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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 12 9:36 pm)



Subject: Cinema 4D XL .obj Help!


Nitrous ( ) posted Mon, 19 February 2001 at 9:04 AM · edited Sat, 17 August 2024 at 11:31 PM

Help please. I can't seem to load objects modeled in C4DXL an dsaved as .obj files into Poser. Can it be done, and how? Nitrous


The Doctor ( ) posted Mon, 19 February 2001 at 9:34 AM

You don't say if they fail to load or fail to appear?- if if the object name is in the poser pop-up menu- try selecting it and then rescaling it very small - Cinema4d xl objects are about 500 times bigger than poser objects.


Nitrous ( ) posted Mon, 19 February 2001 at 10:06 AM

Hi Doctor What I've been trying to do is import a poser figure into C4DXL and modify it to use as a morph target. I've kept the scale the same. When importing into Poser I get a message saying that the file "failed to load - .obj error" .


The Doctor ( ) posted Mon, 19 February 2001 at 10:28 AM

This is what I do 1. From Poser, export body part to be morphed, in the export box , check export as morph target 2. Open in cinema4d 3. Save as object file 4. Back in poser, select body part and import object as morph target seems to work ok which version c4d? I use release6


ScottA ( ) posted Mon, 19 February 2001 at 11:44 AM

Doctor. How is it that you can do this? When I do that. The mesh explodes in Poser. The last I heard. The head is the only part of a figure that can be morphed with C4D. I Don't know exactly why yet. Are you saying that you can make Morphs for the other parts of the figure's this way? If so. I'd love to know what settings you are using in C4D6. ScottA


steveshanks ( ) posted Mon, 19 February 2001 at 1:50 PM

Yep just heads so far Scott, Steve Cox explained to me whats happening and cinema is moving the order of the vertices around but keeping the same amount (his expanation was more technical of course :o) thats just my version).....i also heard that it was something to do with the way mirai exports the obj's but they didn't use it on the heads hence they work.....but i could have that wrong LOL........Nitrous I have no idea why your getting that error are you using V6?.....BTW its ok to scale head morphs i usually scale by 1000 then set the axis back to 1 then do the morph work then scale by .001 and they work fine......Steve


The Doctor ( ) posted Tue, 20 February 2001 at 3:06 AM

Sorrey guys Yes I've only ever made morph targets from the head - when I tried a leg last night, it exploded - doh


The Doctor ( ) posted Tue, 20 February 2001 at 4:56 AM

Point of Intrest? If you export from poser in 3ds format open in C4D adjust, then export in Object format the resulting morph target stays intact, but its centre moves!!! ie when you adjust its dial, the body part moves up and down as well as changing shape. any ideas


ScottA ( ) posted Tue, 20 February 2001 at 10:21 AM

Sounds like there is a scaling issue at work there. That's exactlty what happens when you rescale a body part in Poser. Then export it and re-import it. And apply the same morph to it. But it's interesting that the morphs dont explode this way. It could be a usefull step in finding a workaround. ScottA


steveshanks ( ) posted Tue, 20 February 2001 at 11:47 AM

Doctor you have it sussed thanks loads :o).......the reason it moves is coz poser doesn't give you the "as morph target" option with 3ds export so the morphs moving back to the figures position.. so heres the fix......add your figure to poser and remove all IK then open the joint editor and zero the figure.....then import the figures obj and line up the figure to the obj (just a move on the z axis should do it (go into line mode makes it easier)) then delete the imported obj and save the figure back into the library now export the bits you need from this as 3ds use as the doctor prescribes and woola a working morph :o).......Steve


ScottA ( ) posted Tue, 20 February 2001 at 12:14 PM

Nice job Guys. Nice bit of cooperating there to solve a problem. Steve. It's not as involved as what you said. Here is a simpler way: 1.)load the figure 2.)zero it in the Joint editor 3.)export the body part to be morphed as .3ds format 4.)set import in C4D to 900 for both 3ds and .obj files 5.)open the .3ds file 6.)make your morph then export it as .obj 7.)apply the morph in Poser You shouldn't need to line anything up in poser if you export the figure from the zeroed position. Nice find guys. This will come in handy. Thank you. ScottA


steveshanks ( ) posted Tue, 20 February 2001 at 12:20 PM

I thought that too scott but mine always ends up fwd of the obj when i zero it, am i missing a step out....so will setting the import at 900 auto scale it up then auto scale it back down. i've never messed with those....Steve


ScottA ( ) posted Tue, 20 February 2001 at 12:41 PM

Uuugh! Sorry Steve. You're right. When it comes to the Poser standard figures. They need a little help getting back to true zero position. I never use those figures. I always use my own custom ones. So I never have to deal with that nonsense. They really screwwed those figures up. I use an import scale of 900 because it translates fairly close in scale from Poser to C4D. And back to Poser. I like it a lot. Give it a try. ScottA


Nitrous ( ) posted Wed, 21 February 2001 at 3:16 AM

Thanks Guys, you've given me plenty to go at - I'll try it later.


The Doctor ( ) posted Wed, 21 February 2001 at 3:44 AM

Thanks Scott/Steve, I was giving myself a bad headache trying to find a work round. Now for some morphing!!!


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