tones.arrow1

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Dale B ( ) posted Sat, 17 April 2004 at 9:25 PM

Hmmm.... More and more people are using P5...I would say that dynamic cloth props would be a big boon (There isn't a hooded cape, for instance. How many would kill for a cowled cape that actually blew in the wind, instead of having to tweak conformers and sections?). The body morphs would be a close second...or maybe in tandem with the clothes. Don needs some face morphs, and body morphs as well...that would give a third male figure for use.


Lyrra ( ) posted Sat, 17 April 2004 at 9:43 PM

I really have to get that Judy and Don bodymorph set done.... Dale - go to www.philc.net for a cape and some tutorials Poser 5 figures can take the same textures and poses as the mellenium 1/2 figures as their jointing and mapping are the same (essentially) M/V clothing more or less works if you can morph it to fit. I've had good luck with the Clothing COnvertor program and then Tailor to fit the results onto my Judy/Don bodymorphs. Planit3d has a slew of dynamic clothing props, many of which can be shoehorned onto many different figures. Yamato? I think? made a NewJudy, which has a substantially more appealing body and face, drawback is that no conforming clothing fits her yet.



hauksdottir ( ) posted Sat, 17 April 2004 at 9:47 PM

I will argue for Don next. Most users like portraying females, but there is a strong need for interesting male faces: pirates, explorers, mad scientists, vikings, indians, etc., are all genres where we could make use of the established interest and provide alternatives and augmentation. For example, if you were doing "the shootout at the ok corral", or whatever with multiple figures, would you want all the guys to look like Mike? If we could extend the genres, even better. Transpond has those wonderful Cambodian and Mayan sets over at RDNA. A nice handsome-by-their-own-standards Mayan chieftain is needed. If we can get the characters, I think it will be easier to get the clothing and textures. I would have argued for the kids next, since they make nice imps and fairies, but the cute factor in this Forum is going to rise enough already with all the young-looking models coming out, and I don't want to die of sugar-poisoning before my time. I might not kill for that cowled cloak and mysterious stranger... but I'll tackle a modeler in the street and twist his non-mouse arm. ;^) Carolly


hauksdottir ( ) posted Sat, 17 April 2004 at 9:52 PM

Lyrra, Why do you have to use Tailor as well as the Clothing Converter? If you spawned the new body as a morph target and converted to fit that shape, would you still need tailoring it? Carolly


Lyrra ( ) posted Sat, 17 April 2004 at 10:02 PM

Once I get the clothing converted to fit Default Judy via convertor and the POser5 setup room, then I use Tailor to fit it to all 30 something of the bodymorphs I've made. There are some mesh problems, but its better than nothing. Unfortunately my time is being sucked up by PW right now grin but I should be able to get back to the set in a few weeks.



Lyrra ( ) posted Sat, 17 April 2004 at 10:19 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=552396

an example of some of the morphs in action... at this point I very well may release the dratted thing as a freebie. I can't get the breast morphs smooth enough for the testers here. Nevermind the fact that I didn't even make the morphs in question!



hauksdottir ( ) posted Sun, 18 April 2004 at 6:29 AM

OK, so there are some morphs made by you and some by other people and some which come with Judy. Fine, but I still don't understand why you do a 2-step process to fit the clothing. Why not convert directly to each morphed body? Is converting that much more arduous that you would rather only do it once in a lifetime? (Or at least the lifetime of the figure?) I would think that converting to fay, trollish, rubenesque, etc., each by each would make for a better fit. Carolly


gryffnn ( ) posted Sun, 18 April 2004 at 8:26 AM

file_105907.jpg

Hey Lyrra, looking forward to your PoserWorld work; I love Steve's stuff. Here's my Jewell character with the DAZ V2 texture and cuffed hair.


gryffnn ( ) posted Sun, 18 April 2004 at 8:27 AM

file_105908.jpg

This is Jade, with Catharina's Lisa texture and ProjectZ hair.


