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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Conforming Clothing with Morphed Figure


flashfire1979 ( ) posted Fri, 01 July 2005 at 5:15 AM · edited Wed, 12 February 2025 at 3:54 AM

Here's something I've always had trouble with. I am using V3 (poser5) and have some conforming clothing I bought and would like to use however when I change Vicki to anything other than her default shape the clothes no longer fit. Example: If I want to make bigger butt cheaks they stick out of the pants. How do I make the clothes change to fit the morphs? If I have to manually tweak the clothes then then clothing is worthless for animations as it would be very tedious to go frame by frame just to make sure you don't have an accidental "boob outing" Janet Jackson style.


estherau ( ) posted Fri, 01 July 2005 at 6:16 AM

Yes, that was my big disappointment with poser, that conform didn't mean the clothing would morph. Some clothes have built in morphs, often in the body section, but sometimes in other parts. Othersise your choices are to make the body of your V3 skinnier or invisible in parts, or use magnets on your clothes, or a program like wardrobe wizzard, but if you're doing animations maybe just export the clothes out as an object, reimport them then use them as dynamic clothes. WEll good luck. Love esther ps make the boobs smaller hehe.

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randym77 ( ) posted Fri, 01 July 2005 at 6:17 AM

This is ever the problem with conforming clothes and animations. You might want to consider dynamic clothing instead of conforming.

For conforming clothing, there are apps that transfer morphs from the figure to the clothing, like the Tailor (available at DAZ). Something like Wardrobe Wizard would work, too. How well they work generally depends on how the item was modelled and how extreme the morphs are.


AmbientShade ( ) posted Fri, 01 July 2005 at 6:24 AM

If its not a lot of poke-thrus, you can use magnets on the area that you need to expand to cover enlarged body parts like butts and breasts. There are tutorials available to learn the use of magnets. Look for Dr Geep's tutorials on various aspects of poser. Once you have the clothing reshaped to cover everything, you can save it as a morph and then load it into the clothing, which should keep it the same shape throughout the animation. Clothes modelers can't possibly anticipate every morph that somebody will use on a figure. The standard morphs can be applied to most clothes, but it usually causes them to cost more. So learning how to create your own via poser's magnets is good for anyone that uses the program on a regular basis. E.D.



svdl ( ) posted Fri, 01 July 2005 at 8:21 AM

The Tailor is a decent solution for transferring morphs from the character to the clothing figure, under two conditions: 1) the vertices of the cloth should closely match vertices on the character 2) the edges of the cloth should not be close to larger deformations of the character. Why? The Tailor maps each cloth vertex to the closest figure vertex, and then copies the morph delta value to the cloth vertex. It does NOT match each cloth vertex to the closest figure polygon or use weighted averages. So if the clothing vertices are not distributed in a very similar way to the vertices of the underlying character, you'll get ugly, jaggy results. The main advantage of The Tailor is that it's fast and does all the morph generation itself. I haven't played with Wardrobe Wizard yet. It is probably not as fast as The Tailor, but the cloth simulator of P5 deals with cloth-polygon distances and should result in smoother clothes without ugly jaggies. Doing the morhps by hand, using magnets or a modeling program, is a very time-consuming business, but it will result in the best clothing morphs. If you're doing animation, the easiest may will probably be using dynamic clothing. Though not all existing conforming clothes can be converted to dynamic clothes, much depends on the construction of the mesh. Anyway, good luck!

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bjbrown ( ) posted Fri, 01 July 2005 at 9:36 AM

I use dynamic clothes as little as possible, because the cloth room simulator is flaky and fragile. For clothes that really aren't going to move a lot through the simulation, I'd much rather use conforming clothes. I use the Tailor a lot, and it works well for me. It's not perfect and, as svdl noted, sometimes it really makes the clothes look ugly. The more morphs, and the more extreme the morphs, the more likely you are to get clothing that may cover your model, but in a way that defies physics and good fashion sense. If you're going to do animations a lot, Clothes Converter or Wardrobe Wizard might be a good investment. You could also try using dynamic cloth in the cloth room just to shape the clothes, and then turn the dynamic cloth into conforming cloth. Start your model out with no morphs, give the model full morphs at frame 15 or 20 or something, turn the stretch, shear, and cloth density down a little bit, and then run the simulation. When the simulation is done, save your newly deformed clothing prop and then go convert it to conforming.


