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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Looking through the manual (I only got it last night), there seems to be a lot of options in the SmartGraph function editor relating to water. One input node is "Distance to object below", which looks like it should be useful for controling the distribution of a mixed material to give a bias towards one of the materials as water depth diminishes. There is of course the "Open ocean" node specifically for creating waves, and also lots of interesting looking Turbulence nodes. So I can envisage a material which uses Open ocean for deep water blending into a tubulence based material as shore gets nearer and then a foamy material at very shallow water. Probably going to take a lot of experimenting, but it looks achievable.
Mark
Thanks for looking into that, very helpful:)
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
Mark
Yes Thanks Way more of an answer than I exected. Very nice of you.
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
A few notes for V5I users...
You can delete the ground plane when using this technique (and most others, come to that - who wants an infinite boring plane taking up resources?). Actually, it's the 1st thing I always do when starting a new scene (it can always be added back if necessary).
You can replace the Water Plane by a "Plane" (from "Objects->Create->Plane), which can then be resized to cover as much a necessary. Useful if you want to get away from "World mapping" for the water texture...
You can use the same "dist to obj below" function set-up on the terrain to create a "wet area" just above the water - allows you to make bits darker (as if damp).
...errm... I'm sure there was a "4", (maybe it was the fore-shore), but it escapes me at present... I can't bring to mind the littoral comment I was going to make..
Cheers,
Diolma
Attached Link: Shorelines in Vue
The images above were not from me, however, I have the link to the one I did post at the Commune which, in turn, has a link to one posted previously here. If you download the free "the Island' it has it already set up for you. But you need version 5.09 for it to work. Perhaps someone could stick this link in the backroom here?M
Quote - OK, worked out the basics - see image. 1. Add island terrain 2. Add plane for water (NOTE must be above the ground plane) 3. Edit material on plane, and select mixed material 4. Initially use simple high contrast materials to make effect obvious 5. Right click "sphere" image beneath "distribution of materials 1 and 2" 6. Edit function 7. Add Input Node - Distance to object below 8. Add filter node - Map 9. Wire them together as in image. 10. Now adjust the range values in the map filter until desired mix achieved. 11. Replace material 1 and material 2 with proper materials. This is a basic blend at the shore. Extra filter / noise / turbulence nodes could be added to the chain to increase the randomness of the width of the shore zone or make the transition from material 1 to material 2 more/less abrupt.
The edit function worked great but My water turned dark. I am using vue 5 infinite. Have any idea why that is happening?
Attached Link: Bottom of this page
I posted some free water materials using the techniques described a while back; could be a start point for what you want to achieve.Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
hey guys, i have only 2 questions.
1, it seems the function "distance to object below" doesn't work with objects other than terrain. i tried rocks and others, the function just simply didn't work.
2, what is the "open ocean"? and how to make REAL waves near the shore? i mean without the help of displacement map in Vue 6.
thank you guys.
oh, btw, monsoon, in your demonstration scene "the island", what is the use of a pure black plane under that sea surface? i tried to delete it, and the mix texture plane above it became much brighter right away. can you give me some clue? thanks alot!
The distance to object below node should work with any object that has its bottom lying on the ground, and its top up the water.
The open ocean node creates a time dependant fractal function that looks indeed like real waves and behave like waves in an animation ( see the demo reel of Vue5Infinite by Phoul at e-on's)
Just bookmarking :)
Thanks for the info everyone.
Dreams are just nightmares on prozac...
Digital
WasteLanD
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Does this new version or any version of vue have the ability to control waves or interact with the shoreline or other items in the water (looks foamy by shore) like terragen? What water control is there, I can't seem to find much on the subject? Not animation just high detail stills.
Frank Hawkins/Owner/DigitalDaydreams
Frank_Hawkins_Design
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store