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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: I am Looking of a Decent Bow prop.


malachi666 ( ) posted Sat, 27 November 2004 at 3:27 PM ยท edited Sat, 23 November 2024 at 8:49 PM

I am looking of a bow to work in my fantasy scene. Any ideas?


Tiny ( ) posted Sat, 27 November 2004 at 3:42 PM

The other day I saw a bow and arrow together with a teddybear in FreeBies. Teddy did not come with the package.
Search for bear.



diviner ( ) posted Sat, 27 November 2004 at 4:32 PM

Hi I would be happy to make you a bow and arrow set. what do you need?


nickedshield ( ) posted Sat, 27 November 2004 at 4:34 PM

I believe there is one at RDNA, freestuff.

I must remember to remember what it was I had to remember.


slinger ( ) posted Sat, 27 November 2004 at 7:05 PM

Attached Link: http://posergalaxy.com/

Keihan has the Woodland Bow and Arrow set in the store at Poser Galaxy for $5.00 I believe.

The liver is evil - It must be punished.


Valandar ( ) posted Sat, 27 November 2004 at 7:11 PM

There was a nice freebie at DAZ a while back, it's likely in their archives.

Remember, kids! Napalm is Nature's Toothpaste!


blonderella ( ) posted Sat, 27 November 2004 at 8:11 PM

here is a High Elves Archery Pack from Daz3d's free weekly archive! looks like a great item... http://free.daz3d.com/free_weekly/detail.php?free_id=174

Say what you mean and mean what you say.


Elfwine ( ) posted Tue, 30 November 2004 at 1:37 AM

Looking at the "details.jpg", the limbs on the DAZ High Elves bow does not appear to bend at all. If they do, I couldn't tell from the image. Diviner, can you make one that does? I'd be interested in a yew longbow.

ย Don't sweat the petty things, and don't pet the sweaty things! ย ; )


diviner ( ) posted Wed, 01 December 2004 at 1:48 PM

Absolutely, As a classical archer, bowyer and fletcher I both make and shoot Yew bows so I know them well. I will make you a Yew bow that bends and an appropriate arrow, you can just import multiple copies of the arrow. I will do a full draw pose and if the morph does not look good at half draw I may do a half draw as well. Do you mind if I put it in the freestuff section as well? It will take about 48 hours with my schedule to get it done. William


Elfwine ( ) posted Thu, 02 December 2004 at 12:46 AM

Huh, isn't that strange. I've made a yew longbow too under the tutalage of Master John Strunk. I cut some yew years ago and stacked it in my "Man Cave", but just haven't had the time to get around to making any more. Making strings drives me nuts, they always come out too short. Heh... For years I've asked modelers if they'd make a longbow and never got any response. I even contacted DAZ about making one and they weren't interested. So I appreciate your willingness to tackle it. Putting the bow in Free Stuff is up to you as its your creation. And it'd be nice to see other artists do renders with a traditional bow and not some strange-looking fantasy bow that, in reality, wouldn't shoot worth a darn. Don't knock yourself out, Will, trying to get it done in 48 hours. I've waited a very long time and a few more days won't hurt. Thanks : )

ย Don't sweat the petty things, and don't pet the sweaty things! ย ; )


diviner ( ) posted Sat, 04 December 2004 at 9:44 PM

Hey Elfwine! Got your bow for ya. It is a self Yew long bow with a full draw morph (that looks good in partial draws) it is done in the Teuksbury style (rounded on the heart wood side and flattish on the outer wood side. It has Black horn string seats a simple suede wrap handle with arrow rest ensuite. As you know being an long bow archer, the quality that makes Yew great Bow wood is that its outer wood resists stretch and its inner wood resists compression, I did a rather simple texture and did not differentiate between the heart wood and outer wood.. The arrow is fletched with Hawk feathers and the point is a standard medieval broad head. The bow uses a texture map but the arrow is assigned material settings so that the broad head has a nice shine. This also means you can export the arrow as a 3ds object and change the shape of the head. Enjoy (and I would love to see the renders you do with it). I am putting it in the freestuff area just to keep upload simple. Being late saturday night it may not clear till monday.


AntoniaTiger ( ) posted Sun, 05 December 2004 at 4:53 AM

It's up now. I see you're an archer, so you must know more than I do, but it does look a little too stiff at the centre. But it's only slight.


Elfwine ( ) posted Sun, 05 December 2004 at 11:36 AM

Wow, i thank thee, diviner! :)

ย Don't sweat the petty things, and don't pet the sweaty things! ย ; )


diviner ( ) posted Sun, 05 December 2004 at 3:02 PM

Elfwine, When I made the bow I set it up for my character 'The left handed stranger' I forgot to reset it for a right hander when I posted it. I have reposted it with the morph I made to switch the rest to the correct side for a righty and also changed the pose to reflect this just hop to my site and down load the new zip, set the morph 'change rest' to 1.00 to correct which side it is on. Also Antonia, a yew bow IS very stiff in the center. That is because of the compression resistance of the heartwood and the expansion resistance of the out wood.


