Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
Well what I was going for was the eyes and the nose. After posting I realized that the eyes are too high. The upper inset of the eyelids needs to be up, but I'm clueless as to what morph to use (maybe there's one out there besides what Daz as available?). And as far as the nose goes, I think the person in the photo mustve had a broken nose at one point. To me it looks like goes off to the viewer's left just a little. Yet again another morph to correct. dave
You're getting really close. The outer corners of the eyes need to come downward. Also the outer edges of the nose - I mean the outside of the nostrils - they need to come downward as well. You might want to check out the M3 head scuplture pack at Daz - I bought the V3 head pack this weekend gone and it has all morphs in it to take care of all those areas.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Yeah, the eyelid morphs aren't too useful but the nose and lips are fantastic, I found.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Other tweaks:
other than that, nice work.
Also, the M3 head sculpty morphs will greatly help shape the eye lids. Good luck!
bB
It's a Chinese face reading term. "2 whites" means the white of the eyeball is showing left and right of the iris. "3 whites" means the white of the eyeball is showing left, right, and either below the iris or above the iris. imho, your character is leaning too far to 3 whites. Lowering the eyeball and making the eye area smaller around the eyeball will fix that. Hope that helps!
bB
Message edited on: 07/08/2004 08:10
You are really close now. I believe there is a morph for nosetip down. The tip of the nose definitely needs to come down or the area below the tip (the piece of skin between the nostrils) needs to come up a smidgen. If you're making custom morphs at all, I'd focus on the nose in the nostril area. Also the models eyebrows really begin almost exactly where the lacrimal is (or the inner corner of the eye). I believe there is a morph for spacing the brows further apart. They should be spaced a little further and made a little less wide if there's a morph for it. Then lastly if there is a curve up morph for the brows, yours could use that too in a small amount. One more - if there is a morph to pull the inner corners of the eyes down, you could use that in a small amount as well. The inner corners of the models eyes are exactly at the same level and slant-ness as the outer corners. If any of those adjustments are possible, you'll have a really close likeness to the photo. Nice work! - Dave
ONE more thing... : ) If you can add just a tad more smile morph (and/or maybe a little mouth widening - a smidgen), you can maybe get the vertical portion of the goatee to angle out a bit more as the model's does rather than in your pic where the vertical lines are straight up and down. Hmmm - also (sorry) thin the lower lip some. Ok, that's it from me. But if you want it to be exact... : ) Dave
Okay, on a side note.... Is it just me, or is there something wrong with M3's nose? I see that blasted bump above the left nostril on dave's model too. Every time I work with M3, it's there. I have to retouch every render to get rid of the bump. It is sooooo frustrating!!!!!!!!! Didn't DAZ ever FIX this obvious problem? bB
Looks great! Good job on the face. =) There's only one more thing I haven't mentioned, and that's the dip in the chin below the lowerlip, and above the ball of the chin. (What is that area called anyway?) It looks like to me the inward dip above the chin needs to be a lot lower. (Roughly, 80%-90% the distance of distance from the top of the upper lip to the bottom of the nose.) Perhaps a profile shot will show what I'm talking about better. Are you planning to adjust for the profile with a side shot also? No doubt there will be many things in the profile shot that will need to be adjusted. bB
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Thanks,
dave