Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
there are some really clumsy ways the main problem, if you want to export from poser then each frame will be a seperate model and 3dsmax doesn't know how to apply poser-format morphs etc. to a figure you can export from poser, import from max, and make a morph for every frame of your animation (which you probably won't want to) or you can use the program Maximum Pose (by konan) which will do this for you. There is a free demo version around I believe, but that won't let you use textures unless you get the full version (correct me if I'm wrong. been out of here for quite a while now) the third option is, if you have character studio, learn to use the biped. You can match it to the poser figure, and then just make the animation in max. It gives you much more advanced animation controls, but takes a bit of learning to use, and you will also need to create all the face morphs so you can do expressions. as for rendering quality, for max you can get plugin renderers if the max renderer isn't good enough hope that helped =) SewerRat
Attached Link: http://rri.on.ca/konan
Just in case you can't find the Maximum Pose home page, the domain is temporarily down. You can reach at http://rri.on.ca/konan Konancharacter studio is a lot of work the first few times now I can get a figure working in less than half an hour (without any morph targets) so yeah, it's still a fair bit of work to get it converted so you can start playing with max. In my opinion it's worth it (but I only tend to use one or two characters) I haven't used the full version of maximum pose, but if that's what you need, I'd go for it, saves a lot of work =) aren't we lucky to have people like poser putting out the software that we need =) now I've just gotta convince him to give me a free version grin (well, I can wish) SewerRat
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
is there a way to export poser 4 animations (including morphs) to another program (maybe 3dstudio) for better render quality? are there any tutorials available?