AntoniaTiger ( ) posted Sun, 05 December 2004 at 5:59 PM

I think I've found what looked wrong. First, I realised why the centre of the bow seems stiff. It's curved slightly forward in the relaxed position. OK for a modern bow, but I'm not sure it would be right for a medieval bow. Though the medieval bowyers did apparently put in that little forward curve at the tip of the bow. But what makes it look wrong is the bowstring. It gets shorter as you draw the bow. By about 20% of the total length. I've measured it (use the box primitive, y-scale=400 fits along the string from bow-tip to arrow. Draw the bow, rotate to line up with the string....) It still looks a more realistic design than other bows I've seen -- there's a streak of cinematic fantasy in a lot of Poser weapons.


diviner ( ) posted Mon, 06 December 2004 at 9:45 AM

Antonia, I appreciate the input. The slight forward curve is intentional and is common in the Teuksbury style of self-bow. Look here to see a real one (the bow in the welcome banner is of this style.I actually tamed down the curvature in the model: http://www.english-longbow.co.uk/cat20.htm The string length does change (good eye). It is a simple prop and without making the prop far more complex than I was able to build in the time I had available between my major project it does the job. In reality the bow has much more curve when drawn than a real long bow. This is for two reasons: 1. Everyone that I showed the bow to in the original proper fully drawn curvature said, "Thats not right it does not curve enough when drawn". Look here to see the real curvature of a longbow at full draw (this is a good pic that I used to show them it was correct): http://www.english-longbow.co.uk/largepics/medieval%20bow.html 2. The Bow is actually shorter than a real long bow when set at 100% scale so that it can be shortened to a closer approximation of a smaller common bow. A shorter bow necessitates a greater amount of curvature when drawn. In the interest of getting the bow to Elfwine in a timely manner I did the work so far. It is my intent to create several morphs for the arrow and the bow, as well as another more authentic texture map to post as an upgrade. I simply did as I was able in the time available. I love the input, it shows me that people are using the product and have an interest in a more authentic bow prop. Thankyou again, diviner


diviner ( ) posted Mon, 06 December 2004 at 2:24 PM

Elfwine, vilian, and Antonia. I have again upgraded my bow prop I have made the following changes and upgrades based on your valued input. 1. Rotated the arrow 180 degrees so the guide feather faces the correct direction. 2. Added back the original more accurate bend morph so the curvature is more athentic and the string stays the correct length 3. Added morphs to the arrow. 4. Added a smartpropped suede grip w/ photo realist texture 5. Added a new more realistic texture (left the old one in because it looks more like ashwood) 6. Added info to the Readme.txt with a special thanks section to those who were involved in the second upgrade (Elfwine, Vilian and AntoniaTiger)


diviner ( ) posted Mon, 06 December 2004 at 8:29 PM

Attached Link: http://dulakaba.tripod.com/b_e_e/id7.html

Antonia! I love the Bodkin point morph you did for the arrow! I posted it on my freebies page but did not post it on Renderosity as I will not post here without your permission, I will happily remove it from my freebies if you object to it being there but it is so nice I just had to put it up. :^)

If I may, I would love to put it in the freestuff here. It is a great morph. It is like the bodkin points that were used to punch armor. While many bodkins were round or square, most were of a diamond cross section. What program did you use to do it?

The Thread wrapped around the nocking point on a bow string is a more modern concept. In the old days they did as I did with the sting in the new Texture, they used two different colors of thread and added in extra thread to the twist to make a solid block of color at the nocking point and at the loops (hence the stretch of solid black at the nocking point of the string). I too think it would be fun to add some red thread to the nocking point but I wanted to go as authentic as possible for Elfwine Longbow (what great name). Because he had such a time getting a yew bow of the correct period, and having given his last name as Longbow in his bio, I figured he would appreciate that.

Now to business...
Where are the renders? What fun is it to make a custom prop and then not see any renders? lol!

diviner


AntoniaTiger ( ) posted Tue, 07 December 2004 at 1:35 AM ยท edited Tue, 07 December 2004 at 1:37 AM

I started by extracting the data from the .pp2 using a good text editor, and then created the morphed version in anim8or, re-exported as a .obj

The version I sent to you was trimmed to just the point data, which is all that gets used when imported to the prop in Poser.

As for distribution, of course you can include it with the arrow/longbow on Renderosity. That's what it't for.

Message edited on: 12/07/2004 01:37


diviner ( ) posted Tue, 07 December 2004 at 9:29 AM

Thanks Antonia, You rock! I have wondered why some morphs have no object, just a box when I open them in anim8or. Now I know. I heard from Elfwine who says there will be a cool render at earliest opportunity. I think since folks have put such effort into all the input on this object that I will eventually do another upgrade with a texture template and more goodies (including your Bodkin point). I hope to expand the item as time allows. Thanks again Antonia Will (diviner)


AntoniaTiger ( ) posted Tue, 07 December 2004 at 4:10 PM

anim8or should show the points well enough when in the correct display mode -- leftmost of the three buttons, which gives you the same style as the default for editing. When you revise the distribution, slip in some pointers to real-world info. That pose is good, but awkward to use with other figures. A good reference photo would be worth having.


diviner ( ) posted Tue, 07 December 2004 at 4:29 PM

Good call Antonia. I will be releasing a 4 pose set for Don today and I will do so add a live photo and some pointers. I may also put together a Vic 3 pose set as I do not have Michael.


AntoniaTiger ( ) posted Tue, 07 December 2004 at 4:55 PM

I have a reduced resolution Michael 3 -- it's in the 3D Starter Bundle from DAZ. That should be good enough to check how the V3 poses look on Michael.


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