(Last Updated: 2024 Aug 27 11:02 am)
welcome back,can't wait to see more images of her. that makeup idea is pure genius! The3dZone
Funny YouTube video of the week - Bu De Bu Ai
i think this sounds like somthing perfect for a "catsuit". well, more like a skinsuit. like the daz ones that are basically a subset of the figure's mesh. i think a real catsuit would still be a great piece of clothing (one with wrinkles, seams, spandex covered breasts, etc.) but it would be great if the figure could ship with some sort of 2nd skin that wouldn't have any other morphs or material zones. as simple as possible, just something to make it easier to make 2nd skin clothing and hair. my main request, either with the skinsuit or catsuit, would be a head cover that works as a full mask (eyes covered, ears, nose covered, mouth covered, etc.)
She's looking really good so far, I especially like the shape of her fingernails, they look a lot more like they should, the natural curve. Also i like the shape of her hip bone. The make up layering is a great idea (i am used to that in a sort of way, as the sims in sims 2 have a similar thing of layering on the face). I am looking forward to seeing more of this new character. She looks most promising indeed. I can't imagine the amount of work that must go into that. -S-
Wow! that body is great,but the back view of the shoulders look a bit odd,I'm not sure what it is,maybe the roundness of them,but they look fine in the front view. but I am still highly impressed by this figure and I cant wait to see her completed :0) The3dZone
Funny YouTube video of the week - Bu De Bu Ai
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she is very beautifull so far. i love her hands and those fingernails. and a realistic catsuit would be absolutely lovely. just to ask, as this came up in the daz forums, if she has a stretch legs or arms morph, would it be possible to include this morph in the outfit? someone requested this, and someone else replied that it wasn't possible in clothing (which didn't make sense to me, but i don't make clothes, so i don't know how they're different from 3d people). this figure is going to be incredible. her texturing possibilities are going to be downright progressive. and i've got to second chuck- this is both exciting and educational to watch.
i love her hands!! wonderful proportioning, and something that has always bugged me about the Mil characters [size & shape of hands and feet] also very much like the make-up idea... i asked Daz about the possibility of doing layering or something for the body on future models in regards to being about to apply tattoos at will via transmapping instead of having to muck with a texture within a graphics editor each time, but i never heard back from them [then again, i never really expected to...heh] sooo looking forward to seeing more of your progress on her :))
-*-
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hi everyone! Giana, What a wonderful idea! What i will do is add a second layer to her body but her hands and feet and up to the neck, and i can put in materail zones in those sections so people can add different tattoos or whatever to those sections. It will be sort of like a second skin/catsuit. But I will be creating a realistic catsuit for her. Starkdog: I use 3d studio max 5.1 with brazil r/s 1.2. I'v been working on her now for 7 months. Modeling for a few months now. She's far from over though I hope to have her completely modeled by the end of next week. Then it will be the big task of uvmapping, and uvmapping with layers is very hard. Stark the planning process is the first step, 2 creating new ideas that others haven't done before. Like Kamira's layers. Think of the customer and how they want to customise you're model. Mathman: I totally agree with u. Unforantly i won't really know if she will have noodle arms :O I hope she doesn't have any. But i am glad u did say something though about it. it helps me to make kaimira better. So many idea's people have requested and useful information has been such a great help. Cobalt: using morphs to make the limbs longer all though i haven't tested that theory I am willing to try. I did model her arms and legs a bit longer then the orginal V3's stubby old legs. She does stand alot taller then V3 and M3 for that matter heh. My models are a bit bigger then daz models. but not overly though. Monday Night I will be posting more goodies for everyone. I thought of a few things when i was creating Kaimira. 1. To make her the most customizable 3D Figure in the 3D world. "a girl can Dream" ;) Wink. 2. try to be more realistic and add more options. 3. Doing the things I wish other models didn't have or options. :) I hope u like it so far, and i wanted to thank everyone who followed from the start. I always value everyone's input and guidenace. :D Cheers my dears... Sera
Mathman, I doubt she will be compatible with DAZ maps. This has been discussed in previous threads. Sera, she's looking great. I just can't believe how quickly this model has moved along. I think all the layering will make her more compatible with P5. All this progress makes me wish that figures like Neftis' Elle and Anton's Maximus would receive more attention. What is the file size and have you loaded her in Poser yet?
