Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
depends on which version of poser you're modelling for. Poser4 wants to make everything roundy and smooth, P6 allows you to decide what gets smoothed. splitting will result in extra verts but on a simple model that's no problem. The best looking solution requires more work (and more polygons). In real life (on things like furniture) there are no perfectly sharp edges, all corners have a small radius which catches the light. If you place additional edges on your table surfaces near the corners Poser will round them but the rounding will be limited to the very edges. Hmmm... too difficult to explain - I'll do a picture soon.
ok, im using lightwave to model i try using the knife tool on every edge but I dont get edges like i want, I also get all those examples obm890, but the look I needed was when I unwelded the whole mesh and then inported it to poser unwelded, but its suposed to be welded right? Sincerly,Manuel ill try this uvmapper example next but can you explain a little about normals, whats a normal.
nio, if you're modelling in LightWave, you have the best tool for this at your disposal already. Select the polys that you don't want smoothed, then CUT them and PASTE them straight back. This separates the edges so that Poser will not smooth across them. Make sure you give your polys meaningful surface names as you go, to avoid confusion later on.
Message edited on: 06/27/2005 00:36
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HI, I made this 3d Square table but when I send to poser the square legs look very roundish smooth.
How Can I fix this? I need to know before I make a better table.
Sincerely manuel