Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
Certainly helps around the eyes etc. It also means you can create extra outlines using the grouping tool - create a new group that contains the area you want outlined, assign a new material. Copy across the original material, but change the ID. When you render, your new patch is now outlined - good for enhancing the lips for instance.
One option for anti-aliasing - make all the materials invisible, then render with the outline on - all you get is the outline, which you can then blur in another package and merge with the unoutlined version.
A wacro to do this will follow - works OK, but fails if transmaps are used - I'll fix it then post it.
One other option I was about to play with earlier, before a complete system hang (and work) was to render to double the target size, then use Photoshop to reduce the size down, hopefully anti-aliasing the outline as it went. However, the seperate outline idea might be more useful - you could change the line colours, blur it, sharpen it, whatever you want!
Personally, I hope that in the first service patch they change the toon outliner in Firefly to take account of the preview settings for width and anti-aliasing - the instruction book almost implies that.
Another possibility that occurs to me is to render the toon as normal without the outline at your target resolution, then turn everything invisible and render that at double size, no shadows etc. Scale down the outline to get the anti-aliasing, then merge it with the toon
I'm curious about these so called jaggies... Using the pen settings I'm not getting them, Marker looks jaggy, and I havn't tried pencil. But the pen outlines are just as smooth as my figures when rendered. (2x Gaussian post filter) another interesting thing about the line being too thick... when I rendered with an alpha channel the medium pen line was faded out to the point of nearly being invisible, so I went with thick, and it looks great. very strange. Anyway thanks a million for the Toon ID thing. This is really going to revolutionize the way I do Cel shading in Poser. It took some experimenting, to get everything to look right but it works.
Doing a test, I can't see any difference at all in the jaggies with any post filter settings - they seem to happen during the render, and before the lines are drawn - the only difference is that the slight bluring of the edges of a post filter pushes the lines a little further away from the surfaces.
well this is very strange... Like I said Marker, setting looks quite jaggie, but pen is smooth.
when I zoom in on the rendedred image it definately appears as if the lines are antialiased. shrug... For the current render I am rendering at 1500x844. Maybe the inside was jaggie, and something in the process of exporting with alpha channel smoothed off the outer edge? (This would also explain why the thick pen looked thin after export)
anyway I am happy with the global toon outliner, for the most part. One bad thing about it, It won't cut into inner surfaces of the same ID at all, so Like if an arm, passes in front of the body it has no line between the arm, and the chest. This is a minor annoyance. (Of course if the figure has clothes on this won't be a problem... but my tests have been nude thus far)
I've found that Making a toon shader with no outline of it's own for most of the body is a good idea, then I have used Stewer's shader structure that generates it's own outline for the face and hands, so that some inner details show up better. (But still all the same Toon ID)
I find it frustrating that the preview toon outline does a perfect job of showing off the right lines, without overdoing it (except those damn transparent areas.) while the global inker only inks the outside of the material. I experimented yesterday with exporting a 1 tone toon preview, and color keying the white out (In mirage) so that I was left with just a line that I could overlay. It worked, but it had drawbacks of it's own... I may try that technique again, but with the preview pass being at a MUCH higher res to make the keying smoother.
Message edited on: 04/06/2005 07:55
Ya know the preview toon mode is in fact so good that if they had just made it so you could make a material fully transparent (eyelashes) I'd just use it 90% of the time... You can even change the line width in preview now, and that can DEFINATELY be antialiased.
Of course with a model made specifically for cel shading, Like Anime doll or F202 you could. But Aiko uses transmaps. :(
Message edited on: 04/06/2005 08:02
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Anybody tried it, how's the result? Any rendered images you could show us? Thanks