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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)



Subject: Andygraph's Cyborgs


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JeffAlberts ( ) posted Sun, 13 June 2004 at 1:19 PM ยท edited Sat, 16 November 2024 at 4:07 AM

Hello all. I've seen Andygraph's various cyborg/android sets out there, and have always been interested in them. I haven't bought any, mainly because I don't know what I need to buy to use them. I realize Andygraph's english isn't very good, so perhaps someone can concisely list what each of the sets consists of and what is required to use them (meaning which products are required AND what steps have to be taken to use them.) Then perhaps Andygraph can get someone to re-explain in the product descriptions or Readme files for the various items. Thanks! Jeff


Aeneas ( ) posted Sun, 13 June 2004 at 1:56 PM

file_112724.jpg

I bought the bioborg. Bioborg does work with V1, V2 and the milkids. I asked him why he couldn't remap the file to V3, eventually with UTC, but fact is that he created his own UVMap, and UTC won't recognise that/cannot translate it. What you have to do is open the V3obj in UVMapper, load Andy's UVmap and then save the obj under a specific name in a specific location. You need a different V3 (the same obj file but with another uvmap). This he cannot do for you as the V3 mesh cannot be redistributed. When you don't use UVMapper you get the following result:

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


Aeneas ( ) posted Sun, 13 June 2004 at 1:57 PM

file_112725.jpg

The PT as example for the V2mesh:

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


andygraph ( ) posted Sun, 13 June 2004 at 2:16 PM

Bioborg WORK FINE WITH V1/2 and with V3toV2 cr2 of Victoria3 !!! tested from me, beta tester of RENDEROSITY and from all buyer of Bioborg ! The IT.A.03 bioborg UVS file fix little problem of uvs file from DAZ (about the lips and nostril): free uvs from daz for use the V1/2 textures on V3: mac- http://secure.daz3d.com/Update/Victoria3UVs.sit pc- http://secure.daz3d.com/Update/Victoria3UVs.exe Victoria 3 have a cr2 character for use the V1/V2 textures, runtime/libraries/character/DAZPeople/Vicki3toVicki2sr1.cr2


andygraph ( ) posted Sun, 13 June 2004 at 2:18 PM

With V1/2 is not need use the uvs file ;-) just apply my textures to character


JeffAlberts ( ) posted Sun, 13 June 2004 at 2:19 PM

Thanks for the replies. Not so interested in the Bioborg, but the Ita.01 and .02 mainly.


JeffAlberts ( ) posted Sun, 13 June 2004 at 2:23 PM

Ok, back to my original post. For the Ita.01, What do you have to buy to use the textures?? Can I use the base pack without all the other parts and still have a full body texture? What do the other sets in .01 give you?


andygraph ( ) posted Sun, 13 June 2004 at 2:31 PM

For IT.A.01 body skin only poser 4 For others mech items of IT.A.01 just Poser 4 and photoshop or another 2d paint software


JeffAlberts ( ) posted Sun, 13 June 2004 at 2:47 PM

Ok, so when your description says you need all the other .01 items to build the model, does that mean the .01 base skin is not complete?


SamTherapy ( ) posted Sun, 13 June 2004 at 3:31 PM

I have ITA02 and 03, but not the first one. IMO, these are amazing characters. I have used them quite a lot, but not in gallery renders. What you get for 02 is a set of new textures and UVs to remap your V1/2. There's a special CR2 which sits a heavily morphed V1/2 inside another. The outer body takes one set of textures and a transmap, the inner takes the mechanical parts. I also produced a new texture set for ITA02, Sweetie Pi, which has a human/plastic outer skin and a "biomechanical" inner. Andygraph's original version is definitely mechanical, and has an insane level of detail. It does take a little time to set up but it's worth the effort because the results are stunning. I haven't yet set up Bioborg (03) but when I do, I will definitely be using it a lot.

Coppula eam se non posit acceptera jocularum.

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JeffAlberts ( ) posted Sun, 13 June 2004 at 3:43 PM

Thanks for the info, Sam, but I'm still not getting answers to the questions. But let's go with .02. What do you have to buy to get the basics out of this set? Do you need all 4 or however many there are? Will just one get you the basics? The descriptions are not obvious by any means. Thanks, Jeff


Aeneas ( ) posted Sun, 13 June 2004 at 3:43 PM

No need to panic! Yes, like I said, on V1,2 and the milgrls the texture works fine. On V3 not, unless, indeed you use this V3/V2 version which I never used before for anything. And this is NOT (I'll also use capitals, just like you) mentioned in the readme or the tutorial. In both you only speak of UVmapper, not of V3/V2. Besides: I doubt whether this is a full V3. I like the bioborg, and I'm happy with it, and I would buy it again. So: yes: it's very good. But you must understand that your English is even worse than mine, and that your readme's are difficult to understand.

