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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: exporting poser animations to 3d max?


Leyla ( ) posted Mon, 04 December 2000 at 7:28 PM ยท edited Thu, 28 November 2024 at 2:46 AM

is there a way to export poser 4 animations (including morphs) to another program (maybe 3dstudio) for better render quality? are there any tutorials available?


SewerRat ( ) posted Mon, 04 December 2000 at 8:53 PM

there are some really clumsy ways the main problem, if you want to export from poser then each frame will be a seperate model and 3dsmax doesn't know how to apply poser-format morphs etc. to a figure you can export from poser, import from max, and make a morph for every frame of your animation (which you probably won't want to) or you can use the program Maximum Pose (by konan) which will do this for you. There is a free demo version around I believe, but that won't let you use textures unless you get the full version (correct me if I'm wrong. been out of here for quite a while now) the third option is, if you have character studio, learn to use the biped. You can match it to the poser figure, and then just make the animation in max. It gives you much more advanced animation controls, but takes a bit of learning to use, and you will also need to create all the face morphs so you can do expressions. as for rendering quality, for max you can get plugin renderers if the max renderer isn't good enough hope that helped =) SewerRat


konan ( ) posted Tue, 05 December 2000 at 1:05 AM

Attached Link: http://rri.on.ca/konan

Just in case you can't find the Maximum Pose home page, the domain is temporarily down. You can reach at http://rri.on.ca/konan Konan


Leyla ( ) posted Tue, 05 December 2000 at 6:16 AM

thanks a lot to both of you. i allready tryed to do it with charakterstudio, but is realy a lot of work... i will check maximum pose for sure greetings from leyla ps: the max renderer is good!


SewerRat ( ) posted Tue, 05 December 2000 at 7:13 AM

character studio is a lot of work the first few times now I can get a figure working in less than half an hour (without any morph targets) so yeah, it's still a fair bit of work to get it converted so you can start playing with max. In my opinion it's worth it (but I only tend to use one or two characters) I haven't used the full version of maximum pose, but if that's what you need, I'd go for it, saves a lot of work =) aren't we lucky to have people like poser putting out the software that we need =) now I've just gotta convince him to give me a free version grin (well, I can wish) SewerRat


Leyla ( ) posted Tue, 05 December 2000 at 7:45 AM

i have played a little with the demo, and i must say congratulations to konan! a great piece of software!! my only problem now is to get together the money to purchase it...(dollar is expensive in europe at the moment...) but i will do for sure!! cu leyla


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