Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
Yeeps, I think the value for the KA is different. This might be a bug I'd have to do some more tests, but it looks like the KA value on the skin node needs to be trippled. It may have something to do with the way the P6 handles "real" values and the thickness setting too. P.S. I'd use a diffuse node between the skin and the AltDiffuse root. I think that's why you are getting strange shadow behavior.
On second thought, that is about the right amount of ambience when compared to a P5 render. The wierd shadow is still a problem, though. I'll see what that diffuse node can do about that, and play with the other settings more. At least the ray tracing on the eyes and earrings seems to have improved in P6, and I've gotten refraction to work on the corneas for the first time in Poser. Those results were... interesting.
Well I think that Poser 6 default distance units have changed, if I remember correctly from the reading that I have done, could this be the problem?
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As far as I can tell, the lights are exactly the same as they are in P5. And they're all infinite lights, so I don't think that the distance units would matter (even though i just changed them with no effect). Also, rendering primitives under identical conditions in P5 and P6 showed no difference at all. This seems to be entirely in the skin node. Still tweakin'...
I'm still waiting on my P6 shipment so I can only comment from my experience in P5. If you apply the skin node to just the face, the default Ka setting (ambient light?) reduces the darkness of shadows on that surface. Consequently, if there is a dark shadow running along the face to the neck and body, the shadow is SIGNIFICANTLY darker on surfaces without the skin node. This sometimes resulted in eyes, lips and teeth being unnaturely dark (compared to the skin) if there was a shadow across them. I either adjusted the Ka on the skin node or apply the skin node to all of the surfaces (eyes, lips, and teeth.) It looks like CL just fixed the skin node so that the shadow darkness matches across all surfaces, both with and without the skin node attached. In other words, they fixed it in P6. Just try adding another light shining in the front of the face, or turn up the Ka if you want to match P5 settings.
There is an enormous difference between the skin shading and the clothing shading now. Note that there's no ambience on the clothes, only blinn alt Specularity.
So, I dunno if i could call it a fix...
Message edited on: 03/29/2005 20:47
Uh-Oh. That is major serious. I realize it is a lot to take shots of everything, but you obviously have worked out something important. Would you post anything additional it took to get that look, including any 'thinking' behind it. It would be appreciated, and explored, speaking for myself. Thanks nruddock ::::: Opera :::::
First image is default everything except I added the Skin node.
I couldn't tell from the earlier posts what lighting was used.
I haven't tried anything with Spotlights or Point lights (yet, maybe you could).
Second image, (according to the timestamps on the PZ3 I saved), I changed Light 1 to white, and Light 2 to IBL with AO, render settings unchanged from default.
Settings in following posts.
Final notes. I deleted all the original default lights and then created two new ones just in case there was a problem (it didn't make any difference). I also tried turing off shadows on various combinations of the default lights (no real difference). I tried setting all default lights to White (no real difference). Need sleep. Have fun.
I used regular infinte lights in my previous posts, and basically default FireFly render settings. Haven't tried point lights, but spotlights gave me the same results as previously shown. I haven't really worked with this since i last posted, so there's no new progress at my end... Two weeks late, I know, but thanks for the compliment Singular3D. Someday I'll toss an extra light on her so she doesn't look like an under-exposed photograph.
Thank you nruddock and all others. This will be my first exploration once I get P6 installed and stable. I won't be happered by a transition from P5 because I never got to skin_node level in 5! Dapper, I agree there is 'something' about the image, the foreshortening in the pose. Hope to see the final sometime. ::::: Opera :::::
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