Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
Kemal, being one that as never tried doing anything like this i can only say you have done a great job. What could set it off and make it look more real is if you added something to the image that could make it look like the light beams and going throw it...something that looks like dust floating around.
Also the left corner of the dresser looks bare, might be an idea to place a potted plant or a statue of some kind on there, maybe add a painting on the wall to break the blank spot up on it just above the dresser.
Just some ideas for you to look at. Others may think of other things.
Message edited on: 04/09/2005 15:00
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Looks great so far! Reduce your material's ambience to add more impact and mood, put some negative lights in the corners at low intensities. The blinds should be brighter with that much light hitting them...try adding a square parallel light facing them from the outside, move it real close, set it to ranged falloff on like a setting of 5 or 6, then crank the intensity. That should add a glowinbg effect... I don;t know if you can change this but the blinds are too straight. Bend a few of them to make it seem more realistic.
Well, it looks quite great but there's a couple of things feeling wrong. That light on the wall looks like it's coming from a bare window. Likewise the light on the right side of the drawers. Is that something from the unseen door/window? Even if it is, it looks like an error. Then, I agree with madmax about the intensity. Weirdly enough, it appears that the texture of the wall is continuing on the radiator. Shadows?
-- erlik
Kemal, this is fantastic! A few things here: Shouldnt that shadow on the wall be further to the left of the lamp? If you follow the light reflecting off the front of the lamp and how in lines up with the light coming in through the window, it doesnt seem to line up with the shadow on the wall. The way it is now, at that angle you shouldnt be able to see as much of the lamp shade on the wall. I think I see light rays streaming across the image but it doesnt seem to line up with the visible window but a second, unseen widow towards its right is inferred. I see the inferred windows light reflection on the floor, so maybe the rays should go beyond the right side of the visible window to indicate theres were the light rays are coming from. I agree that the colors should be a bit more intense, maybe the haze is up a little too high? And as a side note, I have blinds and none are bent, but then, I could be anal that way. Maybe the rustled hint of a small area rug would suffice in place of bent blinds. Nice work!
I like the bottom left one in #9. However, something has to be done about how the light appears when it hits the wall. It's way too bright there. Perhaps a strategically placed negative light might work.
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add a childs toy too the floor to get in some bright colors as its very brown now.
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Great image I woudl put soemthing up on the dresser there always is soemthing up there. Great lighting I don't honestly know which one to go with. The original looks like there is a lot of dust in the room.
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Volume quality places a big part in that stuff, I totally see what you mean. Sometimes you can't get rid of the artifacts realistically, anyways. This flower used a light dome to make the soft shadows, and one volumetric spotlight set to 30 even, and I still got some silly shadows... Took forever to render to, those tough little volumetric-demons are ruthless... (oh yeah, in number Nine, I like the one on the bottom right myself...)
Message edited on: 04/10/2005 04:57
This is a great image. Wonderful lighting in all versions. My only problem, and I keep doing this, is that I spot things that are wrong from a technical viewpoint. That is, I think the top 2 radiator pipes shouldn't be there.....0.02p
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Thanks in advance for your input! :D P.S. So far 2 lights in this scene, one outside, one inside(with no shadows, fill light)
Message edited on: 04/09/2005 14:47