That is wicked though to pull down the lip to see a labret backing and as Xena says all the different sorts...could you imagine a nice scrumper in there! I'm impressed by the hands and the more natural look to the nails with the curves, they look manicured and shaped as opposed to just jutting out straight and looking sort of warped. Also keen on the pronounced ear detailing, especially the tragus area. WOW!
Hi Math, There's a few reasons why I won't use V3 or Daz Mapping is because well umm unfortantly not advanced enough, second copyright infridgement, three there's more areas and sections that needed to be mapped. With the new layering system v3's and other maps won't be able support it. Not to mention a new key feature will be introduced a complete and acturate vein system for Kaimira. About the male morphs no male ones but there will be a flat chest morph, but a person could make a male with the 100's of morphs being planed. The plans are the works for a male Model version comming this year. Papa: Hey honey it's great to see u! how are u? Papa ur right about the daz maps. :) I'v been hauling buns, I would have been done sooner, but u know me i am a professionist. I never baught elle and maximus. I have seen elle before, the thing i think people crave is to personalise their models from the basics to the most extreme. The Model size and etc in poser is still not known. She never even seen poser yet but That won't be for a while though, after when she's modeled it's the daunting task of creating material zones and uvmapping for Kai.but the 3D max scene file is 9.13 megs. There's several factors, now we're dealing with a new set of issues ever before then what V3 or other models had before. We have to deal with sizing of different areas, how it will effect the maps "example: V3's face and body Maps", inside of the mouth matching the outside. to reduce seam lines and scretching as much as possible. Raputina: there also will be more options for the nails like different nail types and tips. like rounded, claw like, pointed, oval, square, natural, bitten, long, curve nail, deform nail bed. these are just the few options u can do alone with the nails. I wanted her lips and mouth area to have more to them more options pulling and tugging and other movements of the mouth. Anything that can be done with the mouth will be put in. U will be able to edit more options for the ears, if users want to create plugs you can edit and resise those areas to catter to those needs. Customisation is the most important thing about kaimira.if u have an idea or thought u want to see for customization let me know. :D Sera Watch monday as i update with more goodies! :D
Hi Sera, I'm doing ok. Neftis' Elle is from polymage. She seems to be designed as a standalone character rather than something that can be stretched further (she has no body morphs). Anton's Maximus character was never released because he had wanted to make it compatible with features in DAZ|Studio. The figure creation was discussed in the following threads: http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1616522 http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1638858 http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1687433 http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1701404 I get much more excited about these 3rd party figures that I ever do about anything coming out of DAZ anymore. I think some people are getting tired of the unimesh shoulders and derivative figures. Quite honestly, I think Kaimira is going to blow Vicki right out of the water. Keep up the excellent work :)
hi Papa, that's what i wanted to do is blow vicki right out of the water, with a-bomb ;) :D I am working on quite a few projects, I am doing the planning for my future male figure to match Kaimira. Kai needs a boyfriend u know. hehe. projects: 1.I'v been working on the sims 2 website, 3dsims.com my sim site. 2. Kaimira project. 3. Dorian Project. 4. Kaimira Clothing Packs 1-through-4, eyeliner packs, eyeshadow packs, blush packs, lipstick and lip liner packs, hair sets. Getting the planning process done. Dorian is still on paper, but will start in the new year. Speaking of shoulders, Kai's still need to be added more detail and making sure no noodle arms.
Really great but I think maybe the upper shoulders are too wide. Women's shoulders look rounded/sloped down a little because of the muscle structure there, it's tricky but it would make so much difference to how feminine and young the figure can look. Also that's the kind of thing it's tough to change with a morph.
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Hey - this is great work. Couple of things....would be good to know how many vertices in the model. Is it a similar density to V3? If so - you could probably put a heap more detail (lumps and bumps) into her - particularly in her rib and upper chest (traps) areas. Also, her breast - they look very similar to V3's. I've never seen breasts that shape (mainly where the lower breast meets the ribcage). Excellent work - keep going.
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Very nice modelling. I'm definitely interested.
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Content Advisory! This message contains nudity
Content Advisory! This message contains nudity
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