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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Translucence Image Maps - FOR EARS a little tip for you - Poser5


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Mec4D ( ) posted Thu, 03 February 2005 at 9:04 PM · edited Mon, 25 November 2024 at 9:41 AM

Attached Link: Click Here to see the effect and the settings in Poser5 Material Room

Hi to everyone ! I was for so long time not here so it is time for me to get deeper into poser and have fun again ;P

I prepared some tip for you because I got inspirations from a tutorial made by my good friend Steven Stahlberg, I try to use it in Poser5 room and I got nice effect.
You can see the Translucence image map I used for the ears, you can do the same with the nose or just the fingers etc..

Please click on the url to see the image, it is more that 500kb but you can see exact the setting etc..

if you have any questions or suggestions please let me know.

Hugs

Catharina

Message edited on: 02/03/2005 21:05

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


pokeydots ( ) posted Thu, 03 February 2005 at 9:25 PM

Thats a great tip Catharina! Glad to see you back ;o)

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Mec4D ( ) posted Thu, 03 February 2005 at 9:34 PM

Attached Link: Mec4D

One time Poser always Poser ;) Thank you Sallie ! I am back now forever!

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


pokeydots ( ) posted Thu, 03 February 2005 at 9:40 PM

Glad to haer that Cath! Poser is a hard thing to walk away from!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


odeathoflife ( ) posted Thu, 03 February 2005 at 9:57 PM

very cool even got the veins in there.

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Mec4D ( ) posted Thu, 03 February 2005 at 10:11 PM

Translucence Image Maps allow you to add the Translucence light colors to the areas you need, and as you saw already you can use many colors also to make the veins, here you don't get any standard setting to use with because every texture need own setting, Using Translucence shader node for the whole human skin is wrong idea because you can do this using the Alternate Diffuse for it for better effect, Translucence Shader nodes are great for mat (frosted glasses) as a beautiful shader node for your Elfen Wings in place of transparent.. so many ideas to get the beautiful Translucence effects in our renders, so I decided to put small tutorials on my website for the P5 Material Room in the next days so check out.

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


maxxxmodelz ( ) posted Thu, 03 February 2005 at 10:30 PM

Attached Link: http://leigh.cgcommunity.com/tutorialspart6_pg1.htm

Finally, someone making correct use of translucency. :-) For anyone interested in further articles on the subject of translucency maps and their applications in 3D, you can also check out the nice article at the link above. Nice job.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Mec4D ( ) posted Thu, 03 February 2005 at 10:54 PM

Very nice article! thanks! ;)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin ( ) posted Thu, 03 February 2005 at 11:08 PM

Hi Cath! It's great to see you again :)



PapaBlueMarlin ( ) posted Thu, 03 February 2005 at 11:16 PM

I saw your images and was wondering how you set up your translucence map and what the effect it had when combined with python scripting such as real skin shader.



Teyon ( ) posted Thu, 03 February 2005 at 11:30 PM

Neat. Any tips on implementing Sub-Surface Scattering in Poser5? If we can do translucency, there should be a way to mimic or outright create a shader to do SSS.


Mec4D ( ) posted Thu, 03 February 2005 at 11:32 PM

HI :) I don't used any of the python scripting such as real skin shader ( I saw well here at renderosity advertising) , I used well a toon shader for the skin what is used well in other programs as Maya etc.. for the best effects. I used also 3D nodes as spots to create the deeper effect of the skin together with the translucence map. You can see the image above and also the simple setting, try to use the maps I did for the ears on a Michael 2 templates and test it self, I will help you more but I don't own this script :( I will tell you that translucence map works this way : when you put the light in front, the translucence map don't show the effect anymore ( correct) only if the light is on the side or behind (correct) if you move a ball or anything else behind the model you will see the effect [shadow] also on the ears.. I don't think if the [python scripting such as real skin shader] works the same way because it is important to get it working on the animation too. It is on this moment very interesting theme for me so I go deeper in for the next days. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Thu, 03 February 2005 at 11:37 PM

Teyon I just read about and was thinking too to create the SSS effect in Poser5 and I think it will not a really big problem because it works almost the same way. Translucence are, wax, teeth, milk, skin, nails, hair etc.. so I go to try out! I just imagine the candle and the fire! it can create amazing effect in animation. I know one thing that you need to use : Diffuse, Specular and Translucence I go now to try out :P Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


maxxxmodelz ( ) posted Thu, 03 February 2005 at 11:40 PM

file_178900.jpg

***"what the effect it had when combined with python scripting such as real skin shader."***

Here's a very quick and dirty test render showing a simple translucency map combined with the Real Skin Shader script. Hope it's not to dark for you to see (I only used a simple 3 point lighting setup). I put an arrow to point you to the more evident effect.

