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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 8:08 am)



Subject: Texture artists ... which programs do you use?


DCArt ( ) posted Wed, 20 July 2005 at 3:50 PM · edited Sat, 05 October 2024 at 8:20 AM

Just a poll of sorts on which programs you use for texturing. Thinking ahead for tutorials ... (1) Photoshop (2) Painter (3) Paint Shop Pro (4) Deep Paint 2D (5) Deep Paint 3D (6) Other (please name)



Poppi ( ) posted Wed, 20 July 2005 at 4:33 PM

I mainly use Photoshop. However, I do use DeepPaint 3d and Zbrush for certain effects.


Khai ( ) posted Wed, 20 July 2005 at 4:35 PM

Photoshop Bodypaint 2


coldrake ( ) posted Wed, 20 July 2005 at 4:56 PM

(1) Photoshop


destro75 ( ) posted Wed, 20 July 2005 at 5:25 PM

Well, as I type this post, I am downloading Blacksmith 3D. If you want, I would be happy to let you know what I think once I have played with it for a few minutes.


Little_Dragon ( ) posted Wed, 20 July 2005 at 5:57 PM

Paint Shop Pro, with a ton of filters.



KymJ ( ) posted Wed, 20 July 2005 at 6:33 PM

Photoshop for creating my textures...PhotoImpact for promo images and odd things and just stickin' my nose into ZBrush which is why I have a huge headache LOL.

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DCArt ( ) posted Wed, 20 July 2005 at 6:50 PM

I hear ya on the headache!!! LOL Yeah I should have put ZBrush in as #6, and other as #7.



Helgard ( ) posted Wed, 20 July 2005 at 6:58 PM

Well, I am the odd one out. I use Corel Draw and Corel Photopaint, Paint Shop Pro's big daddy. And I have never found another Corel user on Renderosity. But ZBrush will eventually be used once I figure the damn thing out.


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DCArt ( ) posted Wed, 20 July 2005 at 7:00 PM

I have Corel 10 --- does that count? LOL



SamTherapy ( ) posted Wed, 20 July 2005 at 7:31 PM

Photoshop.

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DCArt ( ) posted Wed, 20 July 2005 at 7:39 PM

Looks like Photoshop and ZBrush are the frontrunners. OK ... that gives me a place to start anyway! LOL



JenX ( ) posted Wed, 20 July 2005 at 8:07 PM

I use Photoshop 7 and Paint Shop Pro 8 & 9 (mostly for the really cool Mesh Warp tool). I usually use both on textures....because there are things Photoshop can do that PSP can't, and vice versa. ;)

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Cris_Palomino ( ) posted Wed, 20 July 2005 at 8:21 PM

I use BodyPaint 3D 2 for painting directly on the model, Painter 9, Photoshop CS2, and Illustrator CS2 for patterns to put on clothing.


tastiger ( ) posted Wed, 20 July 2005 at 9:59 PM

Deep Paint 3D Corel Photopaint

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animajikgraphics ( ) posted Wed, 20 July 2005 at 11:36 PM

Photoshop CS FreeHand MX Maya Paint Efects (still learning)



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Foxseelady ( ) posted Thu, 21 July 2005 at 12:51 AM

I use psp7 (I know outta date) and photoshop. Tried a demo of deep paint or body paint one of the two but couldn't catch it. I've actually heard good things about corel though wouldn't mind checking them out. MorriganShadow I never heard of the mesh warp tool. Now you've peeked my curiosity and I gotta go look lol.


Starkdog ( ) posted Thu, 21 July 2005 at 2:36 AM

I use PSP9, Corel Painter9(just got it), and PS Essentials(can't afford PS-CS yet), and when I have enough money, BodyPaint3D 2, and ZBrush.


adh3d ( ) posted Thu, 21 July 2005 at 5:30 AM

don't forget gimp, it is a free ps....



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sueya ( ) posted Thu, 21 July 2005 at 6:28 AM

Paint Shop pro 8 with filters I have managed to follow Photoshop tutorials sometimes because the filters I have produce similar effects


RawArt ( ) posted Thu, 21 July 2005 at 8:08 AM

I use photoshop primarily....though zbrush is starting to work its way into my workflow. Rawn (RawArt)


JenX ( ) posted Thu, 21 July 2005 at 9:55 AM

Foxseelady - the mesh warp tool is COOL. Very cool for tweaking textures on a curve or making fabric textures fit a certain seam or fold on clothes. I haven't tried it for postwork, but...hang on, there's a sort of tut at Poser Pros about it. Lemme go find the link!