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


JeffAlberts ( ) posted Sun, 13 June 2004 at 3:49 PM

Ok, you're talking to Andy and not to me, right? ;)


SamTherapy ( ) posted Sun, 13 June 2004 at 4:09 PM

Jeff, it's been a while since I bought and installed these, so I'm working from memory (ha!) here. The first pack is the textures and CR2 for the outer body. You get 3 different texture sets, all of which are compatible with V1/V2. This pack can be used as a standalone. The next ones are where it gets complicated. The add on packs require you to remap V1/2 and save the result as a different named OBJ. This will take the mechanical inner parts. Each of the add on packs has a texture file for the inner, and a transmap to work on the outer tex. The outer body uses the same textures as the first pack, ie, it's totally V1/2 compatible. So, the short answer is, yes, you'll get the basics if you buy the first pack, but you won't get the inner body or any of the mechanical bits. Hope that's helped.

Coppula eam se non posit acceptera jocularum.

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andygraph ( ) posted Sun, 13 June 2004 at 4:13 PM

The obj source of V3/V2 is the same of V3 but it is only remapped on uv coordinate. So .. you can use bioborg with victoria 3


andygraph ( ) posted Sun, 13 June 2004 at 4:19 PM

file_112726.jpg

IT.A.01 products


JeffAlberts ( ) posted Sun, 13 June 2004 at 4:19 PM

Sam, that helps a bit. Thanks. Can I assume that the .01 and .02 work in the same fashion? You don't NEED all of the items to get the outer skin look, only if you want the innards too? Jeff


SamTherapy ( ) posted Sun, 13 June 2004 at 4:23 PM

That's about the size of it, Jeff. You can use the inner bits as standalones, though. What you get is a remapped V1/2 with whatever mechanical parts you have mapped onto it. It's only the full cyborg that uses both inner and outer models. As Andygraph shows above, the ITA01 does something similar, although I believe the mechanical parts used in that version are new geometry.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


andygraph ( ) posted Sun, 13 June 2004 at 4:34 PM

file_112727.jpg

IT.A.01 Mech products (smart-props + textures)


JeffAlberts ( ) posted Sun, 13 June 2004 at 4:49 PM

I think I'm getting it now. Andygraph, would be nice if you offered these in bundles at a reduced price... Thanks all! Jeff


andygraph ( ) posted Sun, 13 June 2004 at 5:11 PM ยท edited Sun, 13 June 2004 at 5:16 PM

file_112728.jpg

Cyborg IT.B.01 You will need to have this items, before you can get IT.B.01 for free:

IT.A.01 Body texture
IT.A.01 Mech Head
IT.A.01 Mech Arms
IT.A.01 Mech Legs

So, if you have all the stuff listed above, IT.B.01 is free for you.
Simply send me your request, and I will send you the new cyborg texture.

Message edited on: 06/13/2004 17:13

Message edited on: 06/13/2004 17:16


andygraph ( ) posted Sun, 13 June 2004 at 5:24 PM

I can't change the price of my products .. and any my series have a product already in bundle ... Sorry but any good product have the own price, and who work, dear Jeff, like GC artist ... know it ;-)


JeffAlberts ( ) posted Sun, 13 June 2004 at 5:45 PM

Didn't quite catch all that, so I guess the answer is no.


JeffAlberts ( ) posted Sun, 13 June 2004 at 6:15 PM

One last question (well maybe not THE last), are there any plans to make all your cyborg stuff for the male characters as well (apart from the mention of the B skin.)? Thanks, Jeff


andygraph ( ) posted Sun, 13 June 2004 at 6:45 PM

the new version IT.A.03 anatomy Head (for V3) use the same template of IT.A.02 mech head and will be the same in future for Torso, Legs, and Arms .. But V3 have the male morph pack, look here: http://secure.daz3d.com/shop.php?op=itemdetails&item=1143


JeffAlberts ( ) posted Sun, 13 June 2004 at 7:08 PM

I know there's a V3 male morph pack, but those don't really look male to me. Thanks anyway.


andygraph ( ) posted Sun, 13 June 2004 at 7:42 PM

this is another ... Ghost V3 Male Pack http://secure.daz3d.com/shop.php?op=itemdetails&item=1324


JeffAlberts ( ) posted Sun, 13 June 2004 at 7:47 PM

lol, I'd rather not buy more stuff than I have to... That one requires the V3 male morph pack, that's $40 worth of stuff. No thanks. I already have M1, M2, M3....


Marque ( ) posted Sun, 13 June 2004 at 7:58 PM

I have to agree, they are priced out of my league as well. Marque


Gareee ( ) posted Sun, 13 June 2004 at 11:44 PM

Very cool looking stuff.. but it's what, $55 for the set, and you also need the original characters as well? That does get a little steep...

Way too many people take way too many things way too seriously.


