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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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Actually I think you've discovered how to change the center of rotation for your object in the VM! ;-) This is very useful if you are (for example) modelling a part of an object which you will then duplicate, rotate and weld.
TOXE, I'm enjoying your article in this month's 3DXtract (haven't finished it yet as I'm waiting for a free day ;-) ). Some wonderful tips and tricks there and I have printed out and framed the seven rules of Toxe's Ten Golden Rules. :-)
Mark
Message edited on: 10/12/2004 07:58
TOXE, I'm puzzled how you can rotate the whole of your object with only one point selected...? This is how I work: make a quarter (or whatever portion) of my object. Ctrl+Alt click the vertex around which I wish to rotate. Select All (Ctrl+A), Duplicate (Ctrl+D) then rotate around the Axis I want by 90 degrees (or whatever). Repeat until the object is whole and then weld the close vertices using a custom tolerance. Works great for cut glass or similar where to model the whole thing in one go would be tedious. So this is different on the Mac? Mark
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Stumbled on this the other day and found it useful on occasion. Maybe someone else will. I do a lot of complex modeling in the vertex room and sometimes need to rotate the directors camera around a specific point to get my bearings. I have found you can do this by (windows) CTRL-ALT clicking on a specific vertex. It will turn yellow and the camera rotation will be centered on that vertex. If this is all old hat forgive me! Ed