Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
Attached Link: http://www.3dcommune.com/3d/galview.mv?Carrara_RDS+amZbNFtFw+1101805336+&v_index=5&nd=1101820314
Yeaks! wrong link above, sorry here it is at 3d commune. I forgot that you can post image here. Thanks for the examples, I am still using C3 and the result is not like that, it seems like the croped area is not complete leaving glow edges. I'll try to convert the mask to greyscale.Attached Link: Transparency shader tree
Mun, check out the method in this thread. If you still can't get it to work post a screen shot of your shader tree. It is perfectly possible to do what you want.You can do it with one map, in the blender, with values of 0 & 100 in the transparency channels of the two sources. The number of maps you have will only increase file size if you save them internally. And it's using transparency which will increase the render time; using texture maps - as opposed to procedural shaders - will reduce render time.
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Attached Link: http://philipfong.tripod.com/id10.html
Can anyone tell me if there is a solution to alpha masking or transperancy mapped to cut away portion of a model? The edges appear to have a glow arround the croped section, I have tried both transperancy, oppacity, glow but nothing works. how do you do this kind of masking anyway? Thanks. Philip