Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Hi ,
that reallly depends of the scale of your scene. In close ups a snow-terrain works really good. That means, like ocean, you build a terrain, very soft and that is the snow in your scene.
On large scales, the snow distribution on terrains works really good.
On objects, you also can use the terraindistribution to lay snow on trees, cars or houses.
I mean the terraindistribution of C4.
But it would be better, if you give us more details of the scene, you have in your mind.
Johannes
hallo Johannes,it will be a real close up scene with a evil snowman in a dark landscape.the inspiration for this scene came after i visited a christmas market and after i watched the movie nightmare before christmas again(saw it 80 times).im not sure if i should make my snow textures with photoshop or make a shader in carrara.
i will make the complete scene in carrara but at the moment im thinking about modeling some stuff for the scene in amapi pro 7.5(i always integrate amapi in everything i do:)).i dont want to use the terrain modeler(not needed for this small scene),i want to model this in the vertex modeler or in amapi pro.
see you over at 3dps Johannes:)
Message edited on: 12/22/2004 05:26
Mark
Message edited on: 12/22/2004 08:38
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=754937&Start=1&Artist=HK&ByArtist=Yes
I'd add some sparkling to the snow. In real world snow seems to sparkle when temperature is well below zero degrees (Celsius). For stills you could use spots in the glow channel. The image shows my settings for it. For animation the place of the sparkles should change according to camera position but I haven't been able to figure out how it should be done. If you have any ideas I would be glad to hear them. The link shows an image where I've used the snow-shader shown here. -HKFake fresnel? Excellent idea! Perhaps one could also mix two different spot-components with the fake fresnel so there wouldn't be areas where the snow didn't sparkle. There is quite a lot of snow here and according to the ample reference material it seems to me that the sparkle is visible throughout the snow covered area. The fake fresnel is still a superb idea for it enables the sparkles to change place according to viewing angle. -HK
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hello everyone,since september i have a winter scene in my mind but i really dont know how to make a realistic snow shader,if you know how then please let me know,thank you.
merry christmas and a happy new year to everyone!!
Message edited on: 12/21/2004 14:33