Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
*"If they try to make "multiple undo" a read/write function to
scratch disk, this will slow down the Windows version quite
a bit, and will probably kill the Mac version, which already
has severe problems with excessive page-outs."
I tend to agree but i think the problem would be the
nature of poser files more than an OS problem
for Windows or MAC OSX.
In Maxon Cinema4DXL i have gone backwards 40 steps
no problem in dense scenes containing millions of polys.
On an old Mac G3 with 352 megs of Ram. Message edited on: 05/07/2005 12:55
nemirc
Renderosity Magazine Staff Writer
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I think the problem that Carolly points out isn't quite as bad as you might think. Yeah, we are talking about lots of 3d details, but they currently only support the change of a single dial. So, it would just be a matter of retaining N dial changes....which is N x 16 bytes (or whatever a floating point value is) It's not that bad. You would have to recalculate the position after the undo....but you are doing that with dial changes. At worse, it would be like having 30 automatic pose dots in queue. I doubt that is why they never implimented it. It's probably just a can of worms with lower shiny factor than the other options that fall ahead of it on the list of upcoming features. eric
Yes, please!!
There are a lot of things worse than dying, being afraid all the time would be one.
I vote a resounding yes, but I also agree that the current 1 undo should work "correctly." By that I mean, why are there times when I can undo, but at other times, I just cannot? On the multiple undo plea though, I don't know about what everyone else thinks, but I think if they even gave us 3, that would be enough to save our tails many times over. I know I have spent many a night thinking, "Argh, if only I could go back 2 actions..." The lack of multiple undos has taught me one valuable lesson though...Save early, save often!
Unconditional multiple undo's would require a rewrite of Poser code. Now we'd all like that for a number of reasons totally unrelated to undo's!!! But if it hasn't happened to date, in fact not even a part of the core Poser code has been rewritten in what 10 years, or ever, then it ain't likely to happen anytime soon for a trivial - in marketing terms - reason like no undo's. But a conditional multiple undo might be do-able without a rewrite. Changing dial values for example doesn't require any complex state retention, just store the prior value(s) and redo the action to equate to an undo. That should be easy to do and deterministic enough (ie. what is covered by multiple undo and when) to be viable.
Of course, yes. It's the first "new" option I looked for and nearly cried when it was never mentioned. But I'll tell you, I'd would take One Undo that actually worked and wouldn't crash the proggie. It's so inutitive to include multiple undos, my only fear is they haven't because they can't. Without a complete rebuild. [same fear exists about resolving the memory issue, by the way] Emily
YES!!!
User configurable undo would be the best. This would let you, the user, decide how much of your system resources would be used by undo. Those with modest systems wouldn't have to use precious resources for numerous undo levels unless they wanted to.
It's time for CL to wake up and smell the roses, multiple undo is not a new concept, and is a requirement for increased productivity.
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Given the many times it's been requested, I'd say that they haven't implemented it because: A. They're stupid. B. They're just being mean. C. It'd be really, really hard and require messing with code that works and was written be people long gone and might be likely to cause more damage than it's possibly worth to them. Take your choice. Currently, the strategy seems to have been bolt 3rd party add-ons to the old core. Maybe, if the Shade folks keep it long enough, there will be a complete redesign and you'll get undo.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
If it can be done in LW, C4D, Vue, Bryce (!), and a myriad other 3D applications then the argumentation about memory usage is moot - give it up already. I've done multiple undos in C4D with hundreds of thousands of polygons, stage lights (dozens), cameras, complex animations involving XPresso nodes - Poser can't come close to that complexity and it can't do multiple undos?! Quoting the effable P&T: Bullshit!
Thank you wolf359 for making my point before I found this post! :)
lmckenzie: My vote = C
It has already been stated in another thread that the programmers do not think it can be done. Translated, that means that the codebase is such a noodly, intractable mess that only by completely reworking it could it be made to implement features that have been in every other application for over a decade. :)
KDoug: Animation frames only store value changes in keys - not additions/removals, application of Pose settings, etc. But your point is taken (and I've already made it in another thread).
Message edited on: 05/07/2005 20:28
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
No ... I never really missed it. I use CONTROL-s instead from time to time ;-) But I desperately beg for an enhancement to the firefly renderer to be able to render a glow effect like in Vue which is so incredibly cool! And there is no way to get it out of Poser. I know some tricks (like this gather-node which is cool too, but it still is not this glowing aura of Vue d'Esprit.)
YES. I don't understand why we have to sign a petition for something much older programs already have. Only problem is the one undo we have works only when it feels like it. ;o)
France, Proud Owner of
KCTC Freebies
If I didn't answer the 'petition': Yes, yes, yes, and yes, yes! At least for changes that impact dial settings (channels)!
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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Somebody must have already mentioned this (I didn't read all the messages above): 1. It's probably too late for CL to add the "multiple undo" feature to P6. They are already planning what to do with P7. 2. If they do decide they have the budget to add the feature to P7, any use of "multiple undo" will be a far worse RAM hit than the memory bug that affects complex scene renders. 3. If they try to make "multiple undo" a read/write function to scratch disk, this will slow down the Windows version quite a bit, and will probably kill the Mac version, which already has severe problems with excessive page-outs.