Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
I have tried prudent planning long enough. From now I'll be mad. (Rumi)
Bioborg WORK FINE WITH V1/2 and with V3toV2 cr2 of Victoria3 !!! tested from me, beta tester of RENDEROSITY and from all buyer of Bioborg ! The IT.A.03 bioborg UVS file fix little problem of uvs file from DAZ (about the lips and nostril): free uvs from daz for use the V1/2 textures on V3: mac- http://secure.daz3d.com/Update/Victoria3UVs.sit pc- http://secure.daz3d.com/Update/Victoria3UVs.exe Victoria 3 have a cr2 character for use the V1/V2 textures, runtime/libraries/character/DAZPeople/Vicki3toVicki2sr1.cr2
I have ITA02 and 03, but not the first one. IMO, these are amazing characters. I have used them quite a lot, but not in gallery renders. What you get for 02 is a set of new textures and UVs to remap your V1/2. There's a special CR2 which sits a heavily morphed V1/2 inside another. The outer body takes one set of textures and a transmap, the inner takes the mechanical parts. I also produced a new texture set for ITA02, Sweetie Pi, which has a human/plastic outer skin and a "biomechanical" inner. Andygraph's original version is definitely mechanical, and has an insane level of detail. It does take a little time to set up but it's worth the effort because the results are stunning. I haven't yet set up Bioborg (03) but when I do, I will definitely be using it a lot.
Coppula eam se non posit acceptera jocularum.
No need to panic! Yes, like I said, on V1,2 and the milgrls the texture works fine. On V3 not, unless, indeed you use this V3/V2 version which I never used before for anything. And this is NOT (I'll also use capitals, just like you) mentioned in the readme or the tutorial. In both you only speak of UVmapper, not of V3/V2. Besides: I doubt whether this is a full V3. I like the bioborg, and I'm happy with it, and I would buy it again. So: yes: it's very good. But you must understand that your English is even worse than mine, and that your readme's are difficult to understand.
I have tried prudent planning long enough. From now I'll be mad. (Rumi)
Jeff, it's been a while since I bought and installed these, so I'm working from memory (ha!) here. The first pack is the textures and CR2 for the outer body. You get 3 different texture sets, all of which are compatible with V1/V2. This pack can be used as a standalone. The next ones are where it gets complicated. The add on packs require you to remap V1/2 and save the result as a different named OBJ. This will take the mechanical inner parts. Each of the add on packs has a texture file for the inner, and a transmap to work on the outer tex. The outer body uses the same textures as the first pack, ie, it's totally V1/2 compatible. So, the short answer is, yes, you'll get the basics if you buy the first pack, but you won't get the inner body or any of the mechanical bits. Hope that's helped.
Coppula eam se non posit acceptera jocularum.
That's about the size of it, Jeff. You can use the inner bits as standalones, though. What you get is a remapped V1/2 with whatever mechanical parts you have mapped onto it. It's only the full cyborg that uses both inner and outer models. As Andygraph shows above, the ITA01 does something similar, although I believe the mechanical parts used in that version are new geometry.
Coppula eam se non posit acceptera jocularum.
IT.A.01 Body texture
IT.A.01 Mech Head
IT.A.01 Mech Arms
IT.A.01 Mech Legs
So, if you have all the stuff listed above, IT.B.01 is free for you.
Simply send me your request, and I will send you the new cyborg texture.
Message edited on: 06/13/2004 17:13
Message edited on: 06/13/2004 17:16
ITALIANO Sono interessato alle serie Cyborg ITA da parecchio tempo, specialmente agli arti meccanici, ma purtroppo sono per Posette (P4 Standard Female) che ormai non uso da anni, da quando ciosono passato ai personaggi di DAZ. Vorrei sapere se sarebbe possibile per te adattarli per essere usati con V3, Stephanie 3 Petite e il nuovo David (che decisamente meglio di M3) o in alternativa M2. Per le texture non dovrebbero esserci particolari problemi visto che V3 e S3 usano le stesse UV e quindi con UVMapper si potrebbe creare una versione dellobj compatibile con le textures. Capisco che richieda tempo e che creare contenuti per Poser non la tua attivitprincipale, ma penso che aiuterebbe le vendite della serie sapere che disponibile per il maggior numero di personaggi possibile. Gradirei sapere se cqualche speranza :) Grazie Stefano ENGLISH I have been interested in the Cyborg ITA series, in particular the mechanical limbs, for a long time, but they are set up for the P4 Standard female (Posette) and I havent used it since I purchased DAZ characters. I would like to know if it would be possible for you to adapt them to V3, Stephanie 3 Petite end the new David (since it is far better than M3) or as an alternative to M2. As far as regard the textures it should not be a problem since V3 and S3 use the same UV and with UVMapper I could create a create a version of the obj compatible with the textures. I understand that it would require time and creating Poser content it is not your main job, but I think that it would help sales of the whole series if the add on were available for the most of the current characters. Please let me know if there is a hope :) Thanks Stefano
Ciao Stefano ;-)
Per ora IT.A.01 solo per posette .... i props possono essere utilizzati percon altri personaggi, c'giusto un pdi lavoro da fare ;-)
qui c'uno schema su come i props sono collegati al personaggio posette:
http://www.renderosity.com/messages.ez?Form.ShowMessage=528949
IT.A.02 (standard,Fire,water) invece compatibile con V1/2/3:
http://market.renderosity.com/softgood.ez?ViewSoftgood=9162
le parti mech di IT.A.02 sono compatibili, per ora, solo con V1/2
Sto sviluppando IT.A.03 Anatomy: un nuovo set di texture map per Victoria 3
IT.A.03 Anatomy Head per Victoria3 gidisponibile su marketplace:
http://market.renderosity.com/softgood.ez?ViewSoftgood=28983
quest'ultimo prodotto compatibile anche con le texture meccaniche di IT.A.02 Mech Head !!
