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Subject: Vertex modeller tip


sailor_ed ( ) posted Tue, 12 October 2004 at 6:51 AM · edited Mon, 20 January 2025 at 7:06 PM

Stumbled on this the other day and found it useful on occasion. Maybe someone else will. I do a lot of complex modeling in the vertex room and sometimes need to rotate the directors camera around a specific point to get my bearings. I have found you can do this by (windows) CTRL-ALT clicking on a specific vertex. It will turn yellow and the camera rotation will be centered on that vertex. If this is all old hat forgive me! Ed


TOXE ( ) posted Tue, 12 October 2004 at 7:35 AM

Ed, it's the same thing if you use a normal selection (not yellow) just by click on a face or a point, your object will rotate on the selection. Eheh, i had some doubts after your message... -TOXE


 


falconperigot ( ) posted Tue, 12 October 2004 at 7:54 AM · edited Tue, 12 October 2004 at 7:58 AM

Actually I think you've discovered how to change the center of rotation for your object in the VM! ;-) This is very useful if you are (for example) modelling a part of an object which you will then duplicate, rotate and weld.
TOXE, I'm enjoying your article in this month's 3DXtract (haven't finished it yet as I'm waiting for a free day ;-) ). Some wonderful tips and tricks there and I have printed out and framed the seven rules of Toxe's Ten Golden Rules. :-)
Mark

Message edited on: 10/12/2004 07:58


TOXE ( ) posted Tue, 12 October 2004 at 8:24 AM

Mmh, but it's not the same as the normal selection? Maybe it's different on PC?? I use to rotate an object by select the point that i need since i use Carrara... Thanks Mark, eheh, i'm glad that you like the TGRs:-) But above all i'm glad that you found the article interesting. -TOXE


 


falconperigot ( ) posted Tue, 12 October 2004 at 8:34 AM

TOXE, I'm puzzled how you can rotate the whole of your object with only one point selected...? This is how I work: make a quarter (or whatever portion) of my object. Ctrl+Alt click the vertex around which I wish to rotate. Select All (Ctrl+A), Duplicate (Ctrl+D) then rotate around the Axis I want by 90 degrees (or whatever). Repeat until the object is whole and then weld the close vertices using a custom tolerance. Works great for cut glass or similar where to model the whole thing in one go would be tedious. So this is different on the Mac? Mark


TOXE ( ) posted Tue, 12 October 2004 at 8:40 AM

ehm, also if i written a 17 pages article in english i have problems to understand what do you mean:-)

Can you post an image? The thing that i mean is that when you select a point or a facet it become his centre of rotation...

-TOXE


 


falconperigot ( ) posted Tue, 12 October 2004 at 9:16 AM

file_133875.jpg

TOXE, here's a little animation. :-) Perhaps I should have made it clearer that I was talking about rotating the object rather than rotating the camera around the object... Mark


brainmuffin ( ) posted Tue, 12 October 2004 at 10:01 AM

You also have to do that (ctrl+alt+click) when you do a boolean subtraction in the VM.... I'll have to remember that rotation tip, though....


falconperigot ( ) posted Tue, 12 October 2004 at 12:33 PM

file_133876.jpg

Here's an example of where it can be useful to change the center of rotation. The glass was made in twelve pieces but only one piece was modelled - the rest are duplicate pieces rotated and then welded.


sailor_ed ( ) posted Tue, 12 October 2004 at 1:08 PM

Wow, how do you guys learn all this stuff! BTW Toxe great article in 3DXtract!


whkguamusa ( ) posted Tue, 12 October 2004 at 5:35 PM

Changing the rotation point will be very useful for creating morph targets in Carrara 4. An option I didn't know the VM had. nice one, thanks mdc


ayodejiosokoya ( ) posted Wed, 13 October 2004 at 9:05 AM

I second that, This month 3dxtract was great! All Hail Toxe!


Pinklet ( ) posted Wed, 13 October 2004 at 10:10 PM

Indeed, this did turn out to be a very good tip. Thanks falconperigot for clearing things up.


TOXE ( ) posted Thu, 14 October 2004 at 2:17 AM

Ahhh, now it's clear Mark! Very useful!! Thanks to all for the congrats on the article:-)) -TOXE


 


Vidar ( ) posted Sat, 16 October 2004 at 12:02 PM

thanks Mark for this very cool and very useful tip.:) TOXE,great article in the 3dxtract mag,thanks.:)


TOXE ( ) posted Sat, 16 October 2004 at 3:06 PM

Thanks to you DAIGORO!


 


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