Lyrra ( ) posted Sun, 18 April 2004 at 8:28 AM

Carolly - yes but..... the conversion process Fit to figure in Clothes Convertor (10 min to sveral hours, depending) Open in Poser5, use setup room to copy Judy's bones and joint parameters. Save cr2. Load judy, load clothing item, spend several days adjusting joints and grouping of clothing item until it fits Judy. Save new default Judy shaped clothing item. Now my moprhs sets for Judy are 30 full and partial morphs for character body shaping. Sure I could do a separate conversion for the Obese and Starving morphs, but that leaves the various THinArms, THinLegs, ThinWaist, ThickWaist out in the cold. In short, converting the thing to fit a figure is a PITA, and the structure of my morphs makes nontailored conversions a non useful option. For other figures I would consider doing several conversions if I wanted to fit the clothing to say V3's Muscular3 which is hard to Tailor for.



gryffnn ( ) posted Sun, 18 April 2004 at 8:29 AM

file_105909.jpg

And Joy, with the DAZ V2 makeup texture and Kozaburo's Messy hair.


Dale B ( ) posted Sun, 18 April 2004 at 8:56 PM

Lyrra; Thanks, I completely missed the romantix cape! Now to see if a character can remove a piece of dynamic clothing without getting into collision crashes....


hauksdottir ( ) posted Sun, 18 April 2004 at 9:59 PM

Griffnn, Jade is a pretty face... nice oriental shape to the eyes, good job! It looks like a lot of V2 textures will fit. (I'd only tried one and it had a touch of seam showing at the neck... but should try it on V2 as well!) Dale, PhilC's cape is nice, and even has a riding morph. :) Lyrra, So, the Converter will work between Vicki and Judy and probably Natalia, but getting Yamato's P4 kimono on one of the 2 Chinese dragons would be a major PITA? Right now I need to get some clothes on Judy. I can't believe that there isn't a regular full-length skirt for her. :shake head: Carolly


gryffnn ( ) posted Mon, 19 April 2004 at 8:07 AM

Thanks Carolly; epicanthal folds and a roman nose are usually the first head morphs I make for a new figure (Marco Polo's love child?). I've run into the neck seam thing occasionally with firefly - usually can fix by adding a bit of grey to the head's object color or fiddling with the ambient, but seems like someone once posted an explanation for the cause. I haven't done clothing morphs, but wasn't there a tecnique of scaling/positioning a clothing item large enough so there are no intersections with the morphed figure, then letting P5 drape it to get a spawnable morph? (Um, too much Monday morning almost-remembering; now where did I put that biscotti?)


Dale B ( ) posted Mon, 19 April 2004 at 8:46 AM

file_105910.jpg

Carolly; If you don't mind it being dynamic, HMann's clothing pack for P5 has a wonderful full length skirt. The attached is a very quicky of AnAn in the skirt and off the shoulder top in VuePro. But yeah, the P5 kids have really suffered. Hopefully that will start to change, as they have a lot of potential


DCArt ( ) posted Mon, 19 April 2004 at 9:00 AM

Gryffyn, The technique you describe (making clothing large enough to cover the figure and then using the cloth room) works pretty well. The only problem is if you use it to drape conforming clothing, the folds sometimes lose their "natural" appearance when posing them. However, in the case of strictly making clothing for Poser 5 that technique would work very well, I would think. If overscaled they won't be skin tight, though ... it's too bad there isn't a feature that will "shrink wrap" for tightness where needed!



Lyrra ( ) posted Mon, 19 April 2004 at 12:19 PM

I read someplace a technique for using the poser5 cloth room to cling-fit clothing. it involves using the timeline and scaling the figure during the fitting process. Durened if I know where though. beware using conforming clothing objects, many of them break the NoNo rules for the P5 cloth room (self intersections, doublesided) Allegedly the new SR fixes some of that but .... I haven't tested it yet (being a lil too busy texturing right now you see) Hauk Okay ..now you're just being silly :) Yes, putting clothing made for a humanoid onto a dragon would be difficult.



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