Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Poser 5 tries to give any importet object some kind of "organic look" You can turn this off in the render settings (Smooth polygons) I also would take www.UVMapper.com I guess to split the vertices you need the pro version but it is woth the money if you want to work professional with poser. All my items in the marketplace have split vertices.
You can split vertices with UV Mapper standard. In UV Mapper Select then sole of the sandle and split verts. Inport into Poser and it should be fine. Bear in mind Poser will convert all poly into quads. (Have a look at your object in the setup room and you will see... they're all quads!) I go through the same pain everytime I model something in 3ds max. I sit back and think... ahh that looks great... and then I import it into Poser and watch it destroy all my beautiful work. My advice... if you're working with Poser, make sure you take a high density model in and hope that Poser doesn't screw it up too much. Nice Sandals by the way. thanks NeilP
Attached Link: http://user.txcyber.com/~sgalls/
You can use PoseRay to fix this problem by breaking the mesh by crease and reimporting it into Poser.Check the gallery in the provided link for a sample of a model fixed by PoseRay.
FlyerX
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