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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: MDP's F202 Charater's clothes Shred to Pieces! How to Fix it?


Alpha9992004 ( ) posted Fri, 14 January 2005 at 9:01 PM · edited Fri, 16 August 2024 at 12:10 AM

Shogakusha gave me this information. Scroll past it all to see the Question....... 1. Load the F202 character into your scene. 2. Turn off Inverse Kinematics on both her legs. (Figure > Use Inverse Kinematics) 3. Bring up the Joint Editor & Click 'Zero Figure' to zero out all joint bends. (Windows > Joint Editor) 4. Load the SleeveDress prop. (Make sure it is parented to the hip of the F202 character) (Object > Properties > Set Parent > Hip) 5. Apply the pose you want to the F202 character. 6. Go to the Cloth Room & Click New Simulation. 7. Enter 10 in the Drape Frames. 8. Accept the other defaults & Click OK. 9. Advance the animation frame counter to frame 30. 10. Click Clothify & select SleeveDress-Femme from the list if it is not already selected. 11. Click Clothify button. 12. Click Collide Against. 13. Click Add/Remove button. 14. Mark the checkbox for Figure 1 (This should mark all checkboxes for Figure 1 body parts) 15. Click OK. 16. Set Collision Offset & Collision Depth to ~0.450. 17. Click OK. 18. Click Calculate Simulation. After i hit "Calculate Simulation" The "Draping" is fine but once it gets to "Calculating Dynamics" It will shred the dress to Pieces. I think it's the Vortex pologon Collision thing. Can anyone hear me behind this screen?........I need help. i'm lost.....again. as usual. ok bye.


ArtyMotion ( ) posted Fri, 14 January 2005 at 9:27 PM

Does it seem like it might be breaking apart where groups would normally be? If so, try re-importing the OBJ file with "Weld Identical Vertices" checked.


Alpha9992004 ( ) posted Fri, 14 January 2005 at 10:10 PM

Well thax Artymotion, now all i have to do is fine out where "Weld Identical Vertices" is so i can check it......... Groups would be?........When it gets to the "Calculating Dynamics" part it will rip up the dress, meaning the skin will show through. maybe a breast would be out or something. It just doesn't match the body the way i want it too! It's the right MDP F202 Character.


ArtyMotion ( ) posted Fri, 14 January 2005 at 10:13 PM

OK, disregard my first reply, as it seems that is an entirely different problem. I'm not familiar with the MDP F202 character ... is it a free download or something you purchased?


Alpha9992004 ( ) posted Fri, 14 January 2005 at 10:18 PM

It's in the "Free Stuff Section". in "Posable Clothing". It's brought by "Shogakusha".


Letterworks ( ) posted Fri, 14 January 2005 at 10:54 PM

Can you show us a picture of the torn dress? It sounds like your dress isn't stopping when it collides with the figure. What are your settign in the "cloth Collision Objects" box and on your Dynamics Controls? These things may help us understand yourproblem enough to help. mike


shogakusha ( ) posted Sat, 15 January 2005 at 11:33 AM

file_169906.jpg

No need to weld vertices, the dress is s ingle group and designed to be used as dynamic clothing specifically for the MDP F202 character. A screen capture of the final calculation from the cloth room where you are getting poke through would help. You can attach it as a file to this thread. As you can see from the attached image, the Sleeve Dress can be used in the CLoth Room. We just need to figure out what steps Alpha has missed. Shogakusha


Alpha9992004 ( ) posted Sat, 15 January 2005 at 1:54 PM

file_169907.jpg

The offset & Depth is set to 0.450 like Shogakusha said Trav. The Hands,Feet, & head in "Collide Against" is not set. The "Simlutaion Settings" boxes are all set Vortex,Pologon,Collide. I'm running it at 30 fps. Should i run it at 15 fps? Fps - Frames per second This is what i get every time.........


xantor ( ) posted Sat, 15 January 2005 at 3:25 PM

The frames per second doesn`t affect the cloth room stuff.


Letterworks ( ) posted Sat, 15 January 2005 at 5:28 PM

Only thing that I think I see is that in the list of steps to take, after item 4 and you parent the dress to the hips you should move the slider on the animation frames (the slider at the bottom of the Pose Room page) to about the middle frame (I use 15, if I have the number of frames set to 30 for example). THEN set the F202 pose. Now you need to return the slider to frame number 1 before progrssing to the cloth room. In other words the F404 and dress have to start the simulation at frame 1. By frame 15 they should be in the desired pose. Frames 15 to 30 allow the dress to settle. When the simulation is complete and you return to the pose room you can choose the "best" look by sliding through frames 15 to 30 to get the look you want. Let me know if this helps. Mike


shogakusha ( ) posted Sat, 15 January 2005 at 7:10 PM

Good catch Trav! I think it is actually step 5. Reading the steps that Alpha took, looks like the pose was applied at frame 1. I just checked my original response to him, and the step was, "Advance the animation frame counter to frame 30, then apply the pose you want to the F202 character." Alpha, Make sure you advance the animation counter to frame 15 or 30 before applying your pose, and your problems should go away. Good luck! Shogakusha


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