Message edited on: 06/14/2004 05:03
Grazie per le informazini e per il link al tutorial. Avevo capito che fossero gidei conforming characters per Posette e non solo delle parented props. immagino che importandole tutte nella scena e posizionandole accuratamente potrei esportare il tutto come nuovo obj e far puntare il cr2, per esempio, di M2 a questo nuovo character in modo da ottenere uno scheletro meccanico che pustare dentro M2... questo se sono stati mantenuti i nome delle varie parti, altrimenti sarebbe necessario creare nuovi gruppi prima di esportare. Devo cercare un po' sui vari forum informazioni su come maneggiare i cr2 perchnon ho mai fatto niente di cosavanzato... Ah, Complimenti per la nuova release :)
There is such a thing as what the market will support. Overpriced items will tend not to sell as much, regardless of how good they are. But again, it's your choice. I can say right now, that judging from this thread, lower pricing would have gotten you 5 or 6 more sales, and that's just the people that are responding.... Speaking for myself, if I could have gotten all the It.A.01 for $30, and all of the .02 for $30, I would have. Jeff
Yeah, it's called making a deal, happens all the time. And sellers of items try to make incentives for people to buy their stuff. Right now I have very little incentive, due to price, and work that has to be done after the product is purchased. It's almost like, you buy the car, but we don't paint it for you. Here's your bucket of paint and a brush, go for it. Jeff
Considering what a good hair model costs... at far less detail, I think the prices are fair. If sci-fi is your field and you need robots and sexy droids, then you can either put the time and sweat and skill into making your own, or purchase something well-made. At minimum wage, this is a day's pay. Could you make it yourself in a day? Nesting files so that the joints align is not the easiest job in the world. This is far more than a texture map! Carolly
And there are other products out there that are pretty good too. I think I'll look to them since they're more complete and easier to use. This may be incentive for other modelers to do something similar, or maybe Andy will have a sale or something. Who knows. Just voicing my opinion. And by the way, looked at the readme file for the .01, and there's no mention of having to do all the UV Mapping and such. one would think that's the place to find such things. I think better communication could have avoided this thread altogether. Jeff
Just an observation.. I have seen the products in the marketplace for a very long time... and I drool at the dream of someday owning them, however... I am on a severely fixed income (I have been disabled since I was 21) and will likely never have the $$ to spend on all 5 of the products. I watch the poser sites regualrly (Rosity, DNA, PoserPros, etc..) and never have seen them anywhere but at Rosity. Would it not be possible to market the products on several sites, at a cheaper price? Maybe offering a "full package" price of $45 (instead of the $67 it is now?) Andy stated that he is a "professional" and not a hobbyist, but I believe most of the members here at Rosity are hobbyists. With wider spread marketing, sales should increase which would (should) more than cover the costs of time and effort put into the initial creation of the products. I am not attacking anyone, and Andygraph can literally do whatever he wishes with his products, but listening to potential customers could have a drastic effect on sales for the better. Just my .02 Lee
Wow... I hate to say it, but I will never purchase the products after that statement. Even had I the resources to do so. I don't know about Italy.. but they have this thing in the United States called "cutomer service" ... (http://www.eyefortransport.com/glossary/cd.shtml) Customer Service The way in which during a commercial relationship the wishes and demands of the (prospective) client are catered for. Supporting activities at the customer interface adding value to a product (CEN273). If that is the stand a vendor takes toward customer service, I see no point in supporting them, regardless of the quality of the product they make. I know the packs have been sold, and I see the reviews left stating the quality, but I will not support a vendor with such views. Ciao Lee
That's the way I feel about it Lee. After my last post I went and bought KromeKat's Andromeda IV texture. Sure it doesn't have all the internal niceties that the IT series has, but attitude is what drove me there. So my RPG book will have KromeKat's stuff in it and appropriate kudos and references. I've also found that very few reviews left by people are really honest. I've bought many products that had nothing but "Wow! This is great!" and was pretty disappointed. Sure, Andy can charge what he wants, and maybe his stuff is "professional" in appearance, though certainly not in documentation and service. Long way to go there, and not worth my money. Jeff
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Hello all. I've seen Andygraph's various cyborg/android sets out there, and have always been interested in them. I haven't bought any, mainly because I don't know what I need to buy to use them. I realize Andygraph's english isn't very good, so perhaps someone can concisely list what each of the sets consists of and what is required to use them (meaning which products are required AND what steps have to be taken to use them.) Then perhaps Andygraph can get someone to re-explain in the product descriptions or Readme files for the various items. Thanks! Jeff