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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Photoshop for creating my textures...PhotoImpact for promo images and odd things and just stickin' my nose into ZBrush which is why I have a huge headache LOL.
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I use Photoshop 7 and Paint Shop Pro 8 & 9 (mostly for the really cool Mesh Warp tool). I usually use both on textures....because there are things Photoshop can do that PSP can't, and vice versa. ;)
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Photoshop CS FreeHand MX Maya Paint Efects (still learning)
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I use psp7 (I know outta date) and photoshop. Tried a demo of deep paint or body paint one of the two but couldn't catch it. I've actually heard good things about corel though wouldn't mind checking them out. MorriganShadow I never heard of the mesh warp tool. Now you've peeked my curiosity and I gotta go look lol.
Foxseelady - the mesh warp tool is COOL. Very cool for tweaking textures on a curve or making fabric textures fit a certain seam or fold on clothes. I haven't tried it for postwork, but...hang on, there's a sort of tut at Poser Pros about it. Lemme go find the link!
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Attached Link: http://poserpros.daz3d.com/forums/viewtopic.php?t=10856&highlight=mesh+warp
Aha! Found it quick, lol.Sitemail | Freestuff | Craftythings | Youtube|
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Attached Link: Mesh Warp Drapery
Here's another tutorial on the PSP Mesh Warp tool, it's a very cool tool for doing drapery. I use PaintShop Pro 9 and BodyPaint 3D with a bit of Photoshop CS, Illustrator CS, ZBrush 2, Dogwaffle, and Painter IX thrown in.Should I consider myself now a texture artist ? :D I use PSP7. Outdated, but when there's no cash one should use any tool available.
Outdated gallery over at DeviantArt
Fics at FanFiction.net and Archive of Our Own (AO3)
Adobe Texturemaker is a wonderful piece of work. Not available any more, sadly, but has some truly great functions.
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I use Poser at times.
Using dymanic cloth renders is often faster than painting folds.
I render out buttons, zippers and 3d elemets for compositing in CS.
Message edited on: 07/21/2005 22:16
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Photoshop almost exclusively. Note that even bad photos can be used to create layer effects or used with the blending nodes to give a more organic or distressed look to a surface. If I require absolute pixel precision (game art), I'll go back to DeluxePaint for the layout. ;^) Don't laugh! Hammers are old tools, too, and they still pound nails as efficiently as they did for the Romans. Carolly
How does one get Deluxe Paint files - or for that matter, Imagine files/objects, etc., - out of one's Amiga (in this case A2000) into a PC - is Crossroads still around somewhere? My Crossroads diskette died long ago but the 2000 still sleeps - snores sometimes, LOL - in the garage. No modem on A2000 btw. Larry F
Attached Link: Get Crossroads here
I have Crossroads on my site and yes, the license allows redistribution as long as all files are included.I used DeluxePaint and Deluxe Animate on all platforms back in the day (Amiga, Mac, PC) and still have floppies with really neat dungeon monsters (for Legend of Blacksilver) that I'd love to get over to the PC so that they can be included in my records. :sigh: DP2E was the last commercial version. I have a "house upgrade" given to me when I was working for EA, but they never released it. About a decade ago, another company was working on something very much like DP, but would handle more colors, resolution, etc., but it didn't get out of alpha, AFAIK. For some kinds of games, DP is a wonderful tool: it handles transparencies and cycling colors, and parts of the range can be dedicated to special effects (shadows and magical glows). It is simply great for inventory items, and other small identifiable objects. I created art for WizWar, real MahJongg, Poker, Solitaire, etc., with DP because these games don't need 3d with moving shadows... the play is more important than the graphics, and fussy art just gets in the way. My last commercial use was for PixelBlocks (a toy company), designing ways their little blocks could be put together... it still is a valuable tool. :) Carolly
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Just a poll of sorts on which programs you use for texturing. Thinking ahead for tutorials ... (1) Photoshop (2) Painter (3) Paint Shop Pro (4) Deep Paint 2D (5) Deep Paint 3D (6) Other (please name)