Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Here is the object, imported from UVMapper back into RDS. the object itself imported with no problems (once I puzzled out the right settings), but when I applied the map, well... you can see what's going on. The question: how can I tease out the parts of the object on the texture map in UV Mapper? or am I SOL?
I didn't check that, the planar v. cylindrical map. But basically what I did was trace the shapes in the t-map from UV Mapper in photoshop. In UVM i simply imported the object, then exported the texture map as a pict file. Just used the defaults. In photoshop I colored the areas that looked like they belong together. But as you can see from the map in the first post, some of those groups appear to cross over each other.
Oh man... Gray, Bring the OBJ file in UV Mapper. Go to Edit then New UV Map then Box. See if that helps out. It should give you all 6 sides laid out real nice and 2D. Let me know if this help or not. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Which version of the OBJ importer are you using with RDS? (Go to "Help->About Extensions->3D Import->OBJ") If it's not the latest one (I'm using 5.0.3) I don't think you can import models with multiple UV coordinates per vertex. On import, try selecting each option for "Create RDS objects as:" (Vertex Primitives or Simple Meshes. Sorry, I can't remember which you need to use to get multiple UVs per vertex) One of them should fix the problem. Also, as Clint suggests, you might want to use box remap while in UVMapper to make working with the texture map a little easier... HTH, Steve
Okay, I've got OBJ importer and exporter version 5.0. Also, running UVM 0.27a, the Mac beta. Could that also be a problem? I went and made a map based on the box template, and I found that the white edges between the panel sides showed up on the map on the object. So, I dunno. I sort of get the feeling that there's something simple here that I just can't get my pea-brain around...
OK - In RDS check the mapping mode for the object. I dont remember how to do this in RDS...Its been while. See if you can set the mapping mode to box. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
gray - Send me the OBJ if you like... I'll run it through UV Mapper and see what I get... chawkins@gw.total-web.net If you dont want to thats cool as well. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Okay, I just reinstalled RDS 5.5 on my iBook (it's been a little while!) The version of the OBJ export/import filter I'm using is 5.0.3 (Apple->About Extensions->3D Import->OBJ import") same as the Windows version. If you're using 5.0 I think you're out of date. Are you getting the option "Create RDS objects as:" when you import? I checked and I think that you want to select "Simple Meshes" to allow more than one UV coordinate per vertex when you import. If you want to send me a copy as well, I'd be glad to take a look at it. Steve stevecox@optonline.net Ps. thanks for the welcome Clint =)
Ah Ha!! I am a step closer to getting it... Steve, i stumbled upon your tutorial for UV Mapper Mac. Found out how to split the map apart for all the sides and stuff. Very slick! Very simple! (duh..) I'm now experimenting with the kind of map - tried planar, but that still left odd gaps and stuff when applied to the obj in RDS. But in Poser 4, the map applied to the OBJ just fine. Can you direct me to where I can find the OBJ export/import version 5.0.3? Thanks again for all your help!!
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