Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2136906
I also find that the bump setting is definitely too high on the arms especially (when using the DAZ default MAT files - converted with MPE3). Another point I'll add is that often I can alleviate or eliminate this sort of problem by increasing the camera focal length, and then re-adjusting the preview again with the camera controls. There's some excellent (more general) advice about Wide Angle - Telephoto settings in the linked thread.Thanks for the help. Looks liek it was the bump map - when I removed it the image did improve. I thought I had removed teh bump map previously but because you have to select the 'Torso' part of the skin to see the textures associated with it I had missed that. I hope P6 has a way of applying the same texture to all the parts Thanks again
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Does anyone know what causes these and / or how to get rid of them. I want smooth skin on the body like that of the face but just can't seem to achieve it.