Since the python script doesn't seem to add anything to the translucency node, you can plug in any grayscale map you want to use, as long as it corresponds with the model's UV's for the ears, otherwise the effect will look homogenous over the entire ear/head. :-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Mec4D ( ) posted Thu, 03 February 2005 at 11:45 PM

Very nice effect!! the ears looks very realistic. I used above in my render Michael 2, but I put only fragment to show the idea. :)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin ( ) posted Thu, 03 February 2005 at 11:47 PM

So basically take a head map and make everything black except for the ears...then turn the image monochromatic and you have a translucence map?



maxxxmodelz ( ) posted Thu, 03 February 2005 at 11:53 PM

file_178902.jpg

Here's a close-up of the effect so you might see it more clearly.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Thu, 03 February 2005 at 11:58 PM

"Very nice effect!! the ears looks very realistic. I used above in my render Michael 2, but I put only fragment to show the idea. :)" Michael 2 is still a great figure, isn't it? I get a lot of use out of him as well. Probably much more than M3. :-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Mec4D ( ) posted Thu, 03 February 2005 at 11:59 PM

[So basically take a head map and make everything black except for the ears...then turn the image monochromatic and you have a translucence map? ] Yes Jeremy but as you saw I used many colors, if you get to use only one then you can do this way, but you have to use only parts not the whole ears other they will glow not natural and put the color of the translucence_color

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


richardson ( ) posted Fri, 04 February 2005 at 12:02 AM

Nice to see you're back, Mlle. Harder. Already full of great ideas, too. Gawd, another thing to learn.


Mec4D ( ) posted Fri, 04 February 2005 at 12:04 AM

[Michael 2 is still a great figure, isn't it? I get a lot of use out of him as well. Probably much more than M3. :-) ] yes Michael 2 is my favorite of all, I really hate M3 and don't get enough inspirations from ;P I never did BTW lol

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Fri, 04 February 2005 at 12:11 AM

richardson wrote: [Nice to see you're back, Mlle. Harder. Already full of great ideas, too. Gawd, another thing to learn. ] Thanks! yes if you learn another software then you think BINGO why I never thinking abut it before using Poser5? I never read p5 Manual! lol Yes I have many great ideas but I have to put it nice on the good way that nobody miss it ! so as preview we can always test here if this works fine for us or not.. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


nemesis10 ( ) posted Fri, 04 February 2005 at 12:41 AM

It is so good to see your name here again... your art work was what got me interested in Poser. And your store is returning... with a texture for David... this is the best news I've had in 2005 including the coming Poser 6


Mec4D ( ) posted Fri, 04 February 2005 at 1:01 AM

Thank you nemesis10! :)) nice to hear that I was not forgot at all! and BTW Subsurface Scattering inside Poser5 Material room will posted as next! so check my new message for new topic and excellent effect in poser5, you want see this!

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Teyon ( ) posted Fri, 04 February 2005 at 1:37 AM

Sweet deal. I've been toying around for the last hour now but kept coming up short. Looking foward to seeing how you pulled it off.


Mec4D ( ) posted Fri, 04 February 2005 at 1:40 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2105703

see the new topic Teyon :) I posted already Ok I saw your answer ;)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


rowan_crisp ( ) posted Fri, 04 February 2005 at 1:41 AM

G'd'mn, that's sexy.


pendarian ( ) posted Fri, 04 February 2005 at 2:45 AM

Cath, good to see you posting and around again :) I really missed your presence!! What you are showing is really awesome, thank you for sharing :) Deb


Mazak ( ) posted Fri, 04 February 2005 at 3:34 AM

Hi Cath, it's good to see you comeback. Excellent P5 tip :)
Thank you very much for the freebee on your website :D
Btw. I miss the forum at Mec4D since a few weeks, what happen?

Mazak

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stewer ( ) posted Fri, 04 February 2005 at 3:50 AM

Welcome back, Cath! And thanks for sharing your excellent shading tricks!


Farside ( ) posted Fri, 04 February 2005 at 6:16 AM

.


mathman ( ) posted Fri, 04 February 2005 at 7:19 AM

Welcome back, Catharina :) It's good to see you back !


Carcinogen ( ) posted Fri, 04 February 2005 at 7:45 AM

Attached Link: http://www.mec4d.com/

Welcome back, Cath, I've missed you! I also want to say I love your new toon animal characters you have available on your site. Everyone should check them out.


Khai ( ) posted Fri, 04 February 2005 at 9:19 AM

bookiemarkie


Mec4D ( ) posted Fri, 04 February 2005 at 9:57 AM

Thank you so much to you all for the nice and warm welcome here!! Regarding my forum? I decided to close it after last server crash, I will keep posting here in this forum as well :) Thank you again! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


bonestructure ( ) posted Fri, 04 February 2005 at 10:00 AM

Nice to see the Master back

Talent is God's gift to you. Using it is your gift to God.