Staby ( ) posted Mon, 14 June 2004 at 3:49 AM

ITALIANO Sono interessato alle serie Cyborg ITA da parecchio tempo, specialmente agli arti meccanici, ma purtroppo sono per Posette (P4 Standard Female) che ormai non uso da anni, da quando ciosono passato ai personaggi di DAZ. Vorrei sapere se sarebbe possibile per te adattarli per essere usati con V3, Stephanie 3 Petite e il nuovo David (che decisamente meglio di M3) o in alternativa M2. Per le texture non dovrebbero esserci particolari problemi visto che V3 e S3 usano le stesse UV e quindi con UVMapper si potrebbe creare una versione dellobj compatibile con le textures. Capisco che richieda tempo e che creare contenuti per Poser non la tua attivitprincipale, ma penso che aiuterebbe le vendite della serie sapere che disponibile per il maggior numero di personaggi possibile. Gradirei sapere se cqualche speranza :) Grazie Stefano ENGLISH I have been interested in the Cyborg ITA series, in particular the mechanical limbs, for a long time, but they are set up for the P4 Standard female (Posette) and I havent used it since I purchased DAZ characters. I would like to know if it would be possible for you to adapt them to V3, Stephanie 3 Petite end the new David (since it is far better than M3) or as an alternative to M2. As far as regard the textures it should not be a problem since V3 and S3 use the same UV and with UVMapper I could create a create a version of the obj compatible with the textures. I understand that it would require time and creating Poser content it is not your main job, but I think that it would help sales of the whole series if the add on were available for the most of the current characters. Please let me know if there is a hope :) Thanks Stefano


andygraph ( ) posted Mon, 14 June 2004 at 4:59 AM ยท edited Mon, 14 June 2004 at 5:03 AM

Ciao Stefano ;-)

Per ora IT.A.01 solo per posette .... i props possono essere utilizzati percon altri personaggi, c'giusto un pdi lavoro da fare ;-)
qui c'uno schema su come i props sono collegati al personaggio posette:
http://www.renderosity.com/messages.ez?Form.ShowMessage=528949

IT.A.02 (standard,Fire,water) invece compatibile con V1/2/3:
http://market.renderosity.com/softgood.ez?ViewSoftgood=9162

le parti mech di IT.A.02 sono compatibili, per ora, solo con V1/2

Sto sviluppando IT.A.03 Anatomy: un nuovo set di texture map per Victoria 3

IT.A.03 Anatomy Head per Victoria3 gidisponibile su marketplace:
http://market.renderosity.com/softgood.ez?ViewSoftgood=28983

quest'ultimo prodotto compatibile anche con le texture meccaniche di IT.A.02 Mech Head !!

Message edited on: 06/14/2004 05:03


andygraph ( ) posted Mon, 14 June 2004 at 5:05 AM

i prodotti IT.A.02 Mech IT.A.03 Anatomy usano un proprio e unico UV template


FishNose ( ) posted Mon, 14 June 2004 at 5:18 AM

Yes, the stuff looks quite good. But way too expensive for me :o( Half the price might have done it for me. The secret is of course - low price sells many copies, which gives MORE profit. Not less. :] Fish


andygraph ( ) posted Mon, 14 June 2004 at 5:50 AM

I'm a professional designer not make it for hobby ... If is a good way for you .. make it FishNose ;-) I hope only a your client don't undervalue your work. Andygraph


Staby ( ) posted Mon, 14 June 2004 at 6:09 AM

Grazie per le informazini e per il link al tutorial. Avevo capito che fossero gidei conforming characters per Posette e non solo delle parented props. immagino che importandole tutte nella scena e posizionandole accuratamente potrei esportare il tutto come nuovo obj e far puntare il cr2, per esempio, di M2 a questo nuovo character in modo da ottenere uno scheletro meccanico che pustare dentro M2... questo se sono stati mantenuti i nome delle varie parti, altrimenti sarebbe necessario creare nuovi gruppi prima di esportare. Devo cercare un po' sui vari forum informazioni su come maneggiare i cr2 perchnon ho mai fatto niente di cosavanzato... Ah, Complimenti per la nuova release :)


JeffAlberts ( ) posted Mon, 14 June 2004 at 9:07 AM

There is such a thing as what the market will support. Overpriced items will tend not to sell as much, regardless of how good they are. But again, it's your choice. I can say right now, that judging from this thread, lower pricing would have gotten you 5 or 6 more sales, and that's just the people that are responding.... Speaking for myself, if I could have gotten all the It.A.01 for $30, and all of the .02 for $30, I would have. Jeff


andygraph ( ) posted Mon, 14 June 2004 at 9:19 AM

I want a good car but now i can't take it .. so i gone to merchant of car and say .. "If could have gotten this new car for 2000 dollars, I would have ;-)"


