Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
Yup, Not just you. I've also noticed that the preview image is not detailed enough to tell exactly where they will appear to end up looking. Nor is the difference consistant enough to anticipate and adjust pre-render. Are you using "Point-At" and giving them an invisible prop as a target? That seems to help make minor adjustments simpler.
heyas; i was gonna try pointing at a prop next. the problem with pointing at the camera is, if the camera is too close, you get cross-eyed people ;) then there's just eyes that dont point in the direction the pupil is facing, if you know what i mean. um... actually, i'm rendering with shadows off. goes quicker so i can see where things are :) so it must be the preview window is too small to be accurate. or maybe i should try lit wireframe mode. have you seen the way that does nostrils when you get far away? lol! very scary. :)
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heyas; okay, is it just me? am i nuts or something? i'm working in poser, in the main camera, and i grab my figure's eye, and i position it so the pupil is looking where i want it to look. all well and good. then when i render... the fool thing is looking... somewhere else! no, it isn't the pupil is painted crooked on the eye, these are real pupils (holes in the eye), i can see them clearly in the pre-render work mode... they just look like they're looking somewhere other than where they were looking before i rendered them. i dunno. :)