Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Attached Link: http://fuktupshit.pcplayground.com/genesis/web_pages/Dawg/ripple_examples.jpg
Draw a nice 900 x 900 grey scale bump map of your concentric ripples and waves. IMport as image in terrain editor and apply any water material then edit the material by importing THE SAME greyscale image into materials editor as the bump map ...tweak parameters and Viola,,,just add some volumetric textures to large spheres for rain...expect an involved render.Attached Link: http://fuktupshit.pcplayground.com/genesis/web_pages/Dawg/Raindrop_Test.WMV
^^CLICK LINK^^ OK I tried a theory just using a terrain with a single ripple bump and merely animating scale on the X and Z axis only (no y sacling above waterline-careful)All I would have to do is save the animated group (ripple terrain and water drop) and muli-replicate it all over the place. Depnding on how I cue the individual animated groups I could start with a drizzle and get considerably heavier before applying an all out rain texture to atmosphere. Rendering a movie as such is another story altogether. =OP
THanks Kemal for the Redfield plug-in...it made making the .bump a snap!
STRIVING TO BE A BRYCE PURIST!
Message edited on: 06/01/2004 20:39
Message edited on: 06/01/2004 20:41
cool movie, that will help keep down on ram(instead of the big deformed plane object).I'll work on making better rain cubes(light rain,heavy,windy,ect).I did more work on the whole splash thing within cinema.I am starting to understand the water sim plugin beter too.Maybe a new update in a while.
I eat babies.
not realy drucken...the same texture on thats on water plane is on ripple plane and since I have them grouped it meshes nicely. The only MAJOR limitation to my technique is the water transparency....it can't be =O( because then you see the edges of the ripple plain....I havent tried raising transparency on ripple plain but Im sure it would show anyway....highly reflective water surfaces a must with this technique. when ripples intersect it will look great. For interference ripples (like what happens when it hits a rock) I guess I would edit the terrain image to be a "wedge" of ripple or whatever and use same scaling technique to created a new type ripple around rock. Great project to work on!
Seriously again (but just for a second) From the perspective of wave physics what you have to contend with in Bryce is not so much the incidence but the amplitude. That being it is not that the waves cross or reflect but that their amplitude, the wave height, will actually be modified by the intersecting wave based on the differences in its modulation. Harmonic amplification and all that...
"the wave height, will actually be modified by the intersecting wave based on the differences in its modulation" unfortunatly, it's true.I've noticed that in my water simulations,but as for bryce,well maybe they will adress it in v6(if it ever comes).If I can compress some of the waterdroplets movies ive made so far I'll post them.Its fun to see this stuff in motion.While on topic,I can swim objects through a water plane as well(like a boat or similar).If you guys need any boat wake meshes I can do them.Or swim an object(that you supply) through the water,and export them out together(object and waterplane)while still remaining seperately textured.
I eat babies.
Lol, thanks. Here's a couple programs that can help out with this; Ripple Rain http://www.kerlinsoftworks.com/software/ripplerain.htm Caustics Generator; http://www.lysator.liu.se/%7Ekand/caustics/ AgentSmith
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Attached Link: http://www.castironflamingo.com/tutorial/index.html
Very cool stuff going on in this post! Another useful free app is the Parametric Terrain editor. I have used it to make boat wakes, ocean breakers, and dunes. It takes a little patience, but can give very good results.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: rain&water folder
Ok,my water sim program is a bit advanced,and new to me(I've just given myself a crash course on using it,but I still have areas that I could improve on).As I have yet to fully get grips on the plugin,this is the best I could do sofar.I'll keep working on it.The rain and water can be seperated from one another,for more usability I guess.I think I need to up the speed of the rain to get larger splashing.Currently i can only do drizzle...LOL.Back the drawing board I guess.I eat babies.