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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: My Wish


bloodsong ( ) posted Sat, 27 January 2001 at 6:42 PM ยท edited Thu, 08 August 2024 at 11:59 AM

heyas; i wish michael's hands (top) were more like these hands (bottom). in case you dont recognize those, it's the hand figure, which is in the misc section (or wherever the mannikin, skeleton is, etc.) ___ now it would be possible to pose these hands out to match michael's, size them, position them, etc, and then export them and graft them onto michael's wrists. ___ in fact, it would probably be best to weld/link them onto the wrist connection of michael's hand and set them up with an alternate geometry dial, so you could have the standard low-res hands for everyday work, and then switch to the high-res hands for hand closeups and such. ___ (jeff, think one dial could be made to switch both hands and all the fingers at one fell swoop?) why am i bugging you about it instead of doing it? well, just in case anybody has time to do it before i get around to it. :)


BlueRain ( ) posted Sat, 27 January 2001 at 8:29 PM

How hard would it be to replace all the parts and create a new figure? Maybe mover will work? I think if you take the ho rez hand apart morph the rist section to match up, you could give him the new hands, it will be a big job though.


BlueRain ( ) posted Sat, 27 January 2001 at 8:30 PM

hmmm someomne once said that the genital on off switch can do as your saying, I like your idea much better.


JeffH ( ) posted Sun, 28 January 2001 at 5:58 AM

Why not just subdivide Mike's hands (without disturbing the edge of the wrist)?


bloodsong ( ) posted Sun, 28 January 2001 at 8:52 AM

heyas; jeff... michaels hands are... pudgy. they look like sausages stuffed in a glove. :) i want hands that have... well, bones in them! some kind of structure. its not just the hi-res... heck, the lower res the better, this guy already strains my memory.... just these hands are a shape i really like, without having to build from scratch, or morph, or subdivide and morph and stuff. i dunno. maybe it would be easiest to cut michael's hands out of his cr2 and just put these on. because you know, i was thinking... these hands use the old hand poses. and the grasp/spread dials work better. (i'm not too thrilled with michael's hand dials. sure, the spread is more realistic how the middle two fingers fall together, but ever try to get all the fingers tucked side by side using that dial?) only thing to worry about is seams.... hmmm... you know, looking at these again... michael's fingers arent so bad. the hi-res hand fingers have too many polys. maybe you're right and a morph on just the hand is the way to try to go. but, anyway... you didn't answer my question about the geomswitching working on a whole hand and children. :) blue: jeff has already cracked the genital switch/alternate geom code, so yes, it can be done, and on any body part (or prop, even).


Ghostofmacbeth ( ) posted Sun, 28 January 2001 at 6:49 PM

What I have done, and I do agree wih you, is to take the hand and scale it. Parent it to the wrist and play. the poses work fine for th hand. Just have to do it seperately. Problem is there is only the right one or whatever. Fortunately it works for the picture I used it in.



JeffH ( ) posted Mon, 29 January 2001 at 5:32 AM

I don't think the geomSwitch changes out the children with the parent. Mason made a version that switched out the chest, but it didn't take the collars or the neck with it as far as I know. You could create an extra-OBJ call in the cr2 for the hands, but that only works in Poser4.03 I hear. Prior versions of Poser would toss out the extra OBJ call on save.


bloodsong ( ) posted Mon, 29 January 2001 at 11:52 AM

heyas; ghost.... um, i seem to have a left and right hand. :) i think! jeff: but what i mean is... can you tell the obj switch dial to switch all the pieces you want switched, manually? like... i guess a cross between ecm and geomswitching -- where there would be alt geoms in all the pieces that point to one dial to switch them? man, this is getting nuts. i think i'll do it an easier way. :)


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