Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Paint that face and Turn the 1 into 2 objects then Reverse the normals for that face...I can do this in Truespace by Painting the faces then Importing into Bryce turns those Painted faces into seperate Objects...Understand...? I think in Milkshape3D that Black means Holes or Bad Faces...Hmmm cant remember...Need to go in and find out...I use 1.71 I think is my Version...I bought it for the Gaming Formats Especially Unreal Tournament 2K4...
Hmm... foleypro - not sure if I really want 2 objects instead of 1 (if I am understanding you correctly). Since I'm texturing in Bryce, I would think that trying to texture 2 objects and align the textures would be difficult. wildman - smoothing did not help the situation any, unfortunately (but thanks for the advice). I seem to recall reading something somewhere about normals, whether it was that Bryce got screwed up if another program had precalculated them and they were included in a file(?) I dunno - something like that about perhaps being able to delete them from a file and letting Bryce calculate its own?
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