ArtyMotion ( ) posted Fri, 04 February 2005 at 10:53 AM

Yup, here's a big welcome hug to Cath 8-)


face_off ( ) posted Fri, 04 February 2005 at 2:51 PM

Well this is very very interesting. I spent a long time experimenting with the translucence plug to get this effect, and I so hope my findings were wrong, and that yours are right. Basically, I found that the translucence plug is identical to the ambient plug. So the wiring diagram you have given also gives me the same effect on the ears - however when you remove the backlight, you still get the effect. Maybe you could post a render with the backlight, and without - to show the removal of the glow with the change in lighting (when the rest of the head black). Also, instead of plugging the map into the translucence, plug it into the ambient, and see if you get the same effect (I did). Again, I hope I am wrong on this! Also, Mec4D - Toon Shader for simulating sss. I also tried this according the Stahlberg's method, but found it was a) very sensitive to different light conditions (needed to be tweeked for high and low lit scenes), and b) it gave an sss effect which ignored the direction of the main light. So I now use a techniqe that works under all light conditions, and takes into account the direction of the main light. I gave the wiring node setup (for Maya) to Stahlberg (on a cgtalk forum) - although at the time he seems to have dispensed with the toon shader in favour of a real sss shader.

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Mec4D ( ) posted Fri, 04 February 2005 at 3:37 PM

file_178905.jpg

face_off : no I am not right with you see the image it works fine just with the light and it is not an ambient or alternate diffuse effect. It don't glow it change the materials for real and make it translucence. If you use to high setting it will not works, use low scale see the preview and test self. Parameters in Poser5 are very sensitive and every scene need attention and is unique. There we don't have something like a click and finish the story :) try out it works!!! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Fri, 04 February 2005 at 3:52 PM

file_178906.jpg

Here another preview image the prove us that translucence shader node not glow in dark, it work correct with the light as well. I was testing everything again for 3 days now to be sure about before I post anything and make fun of me in bad way LOL Maybe it was not smart to use the red ears texture maps above, you can well change it to grey scale for animations and it will works fine, please remember that how more white light coming on the surface the translucene will gone as it happen in reality. I am done now :)) :))

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Fri, 04 February 2005 at 4:13 PM

file_178908.jpg

images say more that 1000 words :) for me in any way Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


bonestructure ( ) posted Fri, 04 February 2005 at 5:37 PM

Catharina, have you EVER done anything in Poser that was bad lol

Talent is God's gift to you. Using it is your gift to God.


Mec4D ( ) posted Fri, 04 February 2005 at 7:10 PM

Attached Link: AVI Animation Translucence effect CLICK HERE

LOL o yes!! BTW I did test animation and got nice effect using the light here!

click the url above WMV 200kb I used 2 lights, one front that I don't move that include the shadow. I moved the second one back and front to see the inside of the surface, as by the China coups sometimes you can see a nice images when you are finish with your coffe or tea and put in on the light :) bla bla bla I hope you got inspirations!

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Fri, 04 February 2005 at 8:50 PM

file_178912.jpg

I made new maps and render on Michael 2 to see how this works in a scene and it works very well :)) I used it for the ears, lips and nose the body was a displacement map with velvet node I hope you like this little preview

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin ( ) posted Fri, 04 February 2005 at 9:52 PM

Cath, are you making the nose translucent along with the ears?



Mec4D ( ) posted Fri, 04 February 2005 at 9:58 PM

Yes Jeremy and the lips too, it works fine with the light but need to be good blured to get the fine effect. I put a new black layer on the head texture and I paint the areas first using red color scale, then remove the colors to get the grey scale maps and set the translucence light to dark red and works fine.

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


face_off ( ) posted Fri, 04 February 2005 at 10:21 PM

Mec4d - this is awesome work! I've done a couple of quick experiments.... 1) Your first wiring diagram (image map into translucence) doesn't seem to work for me. With this diagram, transulence seems to equal ambient. 2) Your second wiring diagram - where you use the diffuse node into translunce does work...although it only works when the "cast shadows" render option is on. So I guess...back to my original question - with your original wiring diagram, and the sample image with the glowing ear, if you move the backlight, does the ear still glow (it does for me - indicating that translucence = ambient). Also - on your image directly above (Bart)...it would be good to understand where the light is coming from....his ear is glowing, so that indicates the light is behind his head....but his nose is glowing too - did that come from the same light? How did the light get there? Lots of questions. Anyway - fantastic work on determining the Diffuse node plugs into the translucence. Thanks a heap for this info. Great work.

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Mec4D ( ) posted Fri, 04 February 2005 at 10:39 PM

file_178914.jpg

I used maybe to hihg value in the first diagram, try to get it down a bit 0/7 If you saw the animation already so you know that it works fine and better if you use more that 2 light, with one light it will not works fine in any way and you get the [ ambient] effect In bart image I used 2 lights on the sides. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Fri, 04 February 2005 at 11:39 PM

file_178916.jpg

:) my {shadermaN] is finish , the ear is little to glowing but ok M2 have not that nice ears as M3 :P I hope you like Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


face_off ( ) posted Fri, 04 February 2005 at 11:57 PM

Looks awesome. If you move the backlight - does his ear still glow?

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Ajax ( ) posted Sat, 05 February 2005 at 12:40 AM

Cath, can we please see a screenshot of the material room for that skin shader? It looks great.


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