Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Once you have made a small collection of them, you can use them in stead of the default primitives, also in booleans. You will end up with a gazillion of objects (Flak is going to love this, grin...), but they really look better. Oh, and for procedural textures, dont forget to set mapping to world space in stead of object space, otherwise things may look weird as well... Thats it, hope you find some use for it :-)
"Hard edges look terrible"? You saying my picture looks terrible? ;-) Just yanking your chain. Good tut. Worth the little extra effort. But I would retort, that although sharp edges may not exist in nature, buildings aren't natural and stonemasons will always strive to get a sharp edge to marble bricks. Just my little justification for not redoing my courtyard picture. :-p
---------
Phillip Drawbridge
WebsiteÂ
Facebook
Not to mention the fact that after a few years exposure to rain, wind, pollution, vandalism etc. even the hardest (stone) edges get a little rounded. Some metal buidings are another matter; they rust/corrode a little, then collapse. Use Agent Smith's textures for the former; allow the cat to walk over the keyboard for the latter:-) Not that (especially with a: my PC spec, b: my impatience) I'd ever bother for anything except close-up stuff unless it really glared... Cheers, Diolma
Mother nature loves curves (erosion effects) and mother nature always wins was how a tourguide once explained the shape of every prominent rock formation in central australia.
But I like the idea of making up new sets of primitives. Moebius87 in the LW forum has made up a set of sci fi objects - hatches, joints, hinges... and uses them as his primitives to speed things up.
Hmm.. the gazillions of objects concerns me lol - what if you start with gazillions of objects?
Message edited on: 06/19/2004 06:31
Dreams are just nightmares on prozac...
Digital
WasteLanD
Or if you want to "cheat", such objects are easy to make in Wings3D. ;) Only difference is that you can't really change the radius on the edges once it's in Bryce.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Or any other modelling programme, too. Has the additional advantage that in that case you can also apply transparent or photographic textures.
An excellent addition, Jim. And the reflection of highlights in your example shows the need perfectly. A gaussian blur in terrain modelling is oligatory, indeed.
Hmm, Flak, if you start with a gazillion, you will end with two gazillion (but that shouldn't be to much of a problem, now would it). And did you already buy this new fridge, very large grin....
Well, thinking about this last night, roobol, luckily skeletons don't have edges and so don't need bevels phew As for the fridge, thankfully its going into the heart of winter down here now (20 Celsius and sunny), so everywhere is selling fridges cheap. Also, have you joined a gym yet to toughen up those arms of yours.... wouldn't want you to suffer any bicep strains doing all that lifting... grin
Dreams are just nightmares on prozac...
Digital
WasteLanD
Hate to pour water on this, but there are several collections of Bevelled/rounded edged OBPs about that should be quite easy to find. If you have no luck finding them, I'll post them or e-mail them to you..........
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Attached Link: http://www.iaw.on.ca/~jspirko/presets1.htm
Here ya go!Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Following a comment on one of drawbridgeps images, I got a few mails with questions about bevelled edges in Bryce. Therefore, I thought I might as well post some sort of a mini-tut here, too. So there we go....
http://www.roobol.be