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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Making Clothes/Armour


AngelsIncubus ( ) posted Thu, 07 April 2005 at 7:26 AM · edited Mon, 02 December 2024 at 4:37 PM

I wa wandering if anyone had any suggestions on the best way to make clothes/armour for my models in Poser 5. Am I best getting something like 3d studio max and modeeling them and importing? or is there an easier way or better way to make them? I dont want anything too flat looking and I dont mind things taking time.


markschum ( ) posted Thu, 07 April 2005 at 10:48 AM

3d studio max would certainly do it but it may be overkill in terms of cost. (unless you already know how to run it.) Lightwave would be a cheaper option and is an excellent product. There are a group of free or cheap modellers that you could try. Silo, Shade, Anim8or, blender etc. There are plenty of tutorials around on making clothes for poser.


AngelsIncubus ( ) posted Thu, 07 April 2005 at 4:31 PM

Ok thanks, yes I have used 3D mazx b4 but you my be right with overkill...I think Ill try grab a copy of lightwave. Another question, is there a crisper way of doing tatoo's than me applying them on the skin I have on model as it comes out slightly blurred in render, is it easier to make them like an item of clothing?


daveH ( ) posted Sun, 10 April 2005 at 1:53 AM

the only way to make tattoos or any other texture "crisper" is to increase its resolution by creating a larger texture map. if you know how big (in pixel dimensions) the texture will appear in your final render, you can calculate the size of the texture map necessary to produce a sharp image. you won't need to create your map any bigger than this.


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