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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Vue 5 Infinite Water?


ddaydreams ( ) posted Wed, 16 March 2005 at 10:39 PM · edited Sat, 23 November 2024 at 4:04 PM

Does this new version or any version of vue have the ability to control waves or interact with the shoreline or other items in the water (looks foamy by shore) like terragen? What water control is there, I can't seem to find much on the subject? Not animation just high detail stills.

Frank Hawkins/Owner/DigitalDaydreams

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Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


yggdrasil ( ) posted Thu, 17 March 2005 at 7:19 AM

Looking through the manual (I only got it last night), there seems to be a lot of options in the SmartGraph function editor relating to water. One input node is "Distance to object below", which looks like it should be useful for controling the distribution of a mixed material to give a bias towards one of the materials as water depth diminishes. There is of course the "Open ocean" node specifically for creating waves, and also lots of interesting looking Turbulence nodes. So I can envisage a material which uses Open ocean for deep water blending into a tubulence based material as shore gets nearer and then a foamy material at very shallow water. Probably going to take a lot of experimenting, but it looks achievable.

Mark


ddaydreams ( ) posted Thu, 17 March 2005 at 9:19 AM
Belgareth ( ) posted Thu, 17 March 2005 at 11:51 AM

Very helpful, though I wouldn't know where to begin doing somthing like that yggdrasil. If you figgure it out, a tutorial would be blinding:)


yggdrasil ( ) posted Thu, 17 March 2005 at 1:29 PM

file_202587.jpg

OK, worked out the basics - see image. 1. Add island terrain 2. Add plane for water (NOTE must be above the ground plane) 3. Edit material on plane, and select mixed material 4. Initially use simple high contrast materials to make effect obvious 5. Right click "sphere" image beneath "distribution of materials 1 and 2" 6. Edit function 7. Add Input Node - Distance to object below 8. Add filter node - Map 9. Wire them together as in image. 10. Now adjust the range values in the map filter until desired mix achieved. 11. Replace material 1 and material 2 with proper materials. This is a basic blend at the shore. Extra filter / noise / turbulence nodes could be added to the chain to increase the randomness of the width of the shore zone or make the transition from material 1 to material 2 more/less abrupt.

Mark


war2 ( ) posted Thu, 17 March 2005 at 6:16 PM

thanks for posting yggdrasil, useful and quick :)


dlk30341 ( ) posted Thu, 17 March 2005 at 6:44 PM

Printing this out :) Thank you very much!


Belgareth ( ) posted Thu, 17 March 2005 at 7:47 PM

Tried it out on the Open Ocean function (you know the one using the terrain). Wow. Real waves with textures that change when they near rocks and/or beaches. Blinding tutorial and a huge thank you:)


ddaydreams ( ) posted Thu, 17 March 2005 at 8:50 PM

Yes Thanks Way more of an answer than I exected. Very nice of you.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


mdunakin ( ) posted Mon, 04 July 2005 at 3:06 PM

Thanx for that awesome tutorial! I bookmarked that bad boy :) ............md :)


Macsen ( ) posted Tue, 05 July 2005 at 11:56 AM

RickBookmark


Bleak300 ( ) posted Wed, 18 January 2006 at 8:54 PM

Is this tutorial for creating an animation? like moving waves? or just an image?


JDChristian ( ) posted Sun, 26 March 2006 at 9:58 AM

Will this work in Vue 5 Esprit?


funkfusionator ( ) posted Thu, 01 June 2006 at 2:41 AM

Quote - Will this work in Vue 5 Esprit?

No. It's annoying but on Vue 5 Esprit you can't make input nodes in the function editor. It's one of those nitty picky things that don't come with Vue 5 Esprit but do come with Vue 5 Infinite. It's the same with cel shaded materials.


bruno021 ( ) posted Thu, 01 June 2006 at 10:34 AM

I think yggdrasil forgot to mention that Monsoon created  this tutorial for the community, and it's available at 3dcommune , along with the screengrabs reproduced above.



diolma ( ) posted Thu, 01 June 2006 at 3:28 PM

A few notes for V5I users...

  1. You can delete the ground plane when using this technique (and most others, come to that - who wants an infinite boring plane taking up resources?). Actually, it's the 1st thing I always do when starting a new scene (it can always be added back if necessary).

  2. You can replace the Water Plane by a "Plane" (from "Objects->Create->Plane), which can then be resized to cover as much a necessary. Useful if you want to get away from "World mapping" for the water texture...

  3. You can use the same "dist to obj below" function set-up on the terrain to create a "wet area" just above the water - allows you to make bits darker (as if damp).

  4. ...errm... I'm sure there was a "4", (maybe it was the fore-shore), but it escapes me at present... I can't bring to mind the littoral comment I was going to make..

Cheers,
Diolma



Monsoon ( ) posted Thu, 01 June 2006 at 4:34 PM

Attached Link: Shorelines in Vue

The images above were not from me, however, I have the link to the one I did post at the Commune which, in turn, has a link to one posted previously here.  If you download the free "the Island' it has it already set up for you. But you need version 5.09 for it to work.  Perhaps someone could stick this link in the backroom here?

M


dennydenning ( ) posted Fri, 09 June 2006 at 3:39 AM

Quote - OK, worked out the basics - see image. 1. Add island terrain 2. Add plane for water (NOTE must be above the ground plane) 3. Edit material on plane, and select mixed material 4. Initially use simple high contrast materials to make effect obvious 5. Right click "sphere" image beneath "distribution of materials 1 and 2" 6. Edit function 7. Add Input Node - Distance to object below 8. Add filter node - Map 9. Wire them together as in image. 10. Now adjust the range values in the map filter until desired mix achieved. 11. Replace material 1 and material 2 with proper materials. This is a basic blend at the shore. Extra filter / noise / turbulence nodes could be added to the chain to increase the randomness of the width of the shore zone or make the transition from material 1 to material 2 more/less abrupt.

The edit function worked great but My water turned dark. I am using vue 5 infinite. Have any idea why that is happening?


cspear ( ) posted Fri, 09 June 2006 at 6:34 AM

Attached Link: Bottom of this page

I posted some free water materials using the techniques described a while back; could be a start point for what you want to achieve.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

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lek1 ( ) posted Tue, 05 September 2006 at 1:08 AM

hey guys, i have only 2 questions.

1, it seems the function "distance to object below" doesn't work with objects other than terrain. i tried rocks and others, the function just simply didn't work.

2, what is the "open ocean"? and how to make REAL waves near the shore? i mean without the help of displacement map in Vue 6.

thank you guys.

oh, btw, monsoon, in your demonstration scene "the island", what is the use of a pure black plane under that sea surface? i tried to delete it, and the mix texture plane above it became much brighter right away. can you give me some clue? thanks alot!


bruno021 ( ) posted Tue, 05 September 2006 at 2:02 AM

The distance to object below node should work with any object that has its bottom lying on the ground, and its top up the water.

The open ocean node creates a time dependant fractal function that looks indeed like real waves and behave like waves in an animation ( see the demo reel of Vue5Infinite by Phoul at e-on's)

 



Flak ( ) posted Tue, 05 September 2006 at 8:36 AM

Just bookmarking :)

 

Thanks for the info everyone.

Dreams are just nightmares on prozac...
Digital WasteLanD


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