JeffAlberts ( ) posted Mon, 14 June 2004 at 9:25 AM

Yeah, it's called making a deal, happens all the time. And sellers of items try to make incentives for people to buy their stuff. Right now I have very little incentive, due to price, and work that has to be done after the product is purchased. It's almost like, you buy the car, but we don't paint it for you. Here's your bucket of paint and a brush, go for it. Jeff


hauksdottir ( ) posted Mon, 14 June 2004 at 9:25 AM

Considering what a good hair model costs... at far less detail, I think the prices are fair. If sci-fi is your field and you need robots and sexy droids, then you can either put the time and sweat and skill into making your own, or purchase something well-made. At minimum wage, this is a day's pay. Could you make it yourself in a day? Nesting files so that the joints align is not the easiest job in the world. This is far more than a texture map! Carolly


JeffAlberts ( ) posted Mon, 14 June 2004 at 9:30 AM

And there are other products out there that are pretty good too. I think I'll look to them since they're more complete and easier to use. This may be incentive for other modelers to do something similar, or maybe Andy will have a sale or something. Who knows. Just voicing my opinion. And by the way, looked at the readme file for the .01, and there's no mention of having to do all the UV Mapping and such. one would think that's the place to find such things. I think better communication could have avoided this thread altogether. Jeff


andygraph ( ) posted Mon, 14 June 2004 at 9:31 AM

many thx hauksdottir ;-) So Jeff i can't help you: if you want buy .. fine, if not .. is not my problem, bye.


JeffAlberts ( ) posted Mon, 14 June 2004 at 9:33 AM

lol, nice attitude andy, you made my decision for me. Very "Professional".


andygraph ( ) posted Mon, 14 June 2004 at 9:34 AM

sure ... about you sure ;-)


jaybutton ( ) posted Mon, 14 June 2004 at 9:57 AM

Andygraph, Your models are great and very professional! Keep up the good work! Do not listen to anyone who says otherwise. We appreciate your work and think they are worth what you charge for them. :) Jay



andygraph ( ) posted Mon, 14 June 2004 at 9:59 AM

Many thx Jay ;-)


LeeEvans ( ) posted Mon, 14 June 2004 at 11:48 AM

Just an observation.. I have seen the products in the marketplace for a very long time... and I drool at the dream of someday owning them, however... I am on a severely fixed income (I have been disabled since I was 21) and will likely never have the $$ to spend on all 5 of the products. I watch the poser sites regualrly (Rosity, DNA, PoserPros, etc..) and never have seen them anywhere but at Rosity. Would it not be possible to market the products on several sites, at a cheaper price? Maybe offering a "full package" price of $45 (instead of the $67 it is now?) Andy stated that he is a "professional" and not a hobbyist, but I believe most of the members here at Rosity are hobbyists. With wider spread marketing, sales should increase which would (should) more than cover the costs of time and effort put into the initial creation of the products. I am not attacking anyone, and Andygraph can literally do whatever he wishes with his products, but listening to potential customers could have a drastic effect on sales for the better. Just my .02 Lee


andygraph ( ) posted Mon, 14 June 2004 at 12:01 PM

My products are and wil be ever stand-alone no package no sale. Just my point ;-)


andygraph ( ) posted Mon, 14 June 2004 at 12:07 PM ยท edited Mon, 14 June 2004 at 12:08 PM

ahh .. i have forgotten .. longer to many hobbyst here, many many professional illustators and cg artists and 1 or 3 filmaker (i don't remember) have purchase my products ;-)

Message edited on: 06/14/2004 12:08


LeeEvans ( ) posted Mon, 14 June 2004 at 12:15 PM

Wow... I hate to say it, but I will never purchase the products after that statement. Even had I the resources to do so. I don't know about Italy.. but they have this thing in the United States called "cutomer service" ... (http://www.eyefortransport.com/glossary/cd.shtml) Customer Service The way in which during a commercial relationship the wishes and demands of the (prospective) client are catered for. Supporting activities at the customer interface adding value to a product (CEN273). If that is the stand a vendor takes toward customer service, I see no point in supporting them, regardless of the quality of the product they make. I know the packs have been sold, and I see the reviews left stating the quality, but I will not support a vendor with such views. Ciao Lee


JeffAlberts ( ) posted Mon, 14 June 2004 at 12:30 PM

That's the way I feel about it Lee. After my last post I went and bought KromeKat's Andromeda IV texture. Sure it doesn't have all the internal niceties that the IT series has, but attitude is what drove me there. So my RPG book will have KromeKat's stuff in it and appropriate kudos and references. I've also found that very few reviews left by people are really honest. I've bought many products that had nothing but "Wow! This is great!" and was pretty disappointed. Sure, Andy can charge what he wants, and maybe his stuff is "professional" in appearance, though certainly not in documentation and service. Long way to go there, and not worth my money. Jeff


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