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JenX ( ) posted Thu, 21 July 2005 at 9:57 AM

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DCArt ( ) posted Thu, 21 July 2005 at 10:06 AM

That reminds me very much of Elastic Reality, a tool that helped you morph one photo into another. It looks VERY cool!



jelisa ( ) posted Thu, 21 July 2005 at 11:38 AM

Attached Link: Mesh Warp Drapery

Here's another tutorial on the PSP Mesh Warp tool, it's a very cool tool for doing drapery. I use PaintShop Pro 9 and BodyPaint 3D with a bit of Photoshop CS, Illustrator CS, ZBrush 2, Dogwaffle, and Painter IX thrown in.


vilian ( ) posted Thu, 21 July 2005 at 3:13 PM

Should I consider myself now a texture artist ? :D I use PSP7. Outdated, but when there's no cash one should use any tool available.



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SeanMartin ( ) posted Thu, 21 July 2005 at 3:47 PM

Adobe Texturemaker is a wonderful piece of work. Not available any more, sadly, but has some truly great functions.

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byAnton ( ) posted Thu, 21 July 2005 at 10:14 PM · edited Thu, 21 July 2005 at 10:16 PM

(6)other
I use Poser at times.

Using dymanic cloth renders is often faster than painting folds.

I render out buttons, zippers and 3d elemets for compositing in CS.

Message edited on: 07/21/2005 22:16

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hauksdottir ( ) posted Thu, 21 July 2005 at 11:08 PM

Photoshop almost exclusively. Note that even bad photos can be used to create layer effects or used with the blending nodes to give a more organic or distressed look to a surface. If I require absolute pixel precision (game art), I'll go back to DeluxePaint for the layout. ;^) Don't laugh! Hammers are old tools, too, and they still pound nails as efficiently as they did for the Romans. Carolly


Lyrra ( ) posted Fri, 22 July 2005 at 12:32 AM

Photoshop CorelDraw Photoshop pencils (you know .. the graphite kind?) digital camera UVmapper Pro MatPoseEdit and did I mention photoshop?



SWAMP ( ) posted Fri, 22 July 2005 at 4:28 PM

Photoshop Painter Camera (film) Scanner BTW, The new Photoshop (CS2), has a "warp" tool that does much the same thing as the one mentioned for Paint Shop Pro....nice,Very nice. SWAMP


chrisf ( ) posted Sat, 23 July 2005 at 7:45 AM

I still have a copy of the Amiga version-4.2 I believe, but the A2500 has long hit the recycling bin. I never understood why EA never updated and re-released what I felt was the best paint program ever released. Nice to hear someone still uses it. Chrisf


Larry F ( ) posted Sat, 23 July 2005 at 8:16 AM

How does one get Deluxe Paint files - or for that matter, Imagine files/objects, etc., - out of one's Amiga (in this case A2000) into a PC - is Crossroads still around somewhere? My Crossroads diskette died long ago but the 2000 still sleeps - snores sometimes, LOL - in the garage. No modem on A2000 btw. Larry F


jelisa ( ) posted Sat, 23 July 2005 at 11:54 AM

Attached Link: Get Crossroads here

I have Crossroads on my site and yes, the license allows redistribution as long as all files are included.


hauksdottir ( ) posted Sat, 23 July 2005 at 5:31 PM

I used DeluxePaint and Deluxe Animate on all platforms back in the day (Amiga, Mac, PC) and still have floppies with really neat dungeon monsters (for Legend of Blacksilver) that I'd love to get over to the PC so that they can be included in my records. :sigh: DP2E was the last commercial version. I have a "house upgrade" given to me when I was working for EA, but they never released it. About a decade ago, another company was working on something very much like DP, but would handle more colors, resolution, etc., but it didn't get out of alpha, AFAIK. For some kinds of games, DP is a wonderful tool: it handles transparencies and cycling colors, and parts of the range can be dedicated to special effects (shadows and magical glows). It is simply great for inventory items, and other small identifiable objects. I created art for WizWar, real MahJongg, Poker, Solitaire, etc., with DP because these games don't need 3d with moving shadows... the play is more important than the graphics, and fussy art just gets in the way. My last commercial use was for PixelBlocks (a toy company), designing ways their little blocks could be put together... it still is a valuable tool. :) Carolly


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