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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Why does poser screw up Objs?


zorares ( ) posted Fri, 07 January 2005 at 9:12 AM · edited Wed, 27 November 2024 at 5:13 AM

file_166143.jpg

OK, I'm working on a prop that I made in Amapi. It's just a plain cylinder with textures on it. Ran it through UVMapper and then imported it into Poser 5. When I render it, it looks fine. Then I imported V3 and rendered it and the prop gets distorted. In this image, her feet are flush with the top prior to render. Why and how do I fix it?

http://schuetzenpowder.com/sigs.jpg


Farside ( ) posted Fri, 07 January 2005 at 9:15 AM

try turning off "Smooth Polygons" in the render settings.


Tunesy ( ) posted Fri, 07 January 2005 at 9:32 AM

...or, within Amapi you could extract the faces of your model, or you could chamfer the edges in question. Chamfering isn't a good choice if the model is big though.


Holli ( ) posted Fri, 07 January 2005 at 9:32 AM

Or you can split the vertex of your obj if you have UVMapperPro. Very usefull. I bought the programm only to use this feature and I do it with every object because in P4 you can not turn smoothing off and everything gets some kind of "organic" look.


Bobbie_Boucher ( ) posted Fri, 07 January 2005 at 10:21 AM

Why do you import Vicky into Poser? Just load her from the Character Library.


JohnRickardJR ( ) posted Fri, 07 January 2005 at 10:48 AM

You could also turn off "smooth polygons" for the individual prop (double click on it, and look on the properties page). That way, anything that needs smoothing stays nicely rounded.


zorares ( ) posted Fri, 07 January 2005 at 10:52 AM

I imported Vicky just because I had the obj already in poser. I'll try it the other way but this issue has happened before with other objects. I remember an image I worked on where the character was holding a MP30 machine gun and when it rendered, the barrel and receiver blewup like a balloon. Totally wasted the image. I'll try and implement some of these suggestions. Thanks.

http://schuetzenpowder.com/sigs.jpg


pakled ( ) posted Fri, 07 January 2005 at 11:10 AM

Posers' scaling can be a bit of a chore at times; objects brought into Poser can be huge, characters exported into some programs (like Wings), are squashably small..;) When you import, there's a box that lets you import as x% of original size, you might want to play with that..another thing is I think (at work, so I can't check), there is an option as well to 'place on floor'..give it a shot..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


ockham ( ) posted Fri, 07 January 2005 at 11:53 AM

file_166144.jpg

This looks like a "smooth polygons" problem. There's one more problem that's likely with Amapi. Amapi normally leaves many-sided facets, which Poser hates. (As the one on the left here.) You should Tesselate the end-facet so that it looks like the one on the right.

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flyerx ( ) posted Fri, 07 January 2005 at 7:27 PM

Attached Link: http://user.txcyber.com/~sgalls/

Try PoseRay.

It can read OBJ files (among others), tesselate and split them by edges and re-export them so that Poser or other programs do not autosmooth the model.

http://user.txcyber.com/~sgalls/

See the samples in the gallery section of my site and the tutorial in PoseRay's help file to do this.

good luck,

FlyerX


looniper ( ) posted Fri, 07 January 2005 at 8:33 PM

Easy to fix... Vertices/Split in UVMapper as mentioned. If you don't have UVMapper, you can spelit vertices with Poser.. #1 Select your imported cylinder. #2 Grouping Tool. - New Group.. "Ends" is a fine name. - Select the Top and Bottom of the cylinder. #3 Still Grouping Tool. - New Group.. "Base" is another good name. - Select the rest of the cylinder. #4 Grouping Tool stil. ;) - Spawn Props. #5 Export the Ends and Base as the new OBJ file. The exported version now has the vertices connecting the top and bottom to the rest of the cylinder split, so it will render without that rounding effect.


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