Jim Burton ( ) posted Fri, 01 July 2005 at 10:16 AM

And the answer is... There is no good answers. If just started playing with dynamic clothing, but I don't think much of that as an answer. I find Tailor marginal. It is amazing that it works at all, but most of the results don't really meet my requirements. Ideally, the conforming clothing should match the figure's morphs, but figures like V3 (for example) just has soooooo many, chances are it isn't going to match the ones you want. Plus once you get into custom morphs... One answer is to use a "single purpose" figure, who's shape is closer to what you want, rather than a "General Purpose" figure that is going to require a ton of morphs to get there. Examples of single purpose figures are the Girl, Aiko, Ingenue Vickie, Glamorous Vickie, Glamorous Jessi and so on. Note these are FIGURES with a new base shape, not CHARACTERS, which are various morphs set on a Figure. I gather many don't understand the difference. ;-)


randym77 ( ) posted Fri, 01 July 2005 at 1:57 PM

There's always "second skin" clothing. Your jeans always fit, no matter how big your butt is. ;-)


svdl ( ) posted Fri, 01 July 2005 at 2:20 PM

Good point. There is no single catchall solution. For form-fitting clothes (tight jeans and tops, undies) second skins are the best. No tweaking necesssary. Using the spandex morphs and displacement mapping can lend some thickness to the second skin clothes, which can prevent the bodypaint look. For shoes, conforming figures is best. Shoe props might work, but those usually do not bend at the toes, and in a normal walk the toes do bend. For bulky, non-flowing clothes (a bomber jack for instance) conforming clothes are usually best. Non-transparent clothes mean you have the option of turning the underlying figure body parts invisible, preventing pokethru and saving on resource usage. Great for bodysuits, long pants, high-collared sweaters and so on. Conforming miniskirts also work pretty well. But as soon as a skirt reaches mid thigh, you'll have to tweak every other frame or so to give it a natural look. For flowing clothes - loose sleeves, long skirts, long coats - a well-made dynamic cloth prop is best. For smaller stuff - jewelry, watches - that does not deform, smart props are best. And Jim Burton is right about "single purpose" figures. It's much easier to fit clothing to a figure that only has a dozen or so morphs, than to fit clothing to a Milleniumm 3 figure that has hundreds.

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Fazzel ( ) posted Fri, 01 July 2005 at 9:54 PM

The cloth room in Poser 6 is so stable and reliable now that just about all the clothing I use is dynamic. For a lot of the conforming clothing I have I now just import the object file and take it to the cloth room. Once and a while I do get a weird geometry, but 90% of the time the cloth room works like a champ. Plus dynamic clothing is a lot easier to animate.



flashfire1979 ( ) posted Sat, 02 July 2005 at 8:41 PM

Is the Poser 6 cloth room actually improved over Poser 5? I thought it was the same.


svdl ( ) posted Sat, 02 July 2005 at 8:44 PM

The interface is the same. But there must have been some changes "under the hood." I found that Vue 5 Infinite can't import Poser 6 dynamic cloth animations, while it imports Poser 5 dynamic cloth animations perfectly. So at least the .dyn format has changed.

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flashfire1979 ( ) posted Sun, 03 July 2005 at 1:19 AM

Well that won't work because I do all of my rendering in V5INF. I still say that is the best investment I've made graphics-wise in years!


randym77 ( ) posted Sun, 03 July 2005 at 9:33 AM

The P6 cloth room is definitely improved. The sims are much faster.

As for Vue...they will be updating it to be compatible with P6 soon.


kenyarb ( ) posted Mon, 04 July 2005 at 7:44 PM

[QUOTE]I am using V3 (poser5) and have some conforming clothing I bought and would like to use however when I change Vicki to anything other than her default shape the clothes no longer fit[QUOTE] A sasparilla to whoever can say this out loud in one breath.


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