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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
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damn!!that last image looks great,I love that slime encrusted wall..what about the particles in the air,how have you done that? -Stef
I really should put together a package of materials for free stuff. I just never feel like I've finished making things to go in one. Stef, those things that look like particles in the air are actually just spots of slime on the walls and ceiling. The way I set up the slime means that it never quite gives way to cement completely. The ratio of cement to slime reaches a maximum and stops there. Hang on a mo and I'll see if I can do a screenshot of the slime nodes.
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Incredible! How do you figure this stuff out? You lost me at "Here we go", but that is ok. I am going to save this thread and refer to the pictures and what you wrote. Someday it may click, but don't hold your breath. You did a great job and thanks so much for posting this info. This node stuff is along the same lines of the Bryce material editor which I never understood either. Thanks!
WOOT!! Thanks!! And yeah.. Gotta love slime! Your slime-coloums are awesome! At first I thought you had made it with Meta Forms but now I realize it's really "only" displacement! Awesome!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Thank you, Ajax. Your shaders are awesome. I'm still really chuffed to bits with the water shader you created.
Coppula eam se non posit acceptera jocularum.
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Heya SamTherapy. You're welcome - glad you found the water useful. I saw you did a really cool pic with it. I really must put together a package of these things for free stuff soon. I should add a couple of rendering notes for these materials: For the Predator camo, you need raytracing turned on with about 8-10 raytrace bounces. You can turn up the quality setting in the refract node to get clearer distorion through the camo, but it also slows down rendering quite a lot. For the slime, make sure you have your "minimum displacement bounds" set to 1.5 or greater. In general you want it set to the highest displacement value you have on any material in your scene.
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Heh heh. Thanks Khrys. I won't be throwing away any of my Vicki textures just yet though ;-)
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"Well, you shouldn't be afraid, Ajax. You're damn good. You're going to end up putting texture artists out of business, some day." Argh! I hope not. ;)
Coppula eam se non posit acceptera jocularum.
Ajax.. Is there any way to make the granite/concrete bits less shiny? I've tried but as I don't REALLY know what I'm doing with such a complexe shader as this one, I'm not sure which parameters to tweak. I'm as far from being a mathematician as can be, I've always passionately HATED math LOL But... perhaps if something like this had existed when I was in school I could have seen some USE for the stuff - now I'm afraid it's too late to kick my boor brain into any math-gear :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I think ernyoka1 has stumbled on to something! A New Use for Poser5, A Must have in every Math Class in every school!! Teaches math while encouraging artistic ability and having fun to-boot. Heck, since most schools now have computers and students are allowed calculators (a taboo when I went to school) Why Not?!? ..sorry, just brown-nosing CL...GREAT shaders Ajax!!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Hey! That pixie looks familiar! LOL!! It's kind of odd.. I KNOW there are a BUNCH of power pixies out there, but I've only seen I think maybe 3 renders where people used him. I've saved every single one so far. (God forbid I ever do a vicky character.. I don;t think I'd have enough "naked vicky in a temple" HD space! LOL!!
Way too many people take way too many things way too seriously.
Content Advisory! This message contains nudity
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
This is just WAY too cool! If a water version can be created, then you'd have a way to have a figure look like the water is dripping down off the figure! Making it smaller and less glossy, would probably look more like moss (Maybe add a bump node of some kind?)
Way too many people take way too many things way too seriously.
Content Advisory! This message contains nudity
Attached Link: http://home.earthlink.net/~igohigh4/compixie.jpg
Gareee; don't fret, he's out there. This one doesn't have any slime nor any Vicky, heck it isn't even in a temple or a sewer. BUT, the content may not be for everyone (and he is a nekkid pixie) {sorry, not related to slime in any way, just don't want Greee to feel left out ;p>FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Thanks you so much Ajax for giving these settings and also for taking the time to explain. I can see very interesting uses for this P node, especially for terrain texturing. And yes, if that's not too much to ask from your generosity, uploading these wonderfuls materials would very much help (I like to develop each of the preview stages so that I can have a better idea of what I'm doing). Thank you so much again.
Whoa. I go to sleep on a Sunday night and the thread explodes. Gotta rush off to work in a minute. (Actually I'd better start looking for a new job today but that's another story). I'll try to answer a few questions before I go. Mac, The slime renders fast. The camo is a refractive material which means it renders a bit slower. Still, that slime and camo pic I posted probably took less than 5 minutes to render. A lot longer than that to set up, of course, but actual render time isn't bad at all. Treckie, Yep, you can make the concrete less shiny. The easiest way is to darken the input_1 colour in Blender_2. It's very dark grey at the moment. Black should get rid of that wet look. A harder way is to add a new blender and use it to control the highlight colour so the slime still gets white highlights but the concrete gets grey or something. You could even try plugging Blender 2 straight into the highlight colour channel. BTW Input_2 on Math Functions 2 controls the height of the border between the slime and the other material. Increase it to raise the border, decrease it to lower. Input_2 of Math_Functions_3 controls the large scale variation of the border - it's what stops columns from all having the border at the same height. If you look at the very first image I posted with the red and green columns you can see where that node is putting the border and you can see how it corresponds to the slime image. I can see there's a lot of interest in a free stuff pack, so I'll definitely do one. Please be patient with me though. I've got a few other things I've promised I'll do for different people over the next few weeks and I need to get those done first. When I do the free pack, I'll put a bunch of other shaders in it though. Maybe a few little props and scenes too.
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Content Advisory! This message contains nudity, violence
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Attached Link: http://www.utm.edu/~mharvey/MathFunctions/MathFunctionsIndex.html
Here is a link that "explains" a few ones.ernyoka1; I noticed you plugged your Vicky image map into Blender node#2? I tried it to create a Slimy Wall, like from Semore and The Wall of Slime (old `60s show, pre-Elvira days) but I by-passed the Blender node and went to the BUMP node to give it a bump map for the brick shapes. It turned how how I expected but was wondering, what's the difference between plugging it into Blender#2 vs not (ie: displacing the image map with the slime displacment or giving it it's own bumping)?
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