Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 6:55 am)
I'm shoving her out the door with suitcase in hand now. Expect further developments in this train-wreck of a release later tonight. It'll all come to tears, mark my words ....
Here's another preview pic:
By the way, as of last count, she had over fifty head morphs, including canine and feline muzzle-shapes.
Another somebody waiting in anticipation. Multiple breasteses pakled?? Sheesh with that winger morph on multiples, she'd have to have someone move her about in wheelbarrow. Lol.
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Consider me insane if you wish, but is your reality any better?
When I've used the Lemurtek lion and tiger-based figures, I've found a slightly larger head does make a huge difference. It's just a case of tweaking the parameters. Do the X, Y, and Z scales independently for best results. But make a note of the figures for if you need to adjyst a hat or hair. (Yes, this does mean I have a big head)
Had to attend to other matters, but I've just finished assembling the first clothing pack. Nine clothing items, 50 files, zipped down to 2.09MB. Not much in the way of textures, I'm afraid; perhaps some of the talented texture artists here in the community will be inspired.
Does she have a mouse headmorph? And can she be made chubby?
No chubby morphs yet, although she does have a pregnancy morph. With her ear-, eye-, and muzzle-shaping morphs, you could probably produce something that fits your definition of mouselike with a little effort. I did include a rodent-teeth morph.
I just curious if her head can be scaled up a little.. it looks a tad small in the recently posted images.
Her head size hasn't changed since I started posting preview pics. It's a bit smoother and more streamlined than the original Furrette, but still the same size.
In answer to your question, however, the head scales up quite nicely. The eyes and whiskers would require matching scale values (copy-and-paste), but otherwise scale up perfectly with the head. The ears, unfortunately, do not scale up well, and scaling parameters are the final element of the Joint Editor that I have yet to master. I haven't been able to fix them yet.
Packing up the first textures sets and MAT poses now.
well I have every intention of making some bodymorph sets as soon as I get my paws on her. I saved my magnets from making Judy's Shape of A Woman morphs ... I can now cause anorexia and obesity in all poser figures very quickly lol perhaps a headbigger morph would solve the scaling issue? and I nearly spat out my soda when I saw the name of the large breast morph snerk And I think you can reasonably relay on the poser furry community to errr .. finish the work when Furraldo2 comes along ... if nothing else we could steal Michael3's equipment :) Lyrra
Textures? It depends upon how she feels about... paisley. The jogging suit with little people footprints is a natural as is some sort of space-lounging suit. But I've been dreaming in paisley and that is what is most likely to come out at 4 a.m. when I'm not watching my fingers closely enough. Carolly
Last-minute addenda:
I somehow left out the claw morphs in the base package, although oddly enough the ERC control dials are present. Patching them in now.
I also discovered a problem with one of the utility poses. The zero pose creates an effect not unlike a bad transporter accident. However, I believe I've identified the cause.
More along the lines of the first Trek film. I don't think I'll post a pic of the unsightly results. Besides, I've already fixed it.
Also discovered that one of the pbm morphs wasn't responding to its master dial, and had to paste in the missing ERC code. One thing after another ....
My 'net connection seems to be particularly sluggish today. I hope that clears up soon, or it'll take me forever to upload all this stuff.
ok ..paraphrasing snippets from Bloodsong's excellent book, without in any way plagiarising.... to avoid cross talk with other figures with same-named morphs (like Tone on M3 and V3) you need to make one figure's morphs (not the dial, the internal name) to be different from any other figures morph's internal name. Or in other words if Tone on M3 calls morphs named 'tone' make your other figures morphs named 'tone z' internally and all will behave properly. Hopefully. Unless you use ERC...uh... To avoid cross talk with duplicate copies of a figure can only currently be done by loading a 'null' figure like the Universal Null by Bloodsong or the Millenium Null by Nerd(for figures using ERC) first and then loading your two figures. Or using poser5. Er .. as far as we know currently ... So I guess what I was mostly asking is 'did you give the morphs unique internal names that other commonly used figures don't have?' :) not that its a big deal .. I guess we all know about loading Null figures first nowadays.. right ahem (looks around) right? Lyrra ps .. yes I looked it up in the book ... thank ye gods for excellent indexing
Fairly unique. The current version of Furrette 2.0 doesn't actually have that many full-body or ERC-controlled morphs. Here's the complete list:
ClawsRetract
ClawsLarge
Otter
Pregnant
HipsSlim
BreastsSmall
BreastsLarge
BigToes
TailBroad
TailHeavy
TailFluffy
TailTaper
OpenLips
EarsBaseWide
EarsRound
EarsLong
EarsLarge
EarsPointy
The seventeen-segment tail is EasyPosed, and the eyes have some ERC rigging to function better with certain morphs (blinking, EyesSmall, Otter, etc.).
She'll be released later tonight, I think. Check in around midnight. I currently have about half the files uploaded.
Here are some test renders of the Ziggy hair, which I'm packing up now:
(No postwork other than compositing the two images together.)
The digitigrade version may be released in October. Several support files must be modified, the clothing packs will have to be updated, the Walk Designer will need new blend styles, etc. Much to do.
.... would the torso mesh even support the extras without becoming all chunky and square-edged?
She has a fair number of polys in that region, but no, there aren't really enough to pull off the effect properly.
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Been following the Furrette v2 threads, but seem to have lost them. So, I wanted to bring it closer to the top again and let Little Dragon know that I, for one, am eagerly anticipating Furrette v2's release :)