Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Attached Link: http://ockhamsbungalow.com/Python/Exploder2.zip
Sure. My exploder script does exactly what you want. There are a couple of different options...... the readme in the ZIP describes them.My python page
My ShareCG freebies
Ockham, thanks for the help, is there a way to stop exploder from bulging to the right? It works perfectly allowing you to save the morph but as the mesh bulges, it moves to the right so that when you try and conform it to a parent, it no longer fits =( Is there a line in the script to alter this? I've had a look but I don't really know what I'm looking at =P Thanks for your help
I haven't found a way to avoid that.
The script just uses the 'Normal directions'
as defined internally by Poser; in some
cases those normals point straight out from
the center as you'd expect, and in others they move
asymmetrically. If anybody has a solution,
I'd love to see it!
You may be able to adjust the origins of the
bulged object to compensate.
Edit: I think the basic problem is that the normals are defined with respect to "vertex 0" of each body part, and the first vertex is generally not the same point as the ultimate center (origin) of the part. There is probably a fancy way to compensate for this......
Message edited on: 09/18/2004 15:57
My python page
My ShareCG freebies
Hmmmm... Could be done, but I don't see why. The original bulge script produces random bulges, doesn't it? Or is there a different one?
My python page
My ShareCG freebies
Okay, I'll make a variant of my script that runs the CL type of random bulge. Coming up shortly.....
My python page
My ShareCG freebies
Taking a closer look at the CL script, I see that it isn't really random; they had a randomizer in there but commented it out. Their method is in fact different from mine, and I see why it might work better!
My python page
My ShareCG freebies
Just tried it, I'm still getting a problem tho =( It bulges the mesh but also moves it upward by a huge degree. When all parts are deformed, It looks as tho the model scale has been made bigger by about 200% but with the added bulge effect... Lol, I know I'm a pain, any ideas why it would do this? Thanks again.
I noticed that too. You may just have to scale the whole thing down after adjusting the bulge morph.
My python page
My ShareCG freebies
Let me take a closer look. Could be I'm still adding something that's not in the CL method,
My python page
My ShareCG freebies
My python page
My ShareCG freebies
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Does anyone know of a way to save the Bulge effect that Python creates as a morph target? I've tried spawning a morph and also exporting .obj files but it doesn't save the change in the mesh. I'm kinda getting the feeling it's not possible but if anyone knows differently, please let me know! Thanks for your time.