Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)
In Poser 5 I'd use a displacement map. Now, here's a thought. Instead of a mesh pattern as a transmap, use it to control the model surface and forget about the catsuit object. That is, feed it into the displacement map input to get the physical thickness, and also use it to control a blender node, which combines the body texture with the material for the mesh suit. You could do the body texturemap as a pre-built texture, using layers in the paint program, but you'd still need the distinct displacementmap texture.
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![file_250129.jpg](https://live.cdn.renderosity.com/forum/threads/2288930/file_250129.jpg)
I created a catsuit out of a character. I exported the necessary body parts, re-imported the OBJ, added a skeleton in the setup room, removed the bones that were no longer needed and gave it a texture, finally. Then, I loaded the original figure and conformed the catsuit to it. The result is, that the legs move into the wrong places. (IK is turned off for everything.) These positions seem in some way to be the default for the character, because if I ALT-click on the dials then they take this position, too. But why?If this worked it would be a very easy way to produce a catsuit to any character, even a cat